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Five Reasons to Hold off on Buying NCAA Football 13

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Old 07-21-2012, 05:30 PM   #81
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Re: Five Reasons to Hold off on Buying NCAA Football 13

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Originally Posted by Knight9299
Your point is what seems to fly over a lot of the people's heads who say "This game is fine, quit looking so closely" Those of us who look so close, see these issues that have been in the game for years and wonder why haven't they been addressed. Defenses will now react to 3x1 or twins formations out of the huddle, but STILL can't put the Sam linebacker on the TE in under? The front 7 seven don't have play any sort of gap control? With the new physics engine, I know these things won't be addressed as they will have their hands fill implementing that and making sure the implementation doesn't render other things unplayable.
Exactly. Defensive alignment to unbalanced formations has been screwed up for as long as I can remember. I really do enjoy playing NCAA, but man some of these problems have been glaringly obvious for years now. That has got to start wearing on the consumer.

It gets frustrating and it would be hard for me to recommend anyone buy the game if they were still on the fence.
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Old 07-21-2012, 06:43 PM   #82
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i have 12, a well-made decision
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Old 07-21-2012, 07:16 PM   #83
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I dont think EA knows how to fix line play.
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Old 07-21-2012, 09:37 PM   #84
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I dont think EA knows how to fix line play.
I don't think EA knows how to fix a lot of problems with their football games.
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Old 07-21-2012, 09:54 PM   #85
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The problem is all about control. All of the most significant upgrades in the past few years have been about giving that player more control. That is fantastic. I'm certainly all for that. However, this new control has to fit into the framework of the fundamentals of football, and into what is physically possible. Sure, it can feel great to sling a ball well out of the receivers way and have him magically shift over to catch it without even seeing the ball. I'll admit that, even though it is incredibly unrealistic, it is still satisfying to pull off.

So, really, we don't need to open up the gameplay. It is certainly open enough as it is. We need boundaries of physics and football logic to come into play. We really need less options. At least, we need the options to work the way they ought to. While new features and improved presentation are certainly desirable, I'd give it up in a moment for solid, consistent gameplay that at least a decent job of representing real football action. Although considering that football is probably the hardest sport to make into a video game because of its size and complexity, I'm not sure it's possible. Frankly, I'm convinced that the biggest reason the older football games felt better was because it was harder to exploit the games flaws because we had far less control back then.
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Old 07-21-2012, 10:20 PM   #86
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Re: Five Reasons to Hold off on Buying NCAA Football 13

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Originally Posted by huskerwr38
No do not do that. NCAA 12 was one of the worse installments of the series. So many glitches with the tendency glitch made the game unplayable for me.
agreed. I still can't believe they didn't fix that. NCAA 13 could have been the best football game ever, and I still wouldn't have bought it... just because they pissed me off so badly with NCAA 12.
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Old 07-22-2012, 12:53 AM   #87
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I agree 100% with what your blog is saying about NCAA13 shortcomings. This game version still has many legacy issues, and some new bugs that may never be fixed. here is an example of a bug that happens frequently in the game; i play on All-American:



EA, you need to fix these problems that have been going on too long!
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Old 07-22-2012, 01:52 AM   #88
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This article nailed it, and it highlights many of the same flaws from the past few years. I DL'd the NCAA 12 demo and laughed out how ridiculous it looks. Especially the player movement. The AI defenders will sprint, then jog, then sprint, then jog, and then sprint off and on while pursuing the ball carrier. It looks so silly when the defender leans so far forward that it looks like he's almost falling on his face, then pulls back to a jog, then sprints full speed again for another second, off and on until the play is over. If you can't even make a football game with somewhat realistic looking running animations, then just stop.
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