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NHL 13 - 30 Details You Need to Know About the Revamped GM Mode

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Old 06-02-2012, 05:19 PM   #25
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Re: NHL 13 - 30 Details You Need to Know About the Revamped GM Mode

It's not just the overall ratings that are the largely the same, but also, the individual attribute categories.

Look at all the NHL goalies, for example, and you'll notice there's hardly any distinction at all between the different save categories for each goalie (five hole, glove saves, stick saves, etc.).

Goalies don't have any real strengths or weakness, they are just generically rated across all the different save attributes.
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Old 06-02-2012, 07:31 PM   #26
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Re: NHL 13 - 30 Details You Need to Know About the Revamped GM Mode

so pumped for this even more now.

downside, have to play an 82 game schedule. sigh!! buuut, with the dedicated guys i know and play in leagues with we will make this work for sure!!

the one thing that stood out though, as its all coded to a 82 game schedule and advancing of the league in three-day, one-week, or two-week periods.

i wonder what that means with the advancing though?

like how many games on the schedule will be available to play at once? thats some important info left out for now, just curious how this will work bc it will obviously effect how we do things.
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Old 06-02-2012, 07:38 PM   #27
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Re: NHL 13 - 30 Details You Need to Know About the Revamped GM Mode

Quote:
Originally Posted by SoAwesome
I'm stick with Regular GM Mode, don't care about Online GM Mode.
same here...although this is great addition for people who love to play online. my only concern is that with this addition of ONLINE option, EA will not address the OFFLINE issues of BeGM

Quote:
Originally Posted by savoie2006
If the team management aspect is truely fixed this will REALLY hope the enjoyment of this mode. I don't see myself playing alot of online GM.
Some of the important things im looking for NHL 13 before making the decision if i want to get it or not:
1. Management (developing players etc.)
2. Schedules (my 2nd year my team has to play 5 CONSECUTIVE games and the AHL affiliate has the exact days in the playoffs iwht my NHL team...),
3. PLAY (goalie's annoying move to chase the puck and then suddenly abandoning his intention)
4. Controls (like changing lines...MOST of the time, u have to press the RT to go to the right player you want to control)
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Old 06-02-2012, 07:50 PM   #28
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Re: NHL 13 - 30 Details You Need to Know About the Revamped GM Mode

i like doing the draft....although im excited that they expanded the criteria in the drafts (making it 3 to 6) but somehow disappointed with #8, CPU will do the draft for me based on my lineups. does this mean i cannot change my choice in Round #3 of the draft...that sucks!

26. Though some outlets (including us) criticized NHL 12 for having too many players rated 80 and above, EA is content with its current ratings system and believes that by surfacing the six player traits instead of three it will be easier for players and AI GMs to better understand a player's true value. ------- i wonder how this affects the skating system. a player who is rated as 82 can do the skills of 90+ on ice?
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Old 06-02-2012, 08:29 PM   #29
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Re: NHL 13 - 30 Details You Need to Know About the Revamped GM Mode

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like how many games on the schedule will be available to play at once?
However many your team is actually scheduled to play in that time period. The tick length only affects how many games are available to play during that portion of the schedule; the actual time / decision on when to advance is informal and happens whenever the CM and GM's agree is best for everyone. (1 day, 5 days, 2 weeks, etc.).
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Old 06-02-2012, 08:38 PM   #30
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Re: NHL 13 - 30 Details You Need to Know About the Revamped GM Mode

Quote:
Originally Posted by crankybaker
Rome wasn't built in a day. At least they are finally bringing out be a gm for online play. I would rather they fix the glitch goals and make the game realistic ohh and fix the AI the worry about a better draft system. Hopefully NHl 14 will have a better Be a gm but I am happy for now
Ok, I can get past the draft stuff for this year, but I really don't like the 82 game schedule. We need to have a custom season length for crying out loud. Heck last gen games had it. I'm still hoping its in there.
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Old 06-02-2012, 08:57 PM   #31
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Re: NHL 13 - 30 Details You Need to Know About the Revamped GM Mode

Love this...

Quote:
In past NHL games, when a player went down the AI would make wholesale line changes instead of just plugging a scratched player into the hole. Now the AI is smart enough to make individual moves without completely revamping the entire lineup. It will also make player valuations to determine the best fit when a player goes down. A right winger may switch to center if the next center in the minor league is significantly worse.

30. The AI is also smarter about using enforcers. In previous games their high strength ratings made them likely candidates to be automatically placed on the penalty kill. Know the AI knows that these players are specialists and will play them on (and keep them off) appropriate lines.
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Old 06-02-2012, 10:08 PM   #32
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I think it would be really cool and push the boundaries of realism a little higher if next year they do work on the crowd and make the crowd totally aware of where the puck is by the movement of their head in direction usually for the fans who sit in the middle or by the glass so those who use replay to check out a sweet play or in the highlights for the end of the game or maybe even in a segment like what NCAA FOOTBALL 13 will feature. They already do a good job cheering than any other sports game I've seen, and would add just a small part in that real realism factor.
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