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Real Time Physics Just Announced for Madden NFL 13

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Old 06-05-2012, 11:31 AM   #193
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Re: Real Time Physics Just Announced for Madden NFL 13

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Originally Posted by Moegames
You see a lack of gang tackling ...froooooom? 60 seconds of total footage we've seen thus far? Come on, pal..give a little slack.

Let me remind some of you guys again not to judge a book by its cover..in other words.. lets wait and see and give Madden 13 its fair chance at proving itself a winner. One thing i see around here is doubt..while i honestly understand the "doubt" thing.. this new madden shows major promise so far. Lets leave the dissecting of the game until we actually are playing it ..or at least until we have ample in-game footage on video to analyze..and even than its still not really fair to hold judgement until the game goes gold. I been disappointed with madden for as far back as i can remember..but i still tend to be a fair guy with everyone and everything when it comes to change.. i have my doubts too..but i am not a hasty fool that judges an unfinished game.

Why do we have to speak only in superlatives about Madden, when there is little info, and not say anything negative? If there isn't enough info to say anything negative, there isn't enough info to say anything positive either, is there?
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Old 06-05-2012, 11:50 AM   #194
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Re: Real Time Physics Just Announced for Madden NFL 13

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Originally Posted by roadman
Was looking for your opinion. Mosey to the sticky of E3 videos and take a look at the last video by team xbox and take a gander at the OL/DL interactions.

Lol. My reputation precedes me.

I'm definitely excited, don't get me wrong, but I have to tell the whole story. Some things looked good, and a lot still doesn't.

Particularly any plays where there was an air tackle involved. It looked very unrealistic and hearkened back to the Ortiz days of air tackles in Madden 07, 08, etc. Outcome didn't look realistic at all.

The animations where the runner was tripped looked good. Some others looked good too.

Overall, the addition of RTP is great, but it doesn't make up for the fact that I have always thought that their animation system was poor, and it is, unfortunately, still poor. RTP makes it look a little better than previous though.

I'll check out those vids.
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Old 06-05-2012, 11:51 AM   #195
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Re: Real Time Physics Just Announced for Madden NFL 13

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Originally Posted by Only1LT
I am beyond excited that they have (finally) added RTP into the game. It has been a LONG time coming.

Here's where I pour a bit of cold water on the coals lol. From the footage that we've seen so far, while it looks pretty impressive in comparison to what we had, the animations are still on the poor side. It's great that the players react to impacts that they never did before, but the actual representation that the game draws leaves a lot to be desired for me.

I'm still excited, and still impressed that they at least made an attempt at doing something like this, I just wish that their animation tech was more up to the task of showcasing this great addition.

Very happy with the strides the team has made for this year's game, but unfortunately, as usual, they still have a ways to go. Especially if OL/DL interactions remain the same.

Overall good job though.
I think for a first crack, it looks pretty good. The animations and physics certainly won't be flawless this year. Look how much FIFA stumbled out of the gate w/ its impact engine last year, but made impressive strides with patches and FIFA 13 is really looking sharp.

I'd give it a chance (both at launch and after a title update or two) before deciding one way or the other whether this new Infinity Engine & related tech disappoints.
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Old 06-05-2012, 12:35 PM   #196
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Re: Real Time Physics Just Announced for Madden NFL 13

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Originally Posted by Only1LT
Particularly any plays where there was an air tackle involved. It looked very unrealistic and hearkened back to the Ortiz days of air tackles in Madden 07, 08, etc. Outcome didn't look realistic at all.
They mentioned that the engine takes into consideration muscle tension, and that they were still tuning that aspect of it.

I did agree that a few of the in-air hits were a little over the top, but hopefully their tuning can reel that in.
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Old 06-05-2012, 01:15 PM   #197
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Re: Real Time Physics Just Announced for Madden NFL 13

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Originally Posted by Only1LT
Lol. My reputation precedes me.

I'm definitely excited, don't get me wrong, but I have to tell the whole story. Some things looked good, and a lot still doesn't.

Particularly any plays where there was an air tackle involved. It looked very unrealistic and hearkened back to the Ortiz days of air tackles in Madden 07, 08, etc. Outcome didn't look realistic at all.

The animations where the runner was tripped looked good. Some others looked good too.

Overall, the addition of RTP is great, but it doesn't make up for the fact that I have always thought that their animation system was poor, and it is, unfortunately, still poor. RTP makes it look a little better than previous though.

I'll check out those vids.
Any information on zig-zag running? is this still as bad as M12?
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Old 06-05-2012, 01:16 PM   #198
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Re: Real Time Physics Just Announced for Madden NFL 13

Hey guys, just wondering when Madden 13 will be showed on the floor? Really want to see full gameplay vids!!
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Old 06-05-2012, 02:10 PM   #199
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I think when the next gen consoles come out that all EA Sports games will have realtime physics. Physics will play a big factor in the next gen I believe.
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Old 06-05-2012, 02:27 PM   #200
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Re: Real Time Physics Just Announced for Madden NFL 13

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Originally Posted by LuGer33
I think for a first crack, it looks pretty good. The animations and physics certainly won't be flawless this year. Look how much FIFA stumbled out of the gate w/ its impact engine last year, but made impressive strides with patches and FIFA 13 is really looking sharp.

I'd give it a chance (both at launch and after a title update or two) before deciding one way or the other whether this new Infinity Engine & related tech disappoints.

On the contrary, I never expected it to be perfect on their first try. Far from it. I do find it interesting how many people are saying to give it a chance and it's their first try. Curiously I heard none of that for Backbreaker, but I digress...

I am giving it a fair shot and there is a good chance I buy the game. The implementation of even a beta type RTP combined with the passing trajectories and the new (hopefully) more useful Precision Passing, are changes that are most welcome and make the game much more playable than it has been. By the same token, I'm not going to pretend that I don't see flaws when I obviously do, and I'm not going to refrain from voicing my opinion on said flaws.

We don't have all the info, but that doesn't mean I can't comment on what little info there is. Just like everyone else is doing when they see little info and say "first day buy for sure."
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