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Madden NFL 13 Video Interview - EA Tiburon Breaks Down Some of the New Changes

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Old 05-03-2012, 02:02 PM   #169
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Re: Madden NFL 13 Video Interview - EA Tiburon Breaks Down Some of the New Changes

To take this stuff even further, I have been saying for years that Madden needs to have a "commits penalties" rating for each and every player on the field. This would make playing with each team & player much more realistic, and the rating would make you focus more on what players you choose to build your team around. Said players could have high potential, but also cost you at key points in the game by committing stupid penalties because of their high "commits penalty rating". The only problem though, is that this would in turn screw my Detroit Lions, because we have Gosder "Starts Playing Hard AFTER The Whistle" Cherilus and Steven "The Penalty Machine" Peterman anchoring the right side of our Offensive Line. I'd cut both of those guys reeeeeeal quick

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Old 05-03-2012, 02:02 PM   #170
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Re: Madden NFL 13 Video Interview - EA Tiburon Breaks Down Some of the New Changes

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Originally Posted by Big FN Deal
We have been discussing defensive PI and illegal contact for the most part, both of which are not represented properly in Madden. Your entire premise behind this being no big deal is because it doesn't cause wins or a losses, in Madden. However, as Rgiles stated, that is an issue that something as bedrock to the NFL as defensive PI and illegal contact is not only lacking in Madden but that the tourney scene doesn't see intentionally taking advantage of that fact, as exploiting the program.

Madden is INTENDED to simulate NFL football, not to create it's on unique brand of football. So just because Madden has not been programmed to properly regulate all the applicable parameters of NFL football does not change what those NFL parameters are.

You or anybody else can choose to regulate Madden competition based on whatever rule set you like but if that means considering things like intentionally impeding a receivers route, zig-zagging through traffic and User controlling players utilizing sprint in an unrealistic manner, not a problem, that certainly is not even attempting to simulate NFL football, ie play "sim".
there is a ton of stuff that we all do that isnt nfl like. unless you play 15 min games every single game with no ACC clock and call the correct amount of run vs pass for your specific team - and run the exact plays that you see on sundays then i could take that nfl like card to the next level.

we all buy the game, we all spend $60 on the game to play it how we want to play it. we all have to respect each other to that point.

nothing I do gives me a unfair advantage in the game that cant be stopped or guarded against.

yes i will user catch, yes I click on defense and make plays defensively. but to be told that the way I play the game and enjoy the game is the problem at hand just isnt right.

i love this game, i have always loved this game, and I want this game to continue to improve. The things you mention I dont see them being a problem with the game. thats a big difference in how we view things. but again what are your stats when you play the game? do you play 15 min qtrs? do you only play on sundays? do you play online? you can take taht arugment as far as you want in terms of realism.

at the end of the day lets just respect each other and work together to make a the game better and more realistic each season.
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Old 05-03-2012, 02:04 PM   #171
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Re: Madden NFL 13 Video Interview - EA Tiburon Breaks Down Some of the New Changes

Quote:
Originally Posted by Illustrator76
To take this stuff even further, I have been saying for years that Madden needs to have a "commits penalties" rating for each and every player on the field. This would make playing with each team & player much more realistic, and the rating would make you focus more on what players you choose to build your team around. Said players could have high potential, but also cost you at key points in the game by committing a stupid penalties because of their high "commits penalty rating". The only problem though, is that this would in turn screw my Detroit Lions, because we have Gosder "Starts Playing Hard AFTER The Whistle" Cherilus and Steven "The Penalty Machine" Peterman anchoring the right side of my Offensive Line. I'd cut both of those guys reeeeeeal quick
i like this a lot - one i would want to see for offensive linemen is "snap rating". because right now im not so sure what the bad snaps are tied to. but i feel like when i play with rodgers i dont see as many as opposed to a lesser overall QB
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Old 05-03-2012, 02:35 PM   #172
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Re: Madden NFL 13 Video Interview - EA Tiburon Breaks Down Some of the New Changes

@Sgibs, I have repeatedly stated I respect your or anybody else's right to play the game however they see fit and I haven't intended to imply anything different.

That said, all that seems irrelevant to the point that we are discussing right now. How can you or anybody else claim to want to play Madden as NFL "sim" or realistic as possible while not reasonably enforcing or prioritizing applicable NFL rules like not intentionally attempting to impede a receivers progress and not making intentional contact after 5 yards without making a legal attempt for the football? If that's not allowed in the NFL how is allowing that in a Madden competition NFL "sim"?

Those things don't have to be programmed into Madden to be enforced and regulated in a NFL "sim" manner when competing.
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Old 05-03-2012, 02:50 PM   #173
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Re: Madden NFL 13 Video Interview - EA Tiburon Breaks Down Some of the New Changes

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Originally Posted by sgibs7
thanks for those stats man - im diving into them now.

why do you want more penalties is it for the sake of realism or is it bc you feel as though you are getting a unfair advatange when playing the game nad not getting the calls

or is it both?
Yea, in a lot of ways its kinda boring. It's like a monotenous dance with no story...how ma.y times do we see a very talented team go down because they didn't execute that given day. The story of day is usually the way a team can execute and the dicipline not to commit penalties. Imagine if FIFA didn't have the offsides rule, or nhl didn't have qb offsides or icing penalty.. what kind of game would that be? Or what if the roughing penalty was taken off of both sports...there would be no caution or strategy just a bunch of dudes laying the wood left and right with no gameplan. I can literally manually slow and bump a reciever off his route with no consequences whatsoever.. and vice versa as sometimes I throw my arms in the air in utter disbelief when the CPU does it with no call...I especially would love to see intentional grounding, defensive holding, and illegal blocks. With the new db/wr interaction I have seen, EA devs should be able to tune PI better...its a matter of making a db do the animation sooner so the penalty is called. Or also they could randomly trigger the db jam animation later in the the wr route to engage the defensive holding. I mean SOMETHING to add to the realism and drama that is football. When was the last time you ever sweated the CPU blocking a FG or punt too? That's another discussion but the lack of the penalty sliders working is very frustrating and in my opinion it takes away from the "story" of the game the dev team is trying to create. It's just plain backyard football as it is now with no real drama and strategy needed. I hate using it over and over again, but picture the Miami vs buckeye game in the NC way back...Miami stopped Ohio states pass in the end zone to give them the title, but WAIT...PI was called bringing them a whole new set of downs and closer! Now its real pickers time and drama because of either a bad call or whatever...I NEVER get that in ncaa or madden unless I do something to the game that's so over the top I get frustrated anyways.
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Old 05-03-2012, 02:57 PM   #174
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Re: Madden NFL 13 Video Interview - EA Tiburon Breaks Down Some of the New Changes

Bottom line is the game has the NFL shield on it yet the devs pick and chose what parts of the game it wants in and what part it doesn't. That's kinda agonizing for a sin player like me who always says, "yea, game is ok but maybe next year they will add penalties and ect..." It's mindblowing that people want mullets over the actual game of football (which yes people, penalties are a very important deal in football...ALL OF THEM) I just get bored when there is no drama and suspense...there are other things that go with this like CPU blocking fg and pints and such but man, just to have ALL the penalty sliders working would make this a day one buy IF they did that and all the cool guy stuff they are promoting actually works.
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Old 05-03-2012, 03:43 PM   #175
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Re: Madden NFL 13 Video Interview - EA Tiburon Breaks Down Some of the New Changes

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Originally Posted by Big FN Deal
@Sgibs, I have repeatedly stated I respect your or anybody else's right to play the game however they see fit and I haven't intended to imply anything different.

That said, all that seems irrelevant to the point that we are discussing right now. How can you or anybody else claim to want to play Madden as NFL "sim" or realistic as possible while not reasonably enforcing or prioritizing applicable NFL rules like not intentionally attempting to impede a receivers progress and not making intentional contact after 5 yards without making a legal attempt for the football? If that's not allowed in the NFL how is allowing that in a Madden competition NFL "sim"?

Those things don't have to be programmed into Madden to be enforced and regulated in a NFL "sim" manner when competing.
i do want a nfl like game and overall madden is really good at representing that.

i dont see intentional attempts to impeder receivers that ruin my gameplay experiance. maybe it happens and i just shy my eye away from it or i just dont see it being something that effects really anything. i didnt even know it was a issue until recently.

now that im aware of it i see what your saying and yes i totally understand where you are coming from - still doesnt change that I havent really found it as a issue throughout the year.
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Old 05-03-2012, 04:07 PM   #176
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Its people and stuff like this http://www.thegamerslab.com/communit...st-you-do.html

That kill the hard work that these devs put into madden every year only to get killed by the masses of wannabe MC players who want to take short cuts on winning instead of enjoying and playing the game the way it should.

That very forum and thread is what makes my desire for a new madden much less than it ever was before the internets. First thing people wanna do is lab glitches and gimmicks and kill online play once again!
That post is so sad...I mean I understand that ppl can do what they want with their money but those are the type of ppl I would love to see eliminated every year, take more and more away from them or make them less successful.

"Practice Nanos" "See if last years glitch is still there" SMH
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