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NCAA Football 13 Title Update #2 Available Now, Post Your Impressions Here

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Old 08-15-2012, 01:34 PM   #105
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Old 08-15-2012, 01:35 PM   #106
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Re: NCAA Football 13 Title Update #2 Available Now, Post Your Impressions Here

How is the CPU screen game post patch?
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Old 08-15-2012, 01:39 PM   #107
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Re: NCAA Football 13 Title Update #2 Available Now, Post Your Impressions Here

What exactly was the duplicating promises problem? I don't quite understand what it meant. I heard of it being an issue, but I still dont know what it is.
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Old 08-15-2012, 01:45 PM   #108
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Wondering what any other Coach Mode players impressions of the patch and it's effects are?I won't be able to try it till after work.
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Old 08-15-2012, 01:46 PM   #109
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Have not seen a screen in three games. Although the teams have been under center types.

Safety play doesn't bother me. A few routes seem to work well, but I also play action and pump fake on cuts.

I'm bothered still by crowd noise and Peyton Manning. Had my first delay of game while QB was bumping his chest despite mE not directing it. It doesn't "break" the game... It can be quite annoying at times now though.

Finally running moves are great. It feels like the game has opened up a bit... And I know this isn't patch related so don't say placebo... Ran a counter and my guard pulled the corner pancaking the OLB. First time ive seen it. I replayed for 5 min proud of what I saw.
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Old 08-15-2012, 01:47 PM   #110
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Re: NCAA Football 13 Title Update #2 Available Now, Post Your Impressions Here

Quote:
Originally Posted by Bootzilla
I see definite improvements post patch. Heisman with small slider tweaks from default.

Cpu reaction vs WR screens, bubbles, outside runs (including speed options), and jet sweeps appear to be toned down dramatically. The cpu no longer instantly diagnoses and reacts with multiple players going 100 mph into the backfield. Much more realistic.

Cpu offense seems smarter and runningbacks use their moves. I've already seen spins, jump cuts, and more moves than I'd seen so far to this point after two games.

Zones are improved. Players are playing their area and passing off receivers better.

However, safeties on deep balls, 4 verts, is most likely still an issue. I only ran 4 verts once but, I had two receivers virtually uncovered.

Played (me) Clemson at Georgia and Georgia put a nice beatdown on me that felt totally authentic. Good passing. Good running. Nothing cheap. I moved the ball well yet threw some bad balls vs some of their underneath zones and I paid for it. Passes that were easy completions pre-patch are much better defended now.

I really like the feel now. And if the Madden demo is any indication as to where we are with the Infinity Engine, NCAA was wise to not implement this year. I have a feeling Madden is going to take a couple of patches to get it right this year and NCAA wouldn't have had the time.
Thank you for the detailed impression. The tuned CPU reaction on Heisman to your playcalls has me excited, and I'm also very happy to hear that the CPU playcalling has been improved.
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Old 08-15-2012, 01:50 PM   #111
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Re: Patch #2 is out

YES! YES! YES! THANK YOU EA!
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Old 08-15-2012, 01:53 PM   #112
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Do these changes take effect for Dynasties that have already started?
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