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Madden NFL 13 Hands-On Impressions From Community Event #3 (DLG)

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Old 05-16-2012, 11:28 AM   #233
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Re: Madden NFL 13 Hands-On Impressions From Community Event #3 (DLG)

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Originally Posted by CRMosier_LM
Yeah back shoulder throws are possible... I did several

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You said you played roughly 45 hours or was it 45 games? Question to you is in head to head games, did you get a sense of diversity when playing against different defenses? Just thinking about the passing game, you mentioned never to throw on Revis. You also mentioned staying away from Ed Reed. In those games against the Ravens and the Jets, were they both head to head games? In either case, did you feel different strengths and weaknesses to each defense that made you change how you would pass regardless of the other users play calling?
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Old 05-16-2012, 11:43 AM   #234
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Re: Madden NFL 13 Hands-On Impressions From Community Event #3 (DLG)

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Originally Posted by CRMosier_LM
Yeah back shoulder throws are possible... I did several

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I think you misunderstood me. I wasnt' talking about the back shoulder throw that Brees and Rodgers have become famous for. I was talking specifically about this type of play that Brady and the Pats do so well, where they loft the ball to the back of the endzone. It used to be to Vrabel. Now it's to Gronk.

This play didn't exactly wind up on the back line of the end zone, but it's close to what I'm talking about. Because of the way defenders react, this play has always been -- I'm not going to say impossible -- but almost impossible to complete in Madden:



And when I was talking about the 9 route, I was talking about throwing the ball to the outside shoulder of the receiver. Leading him toward the sideline, away from the safety.

Kind of like this. Brown does a great job of making the catch look easier than it is, but if you notice at the end right as the ball arrives, he has to angle himself more towards the sideline away from the safety. That's intentional ball placement by Roethlisberger. What I was saying is that if you try to r-stick that route in Madden 12 on a 9 route, the ball more often than not would go out of bounds.

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Old 05-16-2012, 12:02 PM   #235
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Re: Madden NFL 13 Hands-On Impressions From Community Event #3 (DLG)

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Originally Posted by Shaun Mason
Yea, a buddy of mine runs the local Gamestop, I can have him order me one.
Shaun, it will probably cost you a dollar. WELL WORTH IT.
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Old 05-16-2012, 12:15 PM   #236
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Re: Madden NFL 13 Hands-On Impressions From Community Event #3 (DLG)

@Senator Palmer, of course I haven't played it yet but I think what Azzure and many others are saying about the passing system in M13 is that the ball is no loner tethered to the receivers. So theoretically in Madden 13 it's about throwing the ball to spots and having a "looking" AI receiver track and try to catch it. So presumably any real life throw is now available to attempt but success is based on the passer's and receiver's ratings/DPP.

It's not like in the old passing system where to have a back shoulder throw for example, that specific throw and catch would have to be mapped or choreographed into the animations. It seems this year these type throws are inherently caused by where the QB attempts to place the ball and the receivers adjustment to it, as it should be.
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Old 05-16-2012, 12:27 PM   #237
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You have the ability based on your QB's accuracy to make any throw possible. Including deep over the shoulder lobs, and back shoulder throws.
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Old 05-16-2012, 12:29 PM   #238
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Quote:
Originally Posted by LBzrule
You said you played roughly 45 hours or was it 45 games? Question to you is in head to head games, did you get a sense of diversity when playing against different defenses? Just thinking about the passing game, you mentioned never to throw on Revis. You also mentioned staying away from Ed Reed. In those games against the Ravens and the Jets, were they both head to head games? In either case, did you feel different strengths and weaknesses to each defense that made you change how you would pass regardless of the other users play calling?
45 Hours approx this last time (no we didnt sleep much). And I played probably 10 H2H games, each D felt different and I could certainly tell the different between star defenders and your average player.
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Old 05-16-2012, 12:35 PM   #239
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Re: Madden NFL 13 Hands-On Impressions From Community Event #3 (DLG)

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Originally Posted by CRMosier_LM
45 Hours approx this last time (no we didnt sleep much). And I played probably 10 H2H games, each D felt different and I could certainly tell the different between star defenders and your average player.
Did you feel like there was any player differentiation in 12? I personally think this is one of EA's biggest problems in all of their games. You cannot really tell the difference between good and bad players with the exception of their speed and some of the QB attributes.

This is what the 2K series and MLB the Show excels at. I can just watch a game and the players look, move and play exactly like they do in real life. Madden needs to get to this level.
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Old 05-16-2012, 09:56 PM   #240
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Re: Madden NFL 13 Hands-On Impressions From Community Event #3 (DLG)

OK.....so what about THIS as the big bombshell on June 4th.....


Pure ANALOG PASSING SYSTEM?........LS=Throw power....RS for Accuracy/placement?



yes?..no?
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