Home

NHL 13 Video - Defensive Gameplay

This is a discussion on NHL 13 Video - Defensive Gameplay within the EA Sports NHL Legacy forums.

Go Back   Operation Sports Forums > Hockey > EA Sports NHL > EA Sports NHL Legacy
A New Patch Creates That Urge to Start Fresh
NBA 2K25 MyNBA: How to Avoid Too Many Free Agents Staying Unsigned
College Football 25 Guide: What Goes Into a 'Best Playbook' and How to Find Your Own
Reply
 
Thread Tools
Old 08-06-2012, 04:22 PM   #57
Some say he...
 
kerosene31's Arena
 
OVR: 20
Join Date: Dec 2004
Location: Buffalo, NY
Posts: 1,900
Re: NHL 13 Video - Defensive Gameplay

Quote:
Originally Posted by canucksss
i hope AI will not be PERFECT in it's defensive stand.... i still want to see PENALTIES in the game.
I wouldn't worry about that.

It looks like you can still get them out of position with good puck movement.
__________________
Go Sabres!
kerosene31 is offline  
Reply With Quote
Old 08-06-2012, 05:26 PM   #58
MVP
 
brandon27's Arena
 
OVR: 15
Join Date: Aug 2008
Location: Windsor, ON - Canada
Blog Entries: 2
Re: NHL 13 Video - Defensive Gameplay

This game is looking more and more fantastic everytime more stuff is released.
__________________
Miami Dolphins - Detroit Red Wings - Toronto Blue Jays - Michigan Wolverines - CANADA
brandon27 is offline  
Reply With Quote
Old 08-06-2012, 06:56 PM   #59
Proctor, MN. Go Rails!
 
Vikes1's Arena
 
OVR: 23
Join Date: May 2008
Posts: 4,115
Re: NHL 13 Video - Defensive Gameplay

Quote:
Originally Posted by RealmK
That might depend on slider settings. I also play 10 minute periods on SS and most of the time shot totals are in the 20's-30's for both teams, unless one team is dominating. Granted this is in 12 without the AI and looser puck improvments.
Myself....this is what I'm getting on All-Star hardcore with 10 minute periods.

By the look of things defensively with '13'...it does at least seem as tough we may have to up our period lengths a ways. Which I'll bet we're both more than willing to do. Just a wild guess, but I'm thinking [hoping] we may have to go with 12-14 minutes to get realistic shot totals, etc...
__________________
1969 NFL Champions
Vikes1 is offline  
Reply With Quote
Old 08-06-2012, 07:33 PM   #60
MVP
 
gator3guy's Arena
 
OVR: 11
Join Date: Jul 2004
Re: NHL 13 Video - Defensive Gameplay

Quote:
Originally Posted by TDKing
More shot blocking by the cpu would be great. Its not a game breaker for me and I know I still need to get the guy in proper postion but I would rather control the timing of the block. What happens on a fake shot? Will the defender I'm controlling automatically bite and go into a shot blocking animation even though I don't really want him too ?
I just hope they reduced the amount of times your own teammates block your shots. They need to show some awareness.
gator3guy is offline  
Reply With Quote
Old 08-06-2012, 07:34 PM   #61
Banned
 
OVR: 31
Join Date: Sep 2003
Posts: 4,199
Re: NHL 13 Video - Defensive Gameplay

Quote:
Originally Posted by Vikes1
Myself....this is what I'm getting on All-Star hardcore with 10 minute periods.

By the look of things defensively with '13'...it does at least seem as tough we may have to up our period lengths a ways. Which I'll bet we're both more than willing to do. Just a wild guess, but I'm thinking [hoping] we may have to go with 12-14 minutes to get realistic shot totals, etc...
I'd be fine with that, I'm not sure it will be necessary unless the AI really does back check like they demonstrate in a couple instances in the video. I mean I expect the AI to be better obviously, but I'm taking a very cautious approach this year, well cautious for me anyway.

If the passing fixes affect the CPU as much as the user and a user's teammates actually do a decent enough job of poking pucks away and clearing the front of the net, along with the GM Brain realizing quick enough what a user is doing that's successful and changes up enough on the forecheck/backcheck to show a noticeable difference during gameplay. I can see it maybe affecting shot totals to the point where you'd want to bump up period length a few minutes to compensate.

I'm just having a hard time believing that they've managed that much of a complete overhaul in one dev cycle, but I'm hopeful it all works out how it's been documented thus far. It would be pretty amazing if that turns out to be the case.
RealmK is offline  
Reply With Quote
Advertisements - Register to remove
Reply


« Previous Thread | Next Thread »

« Operation Sports Forums > Hockey > EA Sports NHL > EA Sports NHL Legacy »



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On
Trackbacks are Off
Pingbacks are Off
Refbacks are Off



All times are GMT -4. The time now is 04:47 AM.
Top -