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Madden NFL 13 Demo Available Now, Post Your Impressions Here (360, PS3)

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Old 08-16-2012, 11:38 PM   #1705
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Re: Madden NFL 13 Demo Available Now, Post Your Impressions Here (360, PS3)

Quote:
Originally Posted by JMD
I've been playing on all pro with the user pass rush slider at 55 and the CPU pass block slider at 45. I'm getting realistic pressure and sacks. Results may vary based on user skill level.

Also the post to your FB page thing is nice.

Madden NFL 13
Playing with the 49ers, JMD defeated the Giants 24-10 on All Pro
The leading passer was Alex Smith with 138 yards, and the leading rusher was Frank Gore with 122 yards.
What speed/speed threshold do ya play on?
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Old 08-17-2012, 12:01 AM   #1706
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Re: Madden NFL 13 Demo Available Now, Post Your Impressions Here (360, PS3)

I don't think I heard anybody say anthing about th cpu not returning kicks when they are like only 3-5 yards deep in the endzone. They should be running those back. I hope this is addressed in the retail version.
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Old 08-17-2012, 12:10 AM   #1707
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Re: Madden NFL 13 Demo Available Now, Post Your Impressions Here (360, PS3)

Without going through 171 pages, does anyone else have the issue where when you base align, the WRs end up WIDE open deep?

Every single time I base align, the corner runs in soon as ball is hiked even on clear passing play.
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Old 08-17-2012, 12:37 AM   #1708
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Re: Madden NFL 13 Demo Available Now, Post Your Impressions Here (360, PS3)

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Originally Posted by rbowers7
Without going through 171 pages, does anyone else have the issue where when you base align, the WRs end up WIDE open deep?

Every single time I base align, the corner runs in soon as ball is hiked even on clear passing play.
Happens when I do that and press coverage as well.
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Old 08-17-2012, 12:37 AM   #1709
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Madden 13 has officially got my attention. First crack at the physics engine and I thank you for putting it in this build. Gives me hope for the future... without getting into the techincal aspects of the game that has already been covered in this blog, Madden why can't the replay engine match that of NCAA? Much better replays is needed. I hate the same cut scenes over and over again. Capture the story behind the drive in the replays...

Please...
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Old 08-17-2012, 01:15 AM   #1710
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Re: Madden NFL 13 Demo Available Now, Post Your Impressions Here (360, PS3)

So I've played the demo more than a few times now and while there are quite a few small things I could touch on that add up to a huge difference (in my mind) I'd like to take the time to just give just one piece that sticks out to me the most.

Jim Nantz and Phil Simms.

Every madden game I've ever played I've always instantly turned off the commentary. More so over the last two years with the insufferable Chris Collinsworth giving his mentally handicapped drone another breath.

So this year I was taken aback by how it actually worked and didn't just sound like total nonsense and garbage.

Jim Nantz and Phil Simms aren't my choice for the commentators personally, I'd prefer to hear Kevin Harlan and John Lynch, but even then it's leaps and bounds better than any previous year.

This was my surprise with an overall good impression.
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Old 08-17-2012, 01:44 AM   #1711
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Re: Madden NFL 13 Demo Available Now, Post Your Impressions Here (360, PS3)

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Originally Posted by cavsfan2
Too many interceptions
Actually I was worried there wasn't enough. I keep bumping INT slider up. So I don't believe there are too many at all.
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Old 08-17-2012, 01:55 AM   #1712
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Re: Madden NFL 13 Demo Available Now, Post Your Impressions Here (360, PS3)

Quote:
Originally Posted by PanthersGM305
-Player spotlight is not longer available or not on the DEMO.

I'm pretty sure it is.

-Hand fighting has anyone seem these new feature? Honestly

I've seen "some" but nothing major yet. Hope retail is more. however I have mainly been looking at other areas.

-Tebowing is included
Weee lol

-Play action avoid tigger or option when does this tigger. I have not had it happen with the Play action (All-Pro) default. Xbox or Ps3

RT when you want to abort. Works. Idf that's what you're asking...


-On every single play whom ever is running the ball is getting stripped, all the time really no one has paid attention to this?

Haven't seen that at all. I did change (raise) the fumble slider.

-Players falling on flat in there face after the pile up or even standing near it.Except for the Qb which i notice this when Eli got near a pile up and he just walked right by.

yeah some tweaks need to happen. But those with retail say it's not as bad.. We'll see.

-IE >Players Knee Anatomy and Physiology was not used properly, A humans knees cant bend all the way back in a violent way as i observed while playing MD13 Demo both systems.
The knee is the largerst joint in the body and is often the site of pain and injury.The joints is often made up of lower end of femur (thigh bone) and the upper end of the tibia (Shin bone).Now i will try to record a video using my ipad and post it, But Helu falls with his knees bend at 90 degrees already full force bounces on the ground and then guys fall on him. Lol i mean this is krazy a new engine with real physics...

Again first year but does need some tweaking. Love it more than what we had.

-Is the football spining correctly if your a righthanded QB? i saw some weird spin on a replay that looked reversed.

Never paid attention to this and probably never will.

-T.O. not in the Demo.... Lol
Demo was way done before the TO deal...
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