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Old 05-04-2012, 11:39 PM   #281
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Re: Madden NFL 13 Video Interview - EA Tiburon Breaks Down Some of the New Changes

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Originally Posted by baller7345
Oregon has multiple tempos. They don't run their lightning (or at least that was what it was called when it was ran at WVU) temp all game long. They may run it for stretches but not for an entire game.
the same way tourney guys wont go lightning quick the whole game.

But if its a replication of a play style of a team than why is it banned in most sim leagues?

that is where a lot of frustration and confusion comes from. Where is the line crossed? And if this is a legit college playstyle than why is it banned ?

That is where the perception of making up rules as you go/when its convenient comes from
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Old 05-04-2012, 11:39 PM   #282
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Re: Madden NFL 13 Video Interview - EA Tiburon Breaks Down Some of the New Changes

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Originally Posted by baller7345
A no huddle offense isn't just about speed. It has multiple tempos and can be as slow as any huddle offense. Hurry up is what is ran in 2 minute warning situations or when the no huddle is running its lighting tempo.

The change in tempo along with the rapid changing of personnel as they sub player on and off much like a soccer game is all part of the strength of the no huddle you see ran in college. However its not all about rushing back to the line every single time, you'd tire out your OL if you tried that an entire game. NCAA currently has the best setup for a no huddle as they give you the ability to change your tempo before each play so if you are like me and like to play 15 minute quarters you don't have to set there for 20+ seconds to play a slower tempo no huddle.
what do you do when you play online - do you still play 15 min qtrs? kudos for that.

pats run no huddle balls to the wall - not changing anyone out and just trying to gash you with there personal and you never know if they are goin 5 wide or a more traditional iform with hernandez and gronk
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Old 05-04-2012, 11:42 PM   #283
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Re: Madden NFL 13 Video Interview - EA Tiburon Breaks Down Some of the New Changes

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Originally Posted by WFColonel56
the same way tourney guys wont go lightning quick the whole game.

But if its a replication of a play style of a team than why is it banned in most sim leagues?

that is where a lot of frustration and confusion comes from. Where is the line crossed? And if this is a legit college playstyle than why is it banned ?

That is where the perception of making up rules as you go/when its convenient comes from
my biggest thing is exactly what you said here. who makes the sim rules? I understand they come from what the NFL is supposed to represent in Madden but everyone has there own standards but yet they will still band together and say they are both sim.

what is sim based off? it HAS to be based of statistics and if you are literally not on point with those statistics in EVERY aspect of the game - then in my mind you arent truly sim. (this has to do with the different levels scenario)
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Old 05-04-2012, 11:42 PM   #284
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Re: Madden NFL 13 Video Interview - EA Tiburon Breaks Down Some of the New Changes

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Originally Posted by sgibs7
what do you do when you play online - do you still play 15 min qtrs? kudos for that.

pats run no huddle balls to the wall - not changing anyone out and just trying to gash you with there personal and you never know if they are goin 5 wide or a more traditional iform with hernandez and gronk
ATL runs more of a methodical no huddle working the clock down to about 6 every play.

They run it for the formation advantage, personnel advantage, and to keep the defense simple in what they can do with coverage
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Old 05-04-2012, 11:44 PM   #285
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Re: Madden NFL 13 Video Interview - EA Tiburon Breaks Down Some of the New Changes

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Originally Posted by WFColonel56
the same way tourney guys wont go lightning quick the whole game.

But if its a replication of a play style of a team than why is it banned in most sim leagues?

that is where a lot of frustration and confusion comes from. Where is the line crossed? And if this is a legit college playstyle than why is it banned ?

That is where the perception of making up rules as you go/when its convenient comes from
Its banned in many sim leagues simply because the players that would join and use a no huddle are the same guys that are going to be running it as a hurry up for the entire game. It is for that reason that it is banned usually. Now there are some paranoid sim leagues out there that ban it because the deem it an unsim tactic but its mostly due to how most online people who join the leagues run it.
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Old 05-04-2012, 11:45 PM   #286
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Re: Madden NFL 13 Video Interview - EA Tiburon Breaks Down Some of the New Changes

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Originally Posted by sgibs7
what do you do when you play online - do you still play 15 min qtrs? kudos for that.

pats run no huddle balls to the wall - not changing anyone out and just trying to gash you with there personal and you never know if they are goin 5 wide or a more traditional iform with hernandez and gronk
No I play the traditional 6 minute quarters online unless my online franchise is different. I would like to be able to play 15 minute quarters and get realistic results but its currently not possible.

Also the Pats do run a very fast no huddle but they also don't run it the entire game. Again a lot of it is paranoia on the part of sim leagues but it is also due to how most random people that join a league will run the offense in the first place.
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Old 05-04-2012, 11:46 PM   #287
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Re: Madden NFL 13 Video Interview - EA Tiburon Breaks Down Some of the New Changes

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Originally Posted by KOACHK
Our leagues are a place where people can test and improve their game without the nonsense people have to go through in other places; especially not having to deal with extremely sore losers. We have rules, and expect our members to abide by them. That's how it's always been. Not sure how that's "playing both sides". Then why arent we seeing EYE TO EYE then Koach?




We usually don't play 15 minute quarter games Smoke; of course we wouldn't call as many plays as a coach would on the actual gridiron; but we're alson not going to be make our playcalling "random for the sake of randomness" just to entertain our opponent. The object is to win the game, not entertain our opponent. Competing in of itself should be entertainment enough to someone playing this game.

Now you are being funny again, most leagues dont run 15 minute quarters and I can call upto 15 or more plays a game and they would all be different plays out of my playbook!



Nothing wrong with a little humor to get a point accross sometimes Smokey! -Take some time out to laugh a little; you seeing red all the time can't be good for your blood pressure.

How could I know if an NFL coach uses my exact way of scheming and playcalling? It's just like saying you know exactly how many different plays a coach on the actual gridiron calls in a game. One thing's for sure; NFL coaches aren't following the "random for the sake of randomness" school of thought when it comes to playcalling. Many times coaches are calling the same plays out of multiple formations and packages based off of their gameplanning for that weeks game. Those coaches must have done a good job fooling you and alot of others to think that they're calling a billion different plays, when they're actually just giving you varied looks with different formations and personnel packages.

Never said a billion or even thinks like that, I never see them come out in the same play on both sides of the ball for more than 90% of the game like freestyle players do or their wannabe's.

I'll tell you this, I have seen soo many legit players (sim) turn their shoulder in order to compete with guys like yall. Yet you still cant tell me whats the different between your scene and ours.

So let me explain,

My sim communities eliminate the possibility for cheating to occur without taking too much away from the game. We can user catch and click off defenders and stuff like that (depends on the community).

We dont zig zag defenders or take them off their routes manually to make plays that werent drawn up as such, we have variety in our play calling that actually makes it more interesting in playing as you are not knowing what your opponent is doing and you feel inside that you stand a very good chance at defending it successfully.

We punts or FG on 4th downs and it depends on situations when we are allowed to go for it. With soo many broken defense due to the exploits in the game we dont risk the cheesing of someone to death and ruining their enjoyment of the game. It feel natural and it encourages people to explore their playbooks and dig deep in order to keep their hopes of wining alive.

But their are some bad apples in our community that give us a bad name for playing how we do. but like you and others in your community say, "well we told EA about it and they did nothing, so oh well", we choose to say no and ignore the fact that these issues exist and do our best to prevent them or anyone from using them.

if you cant get or understand that, then fine, we just dont understand the point of you guys being spiteful and killing off online play and your won competition scene by playing like a bunch of klowns in a circus!




Snarky = Doesn't agree with you. -Got it. Far from it, you keep making it seem their is no difference between our communities but you never explain how. I just dont understand how you rearrange the game like you have and call it skill when it doesnt play anything like football!

I heart you too Smokey
But its all good, its gonna be beat around the bush as normal!
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Old 05-04-2012, 11:52 PM   #288
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Re: Madden NFL 13 Video Interview - EA Tiburon Breaks Down Some of the New Changes

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..........................
Power 43 times? He must of though he could use his freestyle madden concepts in a real live game, obviously that failed!
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