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FBGRatings Seeks to Recalibrate Madden Ratings, Change Game

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Old 05-31-2012, 01:08 AM   #697
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Re: FBGRatings Seeks to Recalibrate Madden Ratings, Change Game

I love this data, but in practical terms what do you do with Maddeni draft classes that have tons of guys with monster ratings?
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Old 05-31-2012, 02:10 AM   #698
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Re: FBGRatings Seeks to Recalibrate Madden Ratings, Change Game

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Originally Posted by Trojan Man
I love this data, but in practical terms what do you do with Maddeni draft classes that have tons of guys with monster ratings?
Well if we are able to edit players in franchise mode, you simply edit the draft class players according to how FBG ratings rates players. Heck, we may even be able to edit draft classes some day like we used to do on the PC.
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Old 05-31-2012, 09:38 AM   #699
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Re: FBGRatings Seeks to Recalibrate Madden Ratings, Change Game

How are the simmed stats coming out DCE?
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Old 05-31-2012, 10:06 AM   #700
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Re: FBGRatings Seeks to Recalibrate Madden Ratings, Change Game

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How are the simmed stats coming out DCE?
I have no idea. I do not sim anything.
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Old 05-31-2012, 10:08 AM   #701
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Re: FBGRatings Seeks to Recalibrate Madden Ratings, Change Game

Any gameplay videos of these ratings in action? Would like to see some CPU v. CPU action if possible.
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Old 05-31-2012, 02:08 PM   #702
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Re: FBGRatings Seeks to Recalibrate Madden Ratings, Change Game

If someone wouldn't mind putting all of these into the game and putting an offline link for these that would be great. Dan, couldn't you do it? Shouldn't you have already done it?
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Old 05-31-2012, 03:50 PM   #703
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Re: FBGRatings Seeks to Recalibrate Madden Ratings, Change Game

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Originally Posted by DCEBB2001
Well if we are able to edit players in franchise mode, you simply edit the draft class players according to how FBG ratings rates players. Heck, we may even be able to edit draft classes some day like we used to do on the PC.
Players are editable, but the problem is that you would have no "hard data" that would serve as a corrective to whatever ratings set the pre-generated draft classes offer. Corrections in that case would be arbitrary, right?

I went through the site a good bit yesterday, and I really like the basic project, but I have some basic questions as well.

1) With the new OVR ratings generated by "true" physical and performance ratings, you see things like Brandon Jacobs being rated in the 80s and Frank Gore in the 60s, if memory serves from yesterday. Now the CPU will start Jacobs over Gore and that would never happen. Am I missing something here?

2) Getting the ratings right is great, but the real trick in Madden is getting the animations and stats to come out right. With the OL/DL ratings, the issue isn't so much the numbers themselves; rather, it's the patty-cake animation that nerfs the RDE/ROLB rush, and it's the overpowered DT rush that screws up the pocket. That's stuff I've messed with extensively through roster editing and eliminating the patty cake and shoring up the interior pass projection takes a greater ratings differential than what I'm seeing on the site.

Thoughts? Thanks again for the hard work! I'm a very big fan of real speed and agility, and the BCV rating is actually what makes good running backs good. That's the rating in Madden that allows backs to see cutback lanes and make moves, so a high rating there can mean you don't have to have 85-95 speed to even get anything done.
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Old 05-31-2012, 03:55 PM   #704
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Re: FBGRatings Seeks to Recalibrate Madden Ratings, Change Game

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Originally Posted by LHSLax_D24
If someone wouldn't mind putting all of these into the game and putting an offline link for these that would be great. Dan, couldn't you do it? Shouldn't you have already done it?
I do not create rosters. I merely rate the players. I am in discussions with a few 3rd parties right now about the creation of such rosters, but nothing has been finalized.
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