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What Madden NFL 13 Connected Careers Gives, Takes Away and Might Have (Kotaku)

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Old 06-15-2012, 02:07 PM   #153
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Re: What Madden NFL 13 Connected Careers Gives, Takes Away and Might Have (Kotaku)

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Originally Posted by bucky60
One of my beefs is, that's the response EVERY year. It is that way, just let it go. We've been saying that for 8 years. That's my beef. It's not just about this year. When do we say that's enough? And the "just give it a chance, maybe this time it's different" is another thing to lol at. I'm going by reputation and lost time. If this was only one year, I def could live with it. But it's a continuous cycle of removing and re-adding with no other options for an NFL Licensed game to turn to. So for me, this isn't just about this year. This is about the past 8.

Now I really don't completely disagree with what you posted. I def can see where you are coming from. I just think it's about time we stopped letting them off the hook.
Not necessarily you personally but this post seems to contradict what some others are saying. You have posters claiming that it is all about this one year for them and what has been left out but they have been content in the past. So in spite of the other 8 years, if they could just get back everything they had last year in offline Franchise, the game play upgrades from M13 but nothing that came with CCM, then all would be well with them.
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Old 06-15-2012, 02:08 PM   #154
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Re: What Madden NFL 13 Connected Careers Gives, Takes Away and Might Have (Kotaku)

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lol......you should see the 49er website, every single thread for the last 6 years or so has turned into an Alex Smith Sucks thread.
Ha! Now that is funny!!!
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Old 06-15-2012, 02:13 PM   #155
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[quote=briz1744;2043771444]I think I for one would appreciate and relent if some sort of timescale was mentioned in regards to possibility of patches , M14 or the more distant future and which features pose the most difficulty and why maybe rather than vague comments via twitter and so forth.
As for being the 'year of online' in all honesty maybe it is due but the only absent feature that would disrupt ' competitive balance' is editing where simply making it available to only the first user( league creator/commissioner) would be a fairly obvious solution.
Btw I keep hearing of misuse of editing ruining online leagues and can't help but wonder, if I was in a league where anybody used such obvious 'cheesing' one of us wouldn't be in that league long.[/QUOTE

^ last sentence sums up a lot really. There are simple solutions to their issues really.




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Old 06-15-2012, 02:17 PM   #156
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Re: What Madden NFL 13 Connected Careers Gives, Takes Away and Might Have (Kotaku)

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Originally Posted by briz1744
Btw I keep hearing of misuse of editing ruining online leagues and can't help but wonder, if I was in a league where anybody used such obvious 'cheesing' one of us wouldn't be in that league long.
I don't think it would be that easy to catch if it were a fairly bright person doing it. If progression is set to every four weeks, progress your players, add an extra couple of points here and there, and go about your business.

Not having played the mode yet I'm only left to speculate, but I'd be surprised if we got any notification of other teams' players hitting goals plus with the scheme and development and coach stuff, it would be hard to get a handle on how much xp someone had.
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Old 06-15-2012, 02:18 PM   #157
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Re: What Madden NFL 13 Connected Careers Gives, Takes Away and Might Have (Kotaku)

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Originally Posted by Big FN Deal
Not necessarily you personally but this post seems to contradict what some others are saying. You have posters claiming that it is all about this one year for them and what has been left out but they have been content in the past. So in spite of the other 8 years, if they could just get back everything they had last year in offline Franchise, the game play upgrades from M13 but nothing that came with CCM, then all would be well with them.
We'll I would be OK with CC being an addition, not a replacement. Online leagues/franchise has gotten shafted far to long. In fact, offline franchise didn't get much until last year. Seems like a lot of wasted time over the past 8 years doesn't it? And it gets me, every year it's "just accept it for what it is and be happy". Don't people get tired of this? Shouldn't we have had a flipping awesome online and offline franchise by now? God, look at all the time wasted putting in back of the box features just to have them removed the very next year. It's a business decision to do this. There isn't much backlash when you have an exclusive license.

I am actually thrilled that online has taken a big step forward, even though I don't use it. But don't take out significant features AGAIN this year.
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Old 06-15-2012, 02:59 PM   #158
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Re: What Madden NFL 13 Connected Careers Gives, Takes Away and Might Have (Kotaku)

EA Tiburon would be foolish to make any official statement that includes a timetable about the return of the various missing franchise features. As mad as people are now, it pales in comparison to how people simply lose their minds when EA or any developer doesn't "keep their word"

They should just put the stuff back when they can, without any hype or fanfare, and when asked if X, Y, and Z is back just say "Yes, we able to return this functionality back to the game" no self congratulatory statements, no condescending nods to the customers, just get it back in and move on.
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Old 06-15-2012, 03:09 PM   #159
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Re: What Madden NFL 13 Connected Careers Gives, Takes Away and Might Have (Kotaku)

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Originally Posted by bucky60
One of my beefs is, that's the response EVERY year.
Which is why I stopped playing Madden and started playing FIFA. You can count on FIFA to be good to great every year. Yet another year of wait-and-see with Madden is no surprise to me, that's why I can just let it go... again.
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Old 06-15-2012, 03:18 PM   #160
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Re: What Madden NFL 13 Connected Careers Gives, Takes Away and Might Have (Kotaku)

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Originally Posted by Big FN Deal
Not necessarily you personally but this post seems to contradict what some others are saying. You have posters claiming that it is all about this one year for them and what has been left out but they have been content in the past. So in spite of the other 8 years, if they could just get back everything they had last year in offline Franchise, the game play upgrades from M13 but nothing that came with CCM, then all would be well with them.
That seems like the easiest solution. If customization screws with cc so much simply enhance 12's gameplay to offline franchise. Separate mode maybe. No one knows how easy or hard it would be. People with the customization issue would be left without an argument though. Make an announcement regarding the features and you will definitely increase early attachment to the title or lose them if they won't make it in. I'll gladly put in a pre order and trust the direction if they simply don't ignore this area.
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