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Madden NFL 13 Demo Available Now, Post Your Impressions Here (360, PS3)

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Old 08-15-2012, 11:48 AM   #1225
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Re: Madden NFL 13 Demo Available Now, Post Your Impressions Here (360, PS3)

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Originally Posted by CM Hooe
Is it just me, or are the Seahawks and Redskins both playing in colored alternate jerseys? The Hawks' jerseys are definitely not road white (the Giants' road white jerseys when playing at San Francisco are much brighter), and the Seahawks' new alternate jersey is in-fact grey.

Might explain some of the apparent lighting issues.
It definitely is grey and not white
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Old 08-15-2012, 11:49 AM   #1226
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Re: Madden NFL 13 Demo Available Now, Post Your Impressions Here (360, PS3)

If a player gets tripped up and is trying to keep their balance, how do you do this on the Left stick, or is it just CPU/engine driven.
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Old 08-15-2012, 11:52 AM   #1227
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Re: Madden NFL 13 Demo Available Now, Post Your Impressions Here (360, PS3)

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Originally Posted by callmetaternuts
If a player gets tripped up and is trying to keep their balance, how do you do this on the Left stick, or is it just CPU/engine driven.
Nothing you can do, it's all up to their ratings.
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Old 08-15-2012, 11:54 AM   #1228
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Re: Madden NFL 13 Demo Available Now, Post Your Impressions Here (360, PS3)

Donwloaded it for PS3 last night and played a few games.

-The lighting is too dark in the Seattle at Washington game when facing the sun. I understand the reason why, it just needs to be toned down.

-The O-line/D-line interaction is still too black and white, not enough nuance. Meaning, the D-line doesn't have to "win" for the QB to feel pressure, nor does the O-line have to "win" for them to form a successful pocket.

-The zig zag running makes the game too herky jerky. Example: I threw a deep out to my receiver. He catches the ball, going full speed, a couple yards from the sideline. I was able to turn it upfield and pick up another 10 yds before the safety tackled me. My momentum and the receiver concentrating on reeling the ball in should have carried me out of bounds.

Besides those issues, the game was awesome!

Passing is a thing of beauty!

I like the RTP.It's a needed step in the correct direction. You get new animations/ reactions depending on the situation. You get some funky outcomes( Nowhere near as many as some have claimed that it breaks the games funfactor), but those can probably be tuned and seeing that this is year 1 with RTP, progress is definitely expected.
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Old 08-15-2012, 11:54 AM   #1229
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Re: Madden NFL 13 Demo Available Now, Post Your Impressions Here (360, PS3)

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Originally Posted by krispykeith
Pro and All-Pro, Very Slow, default sliders, xbox.

I have to say I am really enjoying this game and it really just comes down to this...it "feels" good. While all of the changes may have pros and cons to them and I could detail each of those out, on the whole each change improves the overall "feel".

A perfect example is the immersion factor which is much improved. While the replays feel unfinished and the default camera leaves me a little frustrated they are far outweighed by the leap in commentary, stat overlays, crowd noise and little touches. Overall I feel far more immersed...it feels right. Please do fix that default camera though as I have heard only negative reactions to it.

Another example is the new engine. I am frustrated to no end by the lack of momentum. I almost fear this is a conscious choice though. It reminds me of this giant debate in killzone where the aiming had this wonderful heavy, weighty feel and it was difficult to pull off shots. The community outcry was deafening and they patched it so it was really fast to move and...well, like every other shooter. I am guessing it is similar with Madden. I would love it to be HARD to run, HARD to shift left and right...and really "realistic". I bet the majority of players would cry foul if direction shifts were heavily momentum based and we would hear "everyone runs like they are stuck in mud". You probably can't please everyone but I sure wish there was a slider that would allow me to increase the momentum factor. It really shouldnt be difficult to add...literally decrease speed on directional changes and make it a slider value. The more you increase the momentum slider the less speed you would have for a few moments.

Again, while I sound like I am complaining I actually think the engine "feels" better, more organic and leads to more "wow" moments. I don't get too hung up on little odd glitches, it is a game. At the end of the day I feel better playing this engine than the previous versions.

It is the entire package that just feels more organic, more alive and more immersive. It has been a while since I felt that in a Madden game so the experience far outweighs the annoyances. While I won't declare it the greatest thing since sliced bread I will be purchasing based on the demo. Any improvements in the final product (camera please) and subsequent patches will only validate that decision.
This.

When running I feel no difference between backs, or receivers. They all feel very weightless and vulnerable to the slightest contact. When I run with B.Jacobs, I want to "feel" like I'm running with a 264 pound back. Instead I feel as if I'm running with every other back.
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Old 08-15-2012, 11:57 AM   #1230
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Re: Madden NFL 13 Demo Available Now, Post Your Impressions Here (360, PS3)

i had a weird glitch in the seahawks vs redskins game. i was playing as russell wilson and i threw a good 40 yard pass and i got tackled but he got right back up and took it to the house. anybody else had that glitch?
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Old 08-15-2012, 12:02 PM   #1231
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Re: Madden NFL 13 Demo Available Now, Post Your Impressions Here (360, PS3)

I dont know if this has been reported but I called for a fair catch on a punt, the incoming defender stopped like always. However, banks started running with it, and I took control of him and they spotted it where I finally got tackled.
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Old 08-15-2012, 12:03 PM   #1232
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Originally Posted by o0kingmike0o
Any noticeable differences in the running game?
The running game is certainly improved. Better blocking as a whole. The only major issue I saw on the physics engine is that the runner will some down just go down from a hard collision like running into their own line man -I only saw this once or twice in two game and it is no means as bad as it was in back breaker, but it is there.
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