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Madden NFL 13 Hands-On Impressions From Community Event #3 (DLG)

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Old 05-16-2012, 10:15 PM   #241
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Enhanced AI? Only reason I mention this is because of what Azure said about sim vs tourney players and being able to handle the tourney type player. Maybe the AI detects these 'cheats' based on the user using them too often and the game is able to adjust?


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Old 05-16-2012, 10:31 PM   #242
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Re: Madden NFL 13 Hands-On Impressions From Community Event #3 (DLG)

June 4 I think it is going to be heavily animation based, whatever it is. I mean they are already touting 430 + catching animations and we've only seen like four. If they've added that many catching animations they should have added a lot of animations to other areas of the game and when I read the game is made for user catching, I'm wonder if there is a new catching system in place.

Just thinking about that and then thinking about Sim Standard video. The thing I think you have to ask if you are a "sim player" given the history of Madden, what are some things that you think gives you an opportunity to compete against non-sim players?

Non-sim players are characterized using the following tactics:

Rocket catching every play
Glitch blitzing on defense
Audibling up/down to get mismatches
Zig Zag Running
Always going for it on 4th Down

Hmmm what else? I'm for having a little fun in trying to figure out what it is. That's all it is though a little fun. Don't take this seriously.
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Old 05-16-2012, 10:36 PM   #243
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Re: Madden NFL 13 Hands-On Impressions From Community Event #3 (DLG)

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Originally Posted by CRMosier_LM
You have the ability based on your QB's accuracy to make any throw possible. Including deep over the shoulder lobs, and back shoulder throws.
Hey Case,

Did you feel comfortable throwing the medium/touch passes? At the first community event, it must've went over my head that we had the ability to throw medium passes. I'm just curious if you found yourself using this functionality.

I know it can be done in M12 and prior Maddens, but it's sometimes tricky to get it to work.
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Old 05-16-2012, 10:37 PM   #244
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Quote:
Originally Posted by flustercuck
Enhanced AI? Only reason I mention this is because of what Azure said about sim vs tourney players and being able to handle the tourney type player. Maybe the AI detects these 'cheats' based on the user using them too often and the game is able to adjust?


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Play style doesn't matter, you can beat anyone. That is what Azzure was saying. Do I personally think some of the exploits from last year have been eliminated?!? Yes... But just like every other game on the market, people will always find something to abuse and others will find something to use as a crutch. Such is life.

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Old 05-16-2012, 10:38 PM   #245
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Quote:
Originally Posted by CRMosier_LM
Play style doesn't matter, you can beat anyone. That is what Azzure was saying. Do I personally think some of the exploits from last year have been eliminated?!? Yes... But just like every other game on the market, people will always find something to abuse and others will find something to use as a crutch. Such is life.

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Swing and a miss. thanks for the response.


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Old 05-16-2012, 10:39 PM   #246
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Quote:
Originally Posted by rgiles36
Hey Case,

Did you feel comfortable throwing the medium/touch passes? At the first community event, it must've went over my head that we had the ability to throw medium passes. I'm just curious if you found yourself using this functionality.

I know it can be done in M12 and prior Maddens, but it's sometimes tricky to get it to work.
First community event bro... No. This last one, yes. I'm not a deep ball guy so my main style is west coast. With the right touch and timing I was lighting it up at times... Others I was putting defenders in the pro bowl with my piss poor decisions lol.

Btw bro we really missed u down there, hope everything turns out good.


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Old 05-16-2012, 10:40 PM   #247
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Quote:
Originally Posted by LBzrule
June 4 I think it is going to be heavily animation based, whatever it is. I mean they are already touting 430 + catching animations and we've only seen like four. If they've added that many catching animations they should have added a lot of animations to other areas of the game and when I read the game is made for user catching, I'm wonder if there is a new catching system in place.

Just thinking about that and then thinking about Sim Standard video. The thing I think you have to ask if you are a "sim player" given the history of Madden, what are some things that you think gives you an opportunity to compete against non-sim players?

Non-sim players are characterized using the following tactics:

Rocket catching every play
Glitch blitzing on defense
Audibling up/down to get mismatches
Zig Zag Running
Always going for it on 4th Down

Hmmm what else? I'm for having a little fun in trying to figure out what it is. That's all it is though a little fun. Don't take this seriously.
It better not be heavily animation based (a la other sports titles) because I swore I would jump off the sheraton if it got that way... And I don't break promises.

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Old 05-16-2012, 10:41 PM   #248
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Re: Madden NFL 13 Hands-On Impressions From Community Event #3 (DLG)

Quote:
Originally Posted by LBzrule
June 4 I think it is going to be heavily animation based, whatever it is. I mean they are already touting 430 + catching animations and we've only seen like four.
I was just sitting here thinking about that 430 is a lot and I just can't see how they got that many in there without using RTP or unless they have mastered (Locomotion, ball physics, artificial intelligence)
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