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NCAA Football 13 Title Update #2 Available Now, Post Your Impressions Here

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Old 08-15-2012, 12:13 PM   #97
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Re: NCAA Football 13 Title Update #2 Available Now, Post Your Impressions Here

I think the problem here is that sometimes someone is such a sim gamer, that every play to them should correctly resemble how things should be on the field.

For example, a safety in a cover two zone should play the back end of their zone when a WR is running a streak.

The problem here (I could be wrong) is that some people are expecting it to be that way every single play. When the CPU zone breaks once or twice a game, suddenly it's an issue. For me, I'd like to think that the CPU coverage should break down every once in a while (hell, my defense breaks down sometimes too) and I should be given the opportunity to complete a deep ball pass every once in a while. And for me, I'm completing about 30% of my deep ball passes with QBA at 5 and CPU coverage at 50.

To me, at least, this is perfect. I understand for those of you who don't see it this way, but for me (and others, it seems like) the safety play isn't as terrible as it's being made out to be.
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Old 08-15-2012, 12:14 PM   #98
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Re: NCAA Football 13 Title Update #2 Available Now, Post Your Impressions Here

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Originally Posted by gopher_guy
24 hours is ample opportunity???
Sad isn't it... I saw everything I needed to see in that amount of time. Gopher, I am not going to spend hours upon hours trying to fix the issues with this game, whether it be with game play sliders, house rules, alterations of CPU playbooks, editing ratings. or just pure luck. I am tired...

I've spent plenty of time over the years trying to do that, This is the 7th release of this game on the next gen console. There are no excuses at this point. For the last 3 years, it has been nothing more than a fiasco. I can clearly see the game has taken a step back. For those that enjoy it, I am glad... just not my cup of tea

EA continues to release this product without thoroughly testing it... doesn't take a rocket scientist to figure that out.

Anyway, this is an impression thread. Yes, I played the game pre-release and saw the issues with it then. I waited until the second patch released, bought it and saw the same issues with it.

Madden, in my opinion, as it was last year, is the more solid product.

Carry on with the impressions.. sorry for de-railing the thread.
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Old 08-15-2012, 12:15 PM   #99
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When i saw that the uniform store was released i was all excited that i could finally start my real life TCU dynasty BUT NO. Apparently they released the uniform store and put no uniforms in it. So now i have to wait until september. Why would you put the uniform store in if you can't put uniforms in it. It would have of saved my from frustration. Probably by the time they do release it all of us will be playing madden 13 and we will all forget about.

Thanks EA
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Old 08-15-2012, 12:16 PM   #100
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Re: NCAA Football 13 Title Update #2 Available Now, Post Your Impressions Here

So glad the patch came today, as this is the last day of my vacation.

I get the feeling they patched more stuff than was listed, as usual. I was just finishing up a season last night and waited to advance to test something out.

As I hoped, they patched the bug of DT's, not getting drafted into the pros. That wasn't listed in the notes, but I'm glad they took care of that.

As I get into the next season I'll post on the gameplay stuff.
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Old 08-15-2012, 12:23 PM   #101
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Re: NCAA Football 13 Title Update #2 Available Now, Post Your Impressions Here

Quote:
Originally Posted by orion523
Could it be that guys are seeing different results with safety play because of roster/coach settings? In order to be fair about it I inputted default sliders AND rosters(well Fairdale's unedited but named rosters) and that's what I used to make my opinion, I also played on All-American slow speed default threshold, again just to be fair, and like I mentioned the results were positive.
When it comes to zone aggressiveness, it isn't that. Play a game on any setting and run a few plays as you normally would. Eventually, call some passing plays with three receivers on one side of the LOS, preferably with a slot receiver running a deep route (don't have to do these things, but I find this setup to be the easiest to observe the issue). Note how the safety reacts. Almost certainly, you will see the safeties begin to dance around near the underneath routes while a receiver going deep runs right by him. This is, we believe, because the CPU is setting zone coverage to aggressive throughout the game. From what I've seen, stats and sliders can mitigate this issue, but not overcome it.

There are some other issues with DB coverage, but this is the one that truly hurts, in my opinion.
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Old 08-15-2012, 12:26 PM   #102
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Re: NCAA Football 13 Title Update #2 Available Now, Post Your Impressions Here

Just noticed User Swats seem to be working as well. I couldn't get one to save my life before. Funny thing though is it still appears to be a little messed up. I hit the swat button once but I didn't get a swat animation. However, it said user swat. I did a nice swat (an animation I'd never seen before) but, it didn't say swat or user swat.

Also, Ball Hawk definitely works. Broken up two jump ball deep balls with my DB's so far. Nice addition.
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Old 08-15-2012, 12:29 PM   #103
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Re: NCAA Football 13 Title Update #2 Available Now, Post Your Impressions Here

Quote:
Originally Posted by BenGerman
I think the problem here is that sometimes someone is such a sim gamer, that every play to them should correctly resemble how things should be on the field.

For example, a safety in a cover two zone should play the back end of their zone when a WR is running a streak.

The problem here (I could be wrong) is that some people are expecting it to be that way every single play. When the CPU zone breaks once or twice a game, suddenly it's an issue. For me, I'd like to think that the CPU coverage should break down every once in a while (hell, my defense breaks down sometimes too) and I should be given the opportunity to complete a deep ball pass every once in a while. And for me, I'm completing about 30% of my deep ball passes with QBA at 5 and CPU coverage at 50.

To me, at least, this is perfect. I understand for those of you who don't see it this way, but for me (and others, it seems like) the safety play isn't as terrible as it's being made out to be.
This is all well and good until you start scoring TD's late in a half on bombs to wide open receivers on obvious passing plays because the CPU defense is randomly set to aggressive.
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Old 08-15-2012, 12:30 PM   #104
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Re: NCAA Football 13 Title Update #2 Available Now, Post Your Impressions Here

minor issue, not a make a break

but anyone have issues with blocking in the back on return s?

I know it benefits the user so people won't want that fixed but sometimes the blocker on your team pushes the cpu in the back while returning, nothing called lol
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