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Madden NFL 13 Roster Editing Issue Rears Its Ugly Head

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Old 06-12-2012, 07:52 AM   #273
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Re: Madden NFL 13 Roster Editing Issue Rears Its Ugly Head

Sorry, just one more thing...

It bugs me that people act as if hardcore gamers was defined by whether you hang in forums or not and "casual" gamers is people that just buy the game and play it.... Guess what, people that don't read the forums and just buy the game to play it ARE NOT STOOPID! They at least know something about the nfl.

Do some people really think the "casual" gamer is gonna be ok when he's starts a CCM as his own player and after 2 years he wants to play as someone else only to find out his original player had to retire after being a 2 year pro? (That is something a casual gamer won't know until he finds out the shocking truth by the time it's too late because EA already has his money)

BTW, imo one of the best ways to help reduce this player edit mess would be to eliminate the DE position as a generic and just turn it into DE/OLB and then the drafting/fa signing/scheme logic wouldn't be so flawed... but hey, how could they possibly ever think of this?
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Old 06-12-2012, 08:14 AM   #274
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Re: Madden NFL 13 Roster Editing Clarification

So if you are running a "franchise" through CC you can't edit any of the players in that "franchise"?
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Old 06-12-2012, 08:24 AM   #275
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Last year was the first year I didn't buy Madden.....with the inability to play a "franchise" with edited league this will continue.

EA as a company continues to push me away from video games. Customization is key for me.

I would actually like to play more video games but with NCAA basketball not being made (nor the rosters fully editable, jumpshots, class etc....) I continue to find no reason to support EA sports games.
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Old 06-12-2012, 08:31 AM   #276
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Re: Madden NFL 13 Roster Editing Issue Rears Its Ugly Head

I touched on this in my previous post in this thread, and have not found any information on slider editing in CC looking on. Is it possible? is it allowed in offline CC for my OWN custom sliders?

I just can't find any information regarding this, anyone got a heads up if this is in the same case with the roster editing?

Last edited by Jd_Seven; 06-12-2012 at 08:38 AM.
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Old 06-12-2012, 08:44 AM   #277
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Can't imagine they will be able to patch player edit in time, so the best I can hope for is Madden 14.... Until then I'll stick with Madden 12, it may not have a fake twitter feed or Trey, but at least I can play my way with 32 team control and full player customisation.

Just feels like the dev team have gone all out for online and have sacrificed offline gamers in the process....
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Old 06-12-2012, 09:12 AM   #278
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Re: Madden NFL 13 Roster Editing Issue Rears Its Ugly Head

I usually spend more time editing than I do playing, so this news makes Madden 13 an automatic no-purchase for me. That said, I think I understand what they're trying to accomplish with CC. It sounds innovative. It's too bad editing was removed, but I can see how CC can and will appeal to the 95% of Madden gamers who have no interest in player editing, and who simply want to get on with playing the game.

This trend of developing games specifically with the online gamer in mind has been going on for years. I'm not surprised at all by any of this. And maybe that's why it doesn't bother me: I'm resigned to the fact this is the direction all games are headed.
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Old 06-12-2012, 09:22 AM   #279
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Re: Madden NFL 13 Roster Editing Issue Rears Its Ugly Head

Going back to 2005 I remember how awesome the community has been here with player edits, creation, and various roster tweaks that were done almost monthly. I will have to say I will miss all the hard work people have done in the past on here. I created rosters in 2006 and 2007 in here for PS2 and although it was a lot of work, it was something that I enjoyed doing. Others did a great job with rosters over the years as well.

Last season I created around 55 free agents to fill the pool up with guys who were not in the game. I liked seeing Brett Favre in the FA pool, or having the ability to sign Randy Moss mid-season if I wanted. That may seem obsessive to some, but it made my Madden experience realistic and unique.

Like the poster above, I too spent a lot of time editing rosters. I wouldn't get my "real" franchise started until late September or early October because of the time I would put in to get the rosters where I wanted them.
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Old 06-12-2012, 09:30 AM   #280
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Re: Madden NFL 13 Roster Editing Issue Rears Its Ugly Head

Quote:
Originally Posted by Rawdeal28
WOW!

whose stupid *** idea was this? WTF makes them think Madden is a 1 player game???

ok hold, let me calm down.

what if i made my Franchise an online franchise. could we play a 2 player franchise that way even though we are on the same console?

im getting this for the 360 so couldnt we take advantage of the fact that u can sign in with 2 different profiles?
Both profiles will need the online pass and Live Gold subs. So you will buy one copy of Madden that has the online pass, and have to buy one additional online pass.
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Last edited by TreFacTor; 06-12-2012 at 09:36 AM.
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