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What Does MLB 13 The Show Need to do Next Year to Satisfy Your Baseball Gaming Needs?

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Old 06-19-2012, 09:15 AM   #233
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Re: What Does MLB 13 The Show Need to do Next Year to Satisfy Your Baseball Gaming Ne

like to be able to play online co-op or my league games with custom camera angles without "traffic delays"
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Old 06-22-2012, 08:57 AM   #234
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Re: What Does MLB 13 The Show Need to do Next Year to Satisfy Your Baseball Gaming Ne

Players to honor there contracts...

ARod retired after the 2012 season for me due to age, same with Jeter... Don't get me wrong I'm managing the Red Sox but I like to have the competition realistic and competitive, and most of all... ARod and Jeter are under contract past 2012, I believe, at least ARod is... Same thing happened with Mariano Riveria...
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Old 06-23-2012, 12:06 AM   #235
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Re: What Does MLB 13 The Show Need to do Next Year to Satisfy Your Baseball Gaming Ne

One thing I would like to see is more realistic reactions to throwing errors during stolen bases.

Example:

If you steal a base and the ball is thrown into the outfield, your guy will take his time dusting himself off instead of popping up to see if he can take another base.
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Old 06-23-2012, 03:09 PM   #236
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-Saving exhibition games

-Fully customizable HUD (options to not show certain things)

-Upload created uniform/team to the vault

-Upload custom camera to the vault

-Never been a fan of the interface.
Hoping for a complete overhaul next year. The basic menu structure has been the same for years with little
changes from year to year.
More user friendly please!

-while pitching give us the same pitch history option by pressing R2 as you can while batting

-Use created DD team in exhibition/season/franchise

-crowd ambiance improvement (they're standing up way to much!)

-4pm starting times

-(Out)fielders interacting with foulballs coming/rolling right next to them instead of ignoring them completely

-Strike 3 foult tip in glove out?

-Ditch the cut-off man after the throw? Holding L2 button to cut-off and release when you want the reliever to let the ball pass him.

-add a difficulty to cathing fly balls, right trigger or R3 stick to raise your hand/glove

-Make dives in the outfield a little easier. It was ok in 08 and 09 but since 10 its almost impossible!

-Finally give us full control over slidings

-Highlite the player's name when there's an overlay for him. I always have to do a quick scan. Such an easy touch!

-On a homerun the base runners still start to jog right after the ball is hit which gives away that its a homerun even before it goes over the fence. Same with balls in the gap that could be caught by the CPU where the baserunners allready tell you the outcome by stopping half way or keep running.

-Full manual option for pickoffs so that it's not completely based on ratings but more on your own reaction time if you get back on time or not.

-After a linedrive is caught by an infielder he stands there as if there is another play to make. When there are runners on base this makes sense but they almost always go to this animation. This is not necessary when the bases are emty or there are 2 outs.

-Let the pitcher (from time to time) turn his head to check the runners on base before the pitch. Always wondered why this isn't in.

-Field chatter

-weather changing from overcast to sun for example. Game starts out with overcast and then it opens up in the 6th with some sunbeams or the other way around. That would make the game feel even more dynamic.

-the possibility to jump into the middle of a season and take it from there, or in September—six months after release—use it as wish fulfillment when their team starts to fade. That type of functionality would properly differentiate this from MLB Today, and turn it into a pick-up-and-play season mode that can deliver the full context of a pennant race.

-add baggy (oldschool) uniform style
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Last edited by LastActionHero; 06-23-2012 at 03:11 PM.
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Old 06-23-2012, 05:19 PM   #237
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Re: What Does MLB 13 The Show Need to do Next Year to Satisfy Your Baseball Gaming Ne

Even more animations added for plays would be a start, as well as even further tweaking of the ball physics (which I love this year)

More crowd diversity.

The option to tweak trades in RttS (Franchise mode options here)

The option like in FIFA to be a "player manager" - basically you play your RttS character but also run the franchise you're on without controlling other players, just trades subs, etc.
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Old 06-24-2012, 08:53 PM   #238
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Re: What Does MLB 13 The Show Need to do Next Year to Satisfy Your Baseball Gaming Ne

The ability to set injuries to what league you want. This was an option in MVP Baseball and would be cool to see in here.

For example, you could set injuries to MLB only, MLB/AAA, MLB/AAA/AA or All.
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Old 06-24-2012, 10:52 PM   #239
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Re: What Does MLB 13 The Show Need to do Next Year to Satisfy Your Baseball Gaming Ne

For RTTS:

- Hire an agent, someone who gives you info on what the team thinks about you, what other teams think, and the best value you can receive..

- Add another level (ex. Class A)..

- When my player is a pitcher, stop giving me goals that involve hitting! And really I'd think that instead of goals they just promote you based on performance.

- be able to upload a picture for yourself and have that for your player pic.
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Old 06-27-2012, 03:47 PM   #240
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Re: What Does MLB 13 The Show Need to do Next Year to Satisfy Your Baseball Gaming Ne

Quote:
Originally Posted by JJFurr29
be able to upload a picture for yourself and have that for your player pic.
I second this. Would be very cool.


One other thing I'd like to see, the ability to change the numbers on your first and third base coaches.
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