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Madden NFL 13 Hands-On Impressions From Community Event #3 (DLG)

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Old 05-16-2012, 10:43 PM   #249
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Re: Madden NFL 13 Hands-On Impressions From Community Event #3 (DLG)

i got the feeling that if you make the right play call, make the right read and execute it with good timing... you have a great chance at being successful regardless of what your opponent is doing. That has not always been the case.

I think it's much harder to exploit some fundamental aspects of football in Madden 13.

The WR icons being transparent until the route is open is a huge, huge deal when you get your hands on the game. The WR's have to be looking for the ball this year to make a play and you will see a lot more errant looking pass plays because of it.
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Old 05-16-2012, 10:44 PM   #250
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Re: Madden NFL 13 Hands-On Impressions From Community Event #3 (DLG)

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Originally Posted by CRMosier_LM
First community event bro... No. This last one, yes. I'm not a deep ball guy so my main style is west coast. With the right touch and timing I was lighting it up at times... Others I was putting defenders in the pro bowl with my piss poor decisions lol.

Btw bro we really missed u down there, hope everything turns out good.


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Ahhh to piggy back on Rgiles. You are a West Coast guy and I feel Madden reduced us to this the last two years and the more Coryell type passing game was absent from the game unless you were doing something shady. Would you say both styles are about equal in Madden 13. I'm more of a deep passer with the speed the Ravens will have at WR this year, I'm hoping to finally be an effective Coryell offense in Madden.
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Old 05-16-2012, 10:44 PM   #251
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Originally Posted by flustercuck
Enhanced AI? Only reason I mention this is because of what Azure said about sim vs tourney players and being able to handle the tourney type player. Maybe the AI detects these 'cheats' based on the user using them too often and the game is able to adjust?


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An adaptive AI like that is something I really want! I want to be able to have my defenders jump common routes throughout the course of a game based off of the other guys formations and keys... On the other side of that I REALLY want to be able to bait the defense by throwing a few flat routes then catch a defender looking at the flat as I throw over top on a double move.


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Old 05-16-2012, 10:46 PM   #252
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Re: Madden NFL 13 Hands-On Impressions From Community Event #3 (DLG)

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Originally Posted by CRMosier_LM
An adaptive AI like that is something I really want! I want to be able to have my defenders jump common routes throughout the course of a game based off of the other guys formations and keys... On the other side of that I REALLY want to be able to bait the defense by throwing a few flat routes then catch a defender looking at the flat as I throw over top on a double move.


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Took the post right out of my fingers, I was going to state the same thing. Adaptive AI for User v User games would be monumental, imo.
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Old 05-16-2012, 10:47 PM   #253
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Originally Posted by RynoAid
i got the feeling that if you make the right play call, make the right read and execute it with good timing... you have a great chance at being successful regardless of what your opponent is doing. That has not always been the case.

I think it's much harder to exploit some fundamental aspects of football in Madden 13.

The WR icons being transparent until the route is open is a huge, huge deal when you get your hands on the game. The WR's have to be looking for the ball this year to make a play and you will see a lot more errant looking pass plays because of it.
The best on best defensive alignment helps a ton as well with that.

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Old 05-16-2012, 10:48 PM   #254
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Originally Posted by CRMosier_LM
An adaptive AI like that is something I really want! I want to be able to have my defenders jump common routes throughout the course of a game based off of the other guys formations and keys... On the other side of that I REALLY want to be able to bait the defense by throwing a few flat routes then catch a defender looking at the flat as I throw over top on a double move.


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For sure...95% of my time is spent playing offline against the CPU so this would be huge for me.


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Old 05-16-2012, 10:49 PM   #255
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Originally Posted by Big FN Deal
Took the post right out of my fingers, I was going to state the same thing. Adaptive AI for User v User games would be monumental, imo.
When that gets in the game with the ability for me to set on the fly "keys" then I'm going to be a VERY happy dude. That will have to be in for me to ever consider a football game "perfect"

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Old 05-16-2012, 11:08 PM   #256
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Re: Madden NFL 13 Hands-On Impressions From Community Event #3 (DLG)

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Originally Posted by CRMosier_LM
It better not be heavily animation based (a la other sports titles) because I swore I would jump off the sheraton if it got that way... And I don't break promises.

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Ohh I just meant showcasing animations, not that the animations would take user control away. With their multiple branch points approach to animations that will never happen.
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