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FBGRatings Seeks to Recalibrate Madden Ratings, Change Game

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Old 06-22-2012, 01:48 AM   #713
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Re: FBGRatings Seeks to Recalibrate Madden Ratings, Change Game

Quote:
Originally Posted by caballero
Can you elaborate? Is this the reason why Boldin has a 75 or so in speed? I feel he'll never get open with a rating like that...


Nevermind the data sometimes. If a virtual player looks slower than his real life counterpart, you have to adjust fbgratings for said player (see Boldin comment above, and yes, I know about his slow 40, but he can't separate from LB's with a 75 spd rating! lol).
Sure he can be effective because of his Route Run Rating even with 75 speed he can still get open much better than a Speed WR if his Route Running and awareness ratings are high.

Too many guys waiste time debating speed and very rarely understand the other ratings tied into a certain position like WR and how those ratings IMPACT a player on the field.

It's like a Offensive Linemen in Madden he can strength in the 90's but if his awareness is terrible he'll suck on the field. Your better off with a OL that has great Pass BLock footwork ratings and awareness as opposed to a guy with just a high strength rating in this game.
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Old 06-22-2012, 12:27 PM   #714
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Re: FBGRatings Seeks to Recalibrate Madden Ratings, Change Game

I really can't stand the raw physical ratings given by the Madden team. Linemen have insane accelerations, WRs and RBs have insane speed. Jumping seems like they just guess. It's all a mess. If there are any ratings you can accurately quantify, it is the raw physical attributes. No more linebackers with 90+ strength or tackles with 90+ acceleration. It's a joke.
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Old 06-22-2012, 02:47 PM   #715
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Re: FBGRatings Seeks to Recalibrate Madden Ratings, Change Game

Curious... is all this attribute calibrating now moot that Madden13 won't allow any roster editing other than in 'play now' mode? Don't get me wrong, it still applies to Madden12, but it sounds like Madden13's rosters will be totally controlled by EA.
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Old 06-22-2012, 02:53 PM   #716
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Re: FBGRatings Seeks to Recalibrate Madden Ratings, Change Game

Quote:
Originally Posted by caballero
Can you elaborate? Is this the reason why Boldin has a 75 or so in speed? I feel he'll never get open with a rating like that...


Nevermind the data sometimes. If a virtual player looks slower than his real life counterpart, you have to adjust fbgratings for said player (see Boldin comment above, and yes, I know about his slow 40, but he can't separate from LB's with a 75 spd rating! lol).

And it's not only about speed:

-Outside rush
It's broken in this year's version, the only way to "fix" it is to boost all inside offensive lineman to 99 pass blocking (there's threads about this)

-zigzagging
Only way around it is to decrease agility rating for everyone (there's threads about this)

Do you play the game Dan? (I do, almost a thousand online games in M12)


I PM'd you.
In response to Boldin's SPD rating, his 4.72 40 time equates to that 75 SPD. His strong RTE (94) and REL (93) ratings should allow him to beat the jam and get open fluidly. Will he garner a ton of separation? No. However, when you do throw the ball his way, he should come down with it due to his 97 CTH, 99 SPC, and 99 CIT. Plus, his TRK (78), ELU (86), BCV (86), SFA (86), SPM (92) and JKM (95) attributes will allow him to do what Boldin does best - run effectively after the catch.

In response to the game flaws/issues regarding the outside rush/zig zagging, you may want to contact the developers of the game for those are issues out of my control.

I do play the game every year, but never play online, as I find it not as enjoyable as doing what I do with the website.
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Old 06-22-2012, 02:55 PM   #717
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Re: FBGRatings Seeks to Recalibrate Madden Ratings, Change Game

Quote:
Originally Posted by Playmakers
Sure he can be effective because of his Route Run Rating even with 75 speed he can still get open much better than a Speed WR if his Route Running and awareness ratings are high.

Too many guys waiste time debating speed and very rarely understand the other ratings tied into a certain position like WR and how those ratings IMPACT a player on the field.

It's like a Offensive Linemen in Madden he can strength in the 90's but if his awareness is terrible he'll suck on the field. Your better off with a OL that has great Pass BLock footwork ratings and awareness as opposed to a guy with just a high strength rating in this game.
My thoughts exactly. Boldin's RAC abilities and ability to pull in the ball in the tightest of spaces should be effective enough to cover his marginal athletecism (in comparison to guys like Hester, CJ, Harvin, etc...).
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Old 06-22-2012, 02:56 PM   #718
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Re: FBGRatings Seeks to Recalibrate Madden Ratings, Change Game

Quote:
Originally Posted by menglish20
I really can't stand the raw physical ratings given by the Madden team. Linemen have insane accelerations, WRs and RBs have insane speed. Jumping seems like they just guess. It's all a mess. If there are any ratings you can accurately quantify, it is the raw physical attributes. No more linebackers with 90+ strength or tackles with 90+ acceleration. It's a joke.
This is the key assumption that determined how I would rate players. We have all this valuable, quatifiable data...why not use it and see how it goes?
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Old 06-22-2012, 02:58 PM   #719
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Re: FBGRatings Seeks to Recalibrate Madden Ratings, Change Game

Quote:
Originally Posted by mpeterso
Curious... is all this attribute calibrating now moot that Madden13 won't allow any roster editing other than in 'play now' mode? Don't get me wrong, it still applies to Madden12, but it sounds like Madden13's rosters will be totally controlled by EA.
It will be moot for Madden 13 if you want to use them in CC, but EA will bring back player editing for Madden 14 hopefully. In the meantime, I will continue to rate players for Madden regardless of what EA issues to the gaming community for a product this season.
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Old 06-22-2012, 02:59 PM   #720
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Re: FBGRatings Seeks to Recalibrate Madden Ratings, Change Game

Quote:
Originally Posted by DCEBB2001
My thoughts exactly. Boldin's RAC abilities and ability to pull in the ball in the tightest of spaces should be effective enough to cover his marginal athletecism (in comparison to guys like Hester, CJ, Harvin, etc...).
Too many people are trying to correlate Boldin's speed that you said to the speed we know of that is used in Madden. But when everyone has the speed that Dcebb rates them, everyone's speed will be scaled down. Im not saying Boldin will be fast in his scale, but he probably won't be as slow as some people may think!
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