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NCAA Football 13 Title Update #2 Available Now, Post Your Impressions Here

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Old 08-15-2012, 12:02 PM   #89
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Re: NCAA Football 13 Title Update #2 Available Now, Post Your Impressions Here

I just downloaded the patch and played a full game in dynasty mode as USC vs. UK. I won 44-21, not really surprising score wise or stat wise.

I did notice a couple of things. First, the CPU playcalling was much better. UK ran ONE screen all game and was not sacked. They ran two or three draws as well, but all in good situations, and the defense reacted and was able to limit them to 4-7 yard plays instead of the automatic 12-15 yard average pre-patch.

I agree with Bad Philanthropy (when is that ever bad, anyway?) that the deep ball issues are still there. On many passes, my safeties played the deep half well, but I saw corners just stop or stop and run the wrong way when in man coverage. It was very weird and visually unappealing.

I'd say the game feels on the whole better. Perhaps sliders can mitigate the problem of HUM DBs making inexplicably ******** moves.
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Old 08-15-2012, 12:03 PM   #90
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Re: NCAA Football 13 Title Update #2 Available Now, Post Your Impressions Here

Quote:
Originally Posted by SECElite3
I apologize... It could be analyzer in me, slider tweaker, or my knowledge of the game, but I can clearly see the safety play is bad. Remember, I did not have an opportunity to play the game at length before the patch, as I just got it last night, therefore I cannot make a comparison. However, the safety play in NCAA needs work... A lot of it.

Anyway, I have said my piece and I've given this game ample opportunity this year. On to Madden... Maybe next year
24 hours is ample opportunity???
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Old 08-15-2012, 12:03 PM   #91
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Re: NCAA Football 13 Title Update #2 Available Now, Post Your Impressions Here

I see definite improvements post patch. Heisman with small slider tweaks from default.

Cpu reaction vs WR screens, bubbles, outside runs (including speed options), and jet sweeps appear to be toned down dramatically. The cpu no longer instantly diagnoses and reacts with multiple players going 100 mph into the backfield. Much more realistic.

Cpu offense seems smarter and runningbacks use their moves. I've already seen spins, jump cuts, and more moves than I'd seen so far to this point after two games.

Zones are improved. Players are playing their area and passing off receivers better.

However, safeties on deep balls, 4 verts, is most likely still an issue. I only ran 4 verts once but, I had two receivers virtually uncovered.

Played (me) Clemson at Georgia and Georgia put a nice beatdown on me that felt totally authentic. Good passing. Good running. Nothing cheap. I moved the ball well yet threw some bad balls vs some of their underneath zones and I paid for it. Passes that were easy completions pre-patch are much better defended now.

I really like the feel now. And if the Madden demo is any indication as to where we are with the Infinity Engine, NCAA was wise to not implement this year. I have a feeling Madden is going to take a couple of patches to get it right this year and NCAA wouldn't have had the time.
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Old 08-15-2012, 12:03 PM   #92
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Re: NCAA Football 13 Title Update #2 Available Now, Post Your Impressions Here

Could it be that guys are seeing different results with safety play because of roster/coach settings? In order to be fair about it I inputted default sliders AND rosters(well Fairdale's unedited but named rosters) and that's what I used to make my opinion, I also played on All-American slow speed default threshold, again just to be fair, and like I mentioned the results were positive.
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Old 08-15-2012, 12:05 PM   #93
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Old 08-15-2012, 12:05 PM   #94
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Re: NCAA Football 13 Title Update #2 Available Now, Post Your Impressions Here

These patch threads are always funny.

Half the people are like "It's fixed! Thanks EA!

And the other half: "Wow, it's worse than before"

lol. Can't wait to get home and try it out for myself. Like I said yesterday, I really hope they made DBs better, but not too much. I still want to complete deep balls now and then!
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Old 08-15-2012, 12:09 PM   #95
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Since uniforms won't be available until September... How about a Title update #3 which includes:

Up to date TEAM COLOR Adidas and Under Armor gloves (get rid of the GREY Cutter/OL gloves, Main, and Train Track gloves which have been there forever)!

Fix the color scheme on the low top Adidas!

Add the Revo QB 2bar helmet which just about every QB is wearing... Especially significant starters!

Fix the field degredation on the white uniforms which has been broken since 11! You may want to take tips from Madden on that one. Maybe they can show you how to put grass stains on unis not mud splotches... Save the mud for the rain!

Get a secondary color option. It would probably be asking too much... SMH... But having secondary school colors with the ability to fix your own mistakes (Florida w Blue glove and cleats) would be nice too!

It's like getting a brand new game which should've been released in September based on all of these updates! Sarcasm aside EA said they'd be looking at forums to see what they can fix so fix it!
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Old 08-15-2012, 12:13 PM   #96
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Re: NCAA Football 13 Title Update #2 Available Now, Post Your Impressions Here

Personally, Id rather have a game that plays great rather than right uniforms. Arkansas' uniforms could be black but if it played as one of the best football games ever I'd probably figure out a way to live with it. I'd rather EA spend time to correct detrimental flaws than waste it implementing uniform stores and uniforms and face mask bars and crisp grass.

But to each their own.
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