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NBA 2K13 - Some Clarity on the Control Stick

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Old 08-12-2012, 02:30 PM   #145
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I don't know exactly how effective the new control scheme is...I'm just hoping its closer to being more responsive than previous isomotion systems. I don't want this to be isomotion as we know it...just switched to the right stick.

I want it to be closer to being as responsive to "freestyle" controls of the old nba lives...just more realistic with better defensive controlls effective enough to stop them if the user has good reactive skills and can keep in front.

I don't want a flick on the right to be a "slow" animation that seems to be more for looks rather than a actual move that is effective enough to REALLY fake out a HUMAN controlled defender manually as well as CPU defenders. IMO..isolation was never really effective enough to legitimatelly create distance between the dribbler and a user controlled defender (minus step back moves).

Not to be a downer...but the gameplay videos always make the controls seem more responsive and effective than they really are in gameplay....because alot of the time we don't know if certain animations are pre-canned or actual results of user control movements.

NBA live 2005 did the best job at giving the player Complete control over ballhandling...it just needed a few more years to make it more realistic looking....not so "cartoon" looking...maybe add fatigue into the mix when a player is going crazy with the dribblesm.etc etc. I'm hoping these controls are more in line with that....in essence a improvement on those controls.

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Old 08-12-2012, 02:56 PM   #146
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Re: NBA 2K13 - Some Clarity on the Control Stick

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Originally Posted by Nokstar
I don't know exactly how effective the new control scheme is...I'm just hoping its closer to being more responsive than previous isomotion systems. I don't want this to be isomotion as we know it...just switched to the right stick.

I want it to be closer to being as responsive to "freestyle" controls of the old nba lives...just more realistic with better defensive controlls effective enough to stop them if the user has good reactive skills and can keep in front.

I don't want a flick on the right to be a "slow" animation that seems to be more for looks rather than a actual move that is effective enough to REALLY fake out a HUMAN controlled defender manually as well as CPU defenders. IMO..isolation was never really effective enough to legitimatelly create distance between the dribbler and a user controlled defender (minus step back moves).

Not to be a downer...but the gameplay videos always make the controls seem more responsive and effective than they really are in gameplay....because alot of the time we don't know if certain animations are pre-canned or actual results of user control movements.

NBA live 2005 did the best job at giving the player Complete control over ballhandling...it just needed a few more years to make it more realistic looking....not so "cartoon" looking...maybe add fatigue into the mix when a player is going crazy with the dribblesm.etc etc. I'm hoping these controls are more in line with that....in essence a improvement on those controls.

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All your concerns are warranted. One of the main reasons to be optimistic is Beluba's statement several weeks back saying how he wasn't fond of the old Isomotion and wanted to redo it. He's made it clear that dribbling, defender interaction with the dribbler and everything that makes up that whole aspect of gameplay has been a primary focus of his.

It won't be perfect, cause that 's impossible, but I expect it to be exponentially improved.
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Old 08-12-2012, 03:03 PM   #147
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Re: NBA 2K13 - Some Clarity on the Control Stick

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Originally Posted by Mintsa
Wouldn't it make more sense to default the right stick as the shot stick & then by holding the left shoulder button (L2 on PS3) will turn the right stick into the control stick?

Doesn't that seem to be the natural way to lay out the controls?
That's exactly what I thought. But anyway, it's great that we have the option to set it the way we want. That's a HUGE plus!
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Old 08-12-2012, 03:05 PM   #148
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Re: NBA 2K13 - Some Clarity on the Control Stick

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Originally Posted by TreyIM2
I definitely don't see what ur talking about. MW is basically taking what he did for Live 10 as the base for this new control set up with some new and different wrinkles.

I'm also digging how pulling a trigger I can switch to the shot stick for my shooting. I like that idea over button shooting. Good marriage of the two ideas.
Let's agree to disagree, I really don't think this is going to be the same thing as live's system.
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Old 08-12-2012, 03:10 PM   #149
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I'm really excited about the new control system. I'm still trying to figure out if there is a fake pass button though
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Old 08-12-2012, 03:15 PM   #150
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Re: NBA 2K13 - Some Clarity on the Control Stick

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Originally Posted by Nathan_OS
I'm really excited about the new control system. I'm still trying to figure out if there is a fake pass button though
Nope not anymore. You have to double tap the pass button in order to initiate the fake pass.
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Old 08-12-2012, 03:17 PM   #151
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Re: NBA 2K13 - Some Clarity on the Control Stick

^^ I can live with that, as long as I don't accidentally double-tap it when pressured by a double team.
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Old 08-12-2012, 03:21 PM   #152
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Re: NBA 2K13 - Some Clarity on the Control Stick

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Originally Posted by Vni
Nope not anymore. You have to double tap the pass button in order to initiate the fake pass.
I like this change I always felt it was stupid to have a button just dedicated to the fake pass
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