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Madden NFL 13 Roster Editing Issue Rears Its Ugly Head

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Old 06-12-2012, 03:36 PM   #497
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Re: Madden NFL 13 Roster Editing Issue Rears Its Ugly Head

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Originally Posted by Phobia
True, we touched on this sec ago. It might be XP then? Being able to break balance by adjusting ratings.
My take on this is that it showes really poor planning and vision to initiate any design that would have the ability to limit and cripple existing gameplay features that they had added at the request of their customers.

If you're going to design XP and future wrinkles like it you need to design it properly and not take the title backwards by essentially crippling your ability to design to the needs of your customer.
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Old 06-12-2012, 03:38 PM   #498
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Re: Madden NFL 13 Roster Editing Issue Rears Its Ugly Head

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Originally Posted by cuttingteeth

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I think it's because you caressed his ego.
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Old 06-12-2012, 03:39 PM   #499
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He can't be pestered with these "little things" remember?
No, you should see some of the Tweets these guys sent. Because that's the best way to get heard, be rude, disrespectful and down right terrible. It's childish and if it comes my way on twitter, I'm very liberal with my block button, here and on twitter.

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Old 06-12-2012, 03:41 PM   #500
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Re: Madden NFL 13 Roster Editing Issue Rears Its Ugly Head

No matter what, though, the fact that they are still ironing out a few things before release means that they have no idea if the majority is going to like all of this new, only way to play the game. So...the actual game will be the first beta test...we are the Guinea Pigs.
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Old 06-12-2012, 03:41 PM   #501
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Re: Madden NFL 13 Roster Editing Issue Rears Its Ugly Head

any of the gusfrom ea read any of these posts?you would think not

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Old 06-12-2012, 03:42 PM   #502
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Re: Madden NFL 13 Roster Editing Issue Rears Its Ugly Head

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Originally Posted by DNMHIII
My take on this is that it showes really poor planning and vision to initiate any design that would have the ability to limit and cripple existing gameplay features that they had added at the request of their customers.

If you're going to design XP and future wrinkles like it you need to design it properly and not take the title backwards by essentially crippling your ability to design to the needs of your customer.
Yea from a technical stand point even if it did break previous features. Then the new addition should of been held out till it was working up the previous title standards.
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Old 06-12-2012, 03:42 PM   #503
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Re: Madden NFL 13 Roster Editing Issue Rears Its Ugly Head

It finally dawned on me how to clearly articulate why some gamers like me aren't as taken aback by being forced to try CCM "as is" initially. EA/Tiburon has been doing this with online play this ENTIRE console generation. I commented about QB Vision in another thread and someone strictly offline was saying how it was optional but not for online the first year. The majority, if not all, the options offline gamers are currently understandably disappointed about not being in CCM and MORE, have been repeatedly left out for online play. No slider sets, no player salaries, no CPU trade logic, one year we had to pay for All-Madden online ranked games, forced QB vision, blah, blah, blah.

I am reading these post where people are stating they can't believe EA/Tiburon would do something like this, when EA/Tiburon have been "doing something like this" to online gamers the entire time. I can't tell you of the number of posts, which I might should search for, when someone predominately an offline gamer would state "I don't care about online or online franchise, just improve offline" or "online franchise is the minority" in reply to threads and posts about equating or combining online/offline Franchise. Also with some offline gamers saying a flippant, "just don't play online then", year after year.

I don't mean to be a first class arsehole and I honestly do hope these options are added back but this seems like chickens coming home to roost. Maybe now that more Madden gamers get a chance to experience having frustrating limitations placed on how they have attempted to enjoy the game, we all can come together as a community to push for changes that benefit us all.
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Old 06-12-2012, 03:42 PM   #504
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Originally Posted by DNMHIII
Exactly.....I think if the online people that sniveled about custom Playbooks could've figured out that all you need is an option in online franchise and a custome playbook lobby for playing randoms we could all have a great feature like custome playbooks that could be policed effectively in their little glitch fest world and enjoyed by the offline community as well.
Ok then there can be an option for custom playbooks... Now where do they find time to do them right and put them in... That is the reason they aren't there.

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