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Madden NFL 13 CCM Will Not Allow You to Play Other Games on the Schedule, Only Yours

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Old 06-13-2012, 03:12 AM   #329
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i was told that we wouldnt be able to import draft classes from ncaa13 this year..could someone confirm this please..that is the only reason why i buy ncaa & madden every year..
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Old 06-13-2012, 03:14 AM   #330
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Re: Madden NFL 13 CCM Will Not Allow You to Play Other Games on the Schedule, Only Yo

Quote:
Originally Posted by boodahisthe1
i was told that we wouldnt be able to import draft classes from ncaa13 this year..could someone confirm this please..that is the only reason why i buy ncaa & madden every year..
That is correct. You can not transfer draft classes or Road to Glory players from NCAA 13 to Madden 13.
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Old 06-13-2012, 03:17 AM   #331
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I don't see why people are so insanely focused on having complete and udder control over all aspects. I remember just a year ago people on here were screaming from the tops of the hills that they wanted a franchise similar to this.

Some people are complaining that they don't have complete control over what other coaches do. Isn't that the point of taking over a team. As a player in the NFL you can't choose to be on a specific team, teams must actively seek you. Yes they showed a team taking Kurt Warner over their starter and though I think it's an interesting addition people are complaining it's rediculous and not realistic.

Really now? And I suppose Peyton Manning who has never missed a game, misses one season and gets released into FA for an unproven rookie is not realistic either. Or Tebow a 1st round draft pick traded for almost nothing. Or a 28 year old QB drafted to replace a young starting QB.

Except all of these things have happened this season.

Madden is supposed to be a simulation of football and now that they are actually taking steps in that direction everyone is already complaining. Last time I checked Mike Smith didn't have control over Sean Paytons decisions or vice-versa. RG3 didn't have the freedom to choose to be on the Eagles rather than the Redskins. So to me it makes sense why we only have the ability to control one coach or one player at a time.

I can understand the complaints about multilayer concerning offline but no one seems to ask why this has been left out rather than complain why it's not in. Is it not plausible with player control it was difficult to include it without being glitchy. And I'm sure certain changes can be made before you begin a CC such as rosters such as edits and trades in player management.

I understand people thinking they need control because of the UDFA issue last season but now that they have removed them and made ratings team specific that they may have fixed that issue.

I guess I look at it in the sense that I want to play a simulation of NFL I don't want to play god.

Just my 2 cents.
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Old 06-13-2012, 03:21 AM   #332
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Quote:
Originally Posted by StanleyStutters
That is correct. You can not transfer draft classes or Road to Glory players from NCAA 13 to Madden 13.
Thanks for the quick response..WOW, this will be the first year since they started import draft class that i dont buy ncaa..just gonna get it on my gamefly account..smh
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Old 06-13-2012, 03:22 AM   #333
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Re: Madden NFL 13 CCM Will Not Allow You to Play Other Games on the Schedule, Only Yo

Quote:
Originally Posted by Ampking101

I can understand the complaints about multilayer concerning offline but no one seems to ask why this has been left out rather than complain why it's not in. Is it not plausible with player control it was difficult to include it without being glitchy. And I'm sure certain changes can be made before you begin a CC such as rosters such as edits and trades in player management.
And, you would be wrong.
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Old 06-13-2012, 03:23 AM   #334
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Re: Madden NFL 13 CCM Will Not Allow You to Play Other Games on the Schedule, Only Yo

I want to post something in this thread, too, (from another thread) to see if it changes some of your minds:

We keep being told the new engine code is complex, buggy and whatever and just can't handle putting features like player editing in, in a short time. Okay. Then what other magical code is Donny Moore going to use, likely every week for editing, changing rosters and allowing them to be easily downloaded into our complex, buggy coded game without a hitch?

Blue pill or Red pill, folks.
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Old 06-13-2012, 03:24 AM   #335
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Quote:
Originally Posted by cuttingteeth
I want to post something in this thread, too, (from another thread) to see if it changes some of your minds:

We keep being told the new engine code is complex, buggy and whatever and just can't handle putting features like player editing in, in a short time. Okay. Then what other magical code is Donny Moore going to use, likely every week for editing, changing rosters and allowing them to be easily downloaded into our complex, buggy coded game without a hitch?

Blue pill or Red pill, folks.
While I understand your point, I think user-end and programming-end editing tools are completely different. Well I know they are.
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Old 06-13-2012, 03:25 AM   #336
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Re: Madden NFL 13 CCM Will Not Allow You to Play Other Games on the Schedule, Only Yo

I'm still trying to find out why people keep saying CC is this great feature rich mode. What are they offering me that I couldn't have before? Everything listed is still less than franchise had back in XBOX 07 franchise.

In CC I can coach 1 team
I can scout with a point system
I think I can fill out a depth chart with players out of position because I can't fix them.
I can manually "progress" my players with a point system.
New ratings/value system

Am I missing anything? Nothing other than the ratings/value system really sounds very deep for me compared to full editing and controlling everything in the league.
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