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Madden NFL 13 Demo Available Now, Post Your Impressions Here (360, PS3)

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Old 08-14-2012, 07:33 PM   #713
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Re: Madden NFL 13 Demo Available Now, Post Your Impressions Here (360, PS3)

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Originally Posted by PVarck31
Not being able to download demos without a gold membership has nothing to do with EA. That's all MS.
I'm semi new to this, but there are a ton of demos for me to choose from as a silver member. Madden doesn't even show up past the home page advertisement for it because I obviously can't download it. Are you saying that all of the demos that ARE available to me were not available to silver members at the same time as gold members originally? And if that's not what you're saying....then how is it not EA?

To clarify, I'm not being a smartass or a jerk, I really don't know.
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Old 08-14-2012, 07:35 PM   #714
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Re: Madden NFL 13 Demo Available Now, Post Your Impressions Here (360, PS3)

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Originally Posted by djordan
I don't even notice the physics. The animation system plays out to fast to even see any physics in action regarding tackles. So much for "You have to play it to actually feel it".

I'm tired of hoping and wishing but we won't see any major changes to tackling,blocking, or running animations until PS4/XBOX 720. 7 years in with these consoles and I'm very underwhelmed on the product we have as of today.

Let's hope Cam Webner and the other devs/coders build a solid foundation with PS4/XBOX 720 hardware. This generation started off horrible in terms of engines with David Ortiz at the helms.

Oh well...I can only hope the Next Generation of consoles warrants a better product.
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OVERALL IMPRESSION: INDIFFERENT. It's not bad, not good. It just is. The Infinity Engine doesn't make any real impact in terms of gameplay (unlike the physics in FIFA) and I noticed it most when weird things occurred. For example, Frank Gore sliding around on his back with a Giants defender under him, leading to Gore gaining an extra 5 yards as the two of them slid up the field; no one could touch him down.
I was going to write most my own thoughts down, but these two beat me to it. These two combined sum up exactly how I felt after playing the demo. All of the hype over playing the game to feel it and all of that played out exactly how I thought it would. I actually felt like 12 was a bit smoother. The player movement is worse this year, and is VERY twitchy and fast, even on a slower game speed. The animations transition very poorly and the player interaction is very disjointed and abrasive. The passing is ridiculously easy and overpowered. The line play and zig zag running is exactly the same as in previous years. The atmosphere still felt very dated. Commentary was improved over 12, but is still sub par compared to the other sports games.

I'm actually a little surprised at the hype over the infinity engine. I saw all of the same tackle animations as in previous Maddens. The main difference was after the play was over where I saw players falling over awkwardly. They still move in unison with a very robotic feel. Also - did anyone else feel like the sliding and gliding of the players was far worse than Madden 12? Sliding and gliding was just awful to me, and the graphics seemed less crisp as well. It was very uninspiring. I was expecting much better with the doubled gameplay team and the hype surrounding this game.

There was absolutely nothing about the game that made me want to change my mind and go out and get it. I'll be waiting until the next generation and make an assessment at that time. NFL gaming is still something best left out of my hobby set for now.

EDIT: One other thing that really bothered me was the weightlessness of the players. I was able to use Michael Boley and cover the entire middle of the field. I could blanket wide receivers with him. This is the same old Madden and is exactly what has deterred me from wanting to play it anymore. I can only imagine being in an online league this year and dealing with that same crap again of having safeties and LBs cover the entire field. Oh well...

Last edited by GiantBlue76; 08-14-2012 at 07:43 PM.
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Old 08-14-2012, 07:37 PM   #715
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Re: Madden NFL 13 Demo Available Now, Post Your Impressions Here (360, PS3)

I thought madden 12 was very un dynamic and that is what turned me away from the game. This demo makes me feel like anything can happen in this game. There are things I have never seen that happen on every play. A 4 yard gain just looks and feels great when you cut it up into the hole and get met by a Linebacker, followed by a safety and you get pushed REALISTICALLY in the direction you should be moving. It really is a game changer when you get pumped about a 4 yard run looking and FEELING that sweet.


With that being said I see a few gripes, with a few of them being able to be fixed with sliders.

-alot of the time the running back takes the ball and puts the ball in the wrong arm (running a pitch play to the left and ball is in right arm) It is very small and can be fixed but it is a pain having to hit A/X to switch it to the other side when it should be already.

- Running to the outside is going to be very easy. I can take a handoff that is supposed to be up the middle and just run with it outside for 15 yd gains. This isnt a problem for me as I do not exploit these things, but when I play in my online ccm and my friends do not take this into account they probably will end up winning every game by exploiting this. This is an error that can only be fixed by having proper line play. When the lineman just take a step and stick to eachother (instead of the DE driving the OL to cut off that lane which would instantly fix this problem) the outside is going to be open field ALL DAY which sucks.

-Defenders in zone tend to sit back and not pick up guys in front of them which makes passing kind of easy



This is all I have so far, but I am enjoying this demo a lot so far. People tat say it feels the same have to be biased because it most certainly does not.
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Old 08-14-2012, 07:37 PM   #716
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Re: Madden NFL 13 Demo Available Now, Post Your Impressions Here (360, PS3)

Xbox 360-

The physics engine is just not good. It has a moment or two that hints at being good, but the majority of the time it is just painful to look at. EA is going to have to start releasing complete features if they want us to appreciate their work.

The camera is so far away. What is the deal?
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Old 08-14-2012, 07:39 PM   #717
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Re: Madden NFL 13 Demo Available Now, Post Your Impressions Here (360, PS3)

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Originally Posted by sars973
Played 2 games on All-Pro. I'm an average player but my first game made no sense at all.

I played as the Giants and lost 24-0 to the 49ers.

Alex Smith went 11-13 for 100 yards, 0 td's o int's. Smith also did this: On two plays he drifted about 10 yards back from the line of scrimmage, avoided my rush, threw a floater of a pass of his back foot to no one, and BOTH TIMES a receiver sped back to the ball and made a catch out of nowhere. One time the receiver made a 1 handed-catch with the ball two feet off the ground. Ridiculous.

I could barely do anything with Eli, had a sub-40% completion rate and 2 int's. Bradshaw tore his shoulder on the first play of the game.

Crabtree broke way too many tackles, and it seemed like the Giants were way worse overall than the 49ers. Could barely get pressure with the D-line.


Second game I used the Redskins against the Seahawks. RG3 was tough to figure out how to use, but I did ok and won 17-9 I think. Scored on a 76 yard screen and a fade route from the 10 yard line. Tried the read option with him, it's a little too effective.

OVERALL IMPRESSION: INDIFFERENT. It's not bad, not good. It just is. The Infinity Engine doesn't make any real impact in terms of gameplay (unlike the physics in FIFA) and I noticed it most when weird things occurred. For example, Frank Gore sliding around on his back with a Giants defender under him, leading to Gore gaining an extra 5 yards as the two of them slid up the field; no one could touch him down.

Also, the "new" passing is just like NCAA. I thought it made a huge difference at first, but came to realize that it literally does nothing. It's just for show.
And on top of that, if you dont user catch, the WR will drop the pass 100% of the time.
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Old 08-14-2012, 07:39 PM   #718
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Re: Madden NFL 13 Demo Available Now, Post Your Impressions Here (360, PS3)

Blocking still needs work, teammates have a difficult time picking which defender to block.

I had just broken a tackle and was almost in the clear, with Bradshaw for some reason Nicks chose to block some 9er behind me(I forgot his name) instead of the safety which was ahead of me.

My second biggest issue is, defenders shred blocks way to fast, or at the same time your back receives the hand off. I can't say it's not realistic but it's way to consistent. While on the opposite end my cpu teammates can't shred one block. Yes sliders can fix some of this, but the blocking ai is still not up to par.

As far as 2k goes, I've learned to stop comparing 2k to madden. It is what it is, sadly. I learned to not play the game with a negative attitude, so I can enjoy the game, if I'm going to go in with my mind made up that "this is garbage and will never be better than 2k", then I'm only hurting myself, because there isn't going to be a 2k game anytime soon.

I just think we should stop asking 2k to make a football game, when they legally can't and try to give EA direct feedback on how to improve the game. If we will only have one football game for the next 10 or 20 years let's try to help EA make the best football game. I just think it's a waste of time, to continue to beg EA when they aren't going to give up the exclusivity, just accept it. I'm a big 2k5 fan, but we just have to face it EA runs this.
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Old 08-14-2012, 07:41 PM   #719
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Re: Madden NFL 13 Demo Available Now, Post Your Impressions Here (360, PS3)

To the Devs or GameChangers-

Will any of the following be adjusted in the retail version:
  • Is there an option for Replay Frequency
  • The Seahawks/Redskins game was way too dark. Couldnt differentiate players (PS3)
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Old 08-14-2012, 07:42 PM   #720
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Wow Moss looks weird in a Niners uni. Crazy!
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