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Madden NFL 13 Demo Available Now, Post Your Impressions Here (360, PS3)

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Old 08-16-2012, 07:15 PM   #1689
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Re: Madden NFL 13 Demo Available Now, Post Your Impressions Here (360, PS3)

Quote:
Originally Posted by StrawHat Patriot
This

whenever I blitz the QB he ALWAYS releases the IMMEDIATELY when I'M RIGHT THERE. Read my posts above yours for more.
Yeah, I read it. I agree, it seems like madden has some 2k12 stuff in it. Psychic defense may not be gone after all, by the way the defense goes form blitz to zone when you audible.

Also Alex smith breaks a suspicious amount of tackles.
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Old 08-16-2012, 07:25 PM   #1690
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Re: Madden NFL 13 Demo Available Now, Post Your Impressions Here (360, PS3)

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Originally Posted by mkharsh33
Played the demo for about an hour last night. Not sure what to say. But I like NCAA 13's feel, player weightiness, animations - practically everything better than this Madden demo. Disappointed - it seems like steps are being taken backwards. Just doesn't even LOOK LIKE NFL football being played. If you MUST get this game, then more power to you. But for guys like me who LOVE football, I'm having a hard time telling myself it will be worth it. I had higher expectations, but those were clearly dashed.
I agree. There's some nice things about the game (the Infinity Engine is raw but shows potential, passing is much better), but NBA 2K, FIFA and MLB The Show have just raised the bar and the EA football games just don't even come close.

The other games just ooze authenticity. I get lost in my own world playing The Show and NBA 2K. Madden, it always feels like I'm playing a video game. Connected Careers and our OS Vets online league will make the game for me, but the actual gameplay, atmosphere and presentation is just mediocre.
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Old 08-16-2012, 07:38 PM   #1691
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Re: Madden NFL 13 Demo Available Now, Post Your Impressions Here (360, PS3)

This game IMO must be played on Very Slow to get a truly better feel and experience for the RTP.

I played a game today and twaked the sliders on All-Pro, Very Slow and had an enjoyable game.

Again...it is a clumsy, sloppy demo but after reading here it is a old build I have lot's of hope EA is tuning this thing up to be much tighter for retail.

The game is fun. No doubt.

As far as sim.....no it's not there yet. However the new play by play is night and day and the best I have ever heard on a Madden game. I loved playing with RGIII....he is ridiculous on this game. I saw some insane tackles finally. I actually finally got nice wrap up tackles, some trip up tackles....a tackle where I held up Marshawn Lynch with a DE and my LB came in and cleaned up. There are definite moments when the IE shines and really feels great.

Felt good. I like the direction of the RTP.

Please EA.......execute on the retail. I know it's a new direction....but the engine has to be a lot tighter for retail release or there will be lynch mobs on these boards 8/28.

Meantime I am extremely stoked for CCM. I read the Manuel front to back....this looks like it is going to be a super deep franchise mode.
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Old 08-16-2012, 08:06 PM   #1692
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Re: Madden NFL 13 Demo Available Now, Post Your Impressions Here (360, PS3)

I just saw a super LB intercept a pass in the demo. That was a HUGE problem last year but its just the first time I've seen it. Still annoying though.
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Old 08-16-2012, 08:08 PM   #1693
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Re: Madden NFL 13 Demo Available Now, Post Your Impressions Here (360, PS3)

Had a bizarre and funny moment just a few minutes ago. In the Seahawks/Redskins game, I threw an corner pass to Santana Moss and caught it over the shoulder while being shaded by the CB. Both Moss' and the CB's arm got caught together and amazingly Moss tried to break free (previous madden wouldn't allow that to happen) and both Seahawk players collided and fell to the ground. That made me burst out laughing as I broke free for the endzone and somehow during my laughter I failed to see Fred Davis coming from my left and crashed into me. Moss fell to the ground and the play was called dead as no Seahawk player touched me.

That gotta be fixed if the play is going to be called dead on something like that.

All in all, I'm loving the physics engine as it really makes the game feel a whole lot more enjoyable and fresh. As for the psychic D, it's noticeable but not as bad as NCAA's is :/
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Old 08-16-2012, 08:09 PM   #1694
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Quote:
Originally Posted by StrawHat Patriot
I hate it now to be honest. I thought it was alright, then decent, then lackluster, and now, the more and more I play the more and more I'm realizing the issues this game has and that might not be addressed in the retail copy.

I'm fed up with the bad blocking A.I and overall scripted/timed line work (the second I move here, the tackle gives up, or if I try to step up in the after stepping back, the tackles simultaneously let go of the ends), I fed up with how the Total Control Passing is non-existant with certain routes, I'm fed up with how if I try to lead my receiver or throw a high pass when he's running a slant, the ball either goes STRAIGHT to the defender to pick it off, or he picks it off/tips it at light speed. I'm fed up with the CPU cheating sometimes, I'm fed up with how the QB throws a rubber ducky to the ground just because he steps a couple yards further back to throw, I'm fed up with... AGH!!!!!!!!!!!!!!!!!!!!

I had to get that rant out of my system.
Pick better receivers to throw to.... Read the defense... Don't drop back 20 yds and set your feet when possible to throw.

Problem solved.

The only thing I hate about the demo honestly is the HORRIFIC play calling by the AI.
3rd and 16 at my 20 their down by 5 the run on both 3rd and 4th for -4 yds.

That has to be fixed before release. Without a doubt.
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Old 08-16-2012, 08:12 PM   #1695
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Quote:
Originally Posted by Armor & Sword
This game IMO must be played on Very Slow to get a truly better feel and experience for the RTP.

I played a game today and twaked the sliders on All-Pro, Very Slow and had an enjoyable game.

Again...it is a clumsy, sloppy demo but after reading here it is a old build I have lot's of hope EA is tuning this thing up to be much tighter for retail.

The game is fun. No doubt.

As far as sim.....no it's not there yet. However the new play by play is night and day and the best I have ever heard on a Madden game. I loved playing with RGIII....he is ridiculous on this game. I saw some insane tackles finally. I actually finally got nice wrap up tackles, some trip up tackles....a tackle where I held up Marshawn Lynch with a DE and my LB came in and cleaned up. There are definite moments when the IE shines and really feels great.

Felt good. I like the direction of the RTP.

Please EA.......execute on the retail. I know it's a new direction....but the engine has to be a lot tighter for retail release or there will be lynch mobs on these boards 8/28.

Meantime I am extremely stoked for CCM. I read the Manuel front to back....this looks like it is going to be a super deep franchise mode.
Just be aware the manual has ALOT of features listed that AREN'T possible or included in the retail game or are described completely wrong.

Very misleading.
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Old 08-16-2012, 08:15 PM   #1696
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Re: Madden NFL 13 Demo Available Now, Post Your Impressions Here (360, PS3)

I just played my first game (kept all the settings default)

I won 38-0 with Washington. I really like the presentation this year, leaps and bounds better than it was in 12.

As for the gameplay, it's definitely better. You can tell it's still Madden (twitchy kinda feel) but it's also easy to see that things are different. The infinity engine is really great, but it also makes things look kind of goofy and out of place sometimes.

All in all it's really fun and I'm definitely going to enjoy the game this year with some eventual difficulty and slider tweaks.

Also: I didn't see any issues with the lighting at Fed Ex like some of you had. I was able to easily distinguish both teams at all times.
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