MVP
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Re: Madden NFL 13 Video Interview - EA Tiburon Breaks Down Some of the New Changes
Maddens past features still missing that shouldnt have ever been missing and then ill get to where madden should be at right now.
Home Field advantage- we used to have this feature as a highlight in madden a few years back i believe on last gen consoles. The crowd roaring and the chants.
QB Composure- this too was a feature to where your QB was either 'rattled' or well 'composed' is crucial situations. This mixed with the home field crowd noise really disrupted the flow of someone trying to put together a no huddle package in the game as the play art would be all "scribbled looking" when you went to view it or hot route a WR.
Penalties- Been discussed to death, but its been there before but there is really no excuse as to why penalties are missing from this game the way they are.
Severity of injuries- Used to be sort of a big emphasis to this back in the day, now it just seems to be displayed with no real emotional or game changing feeling to it at all. I remember being devastated when my starting Qb or HB was not returning for the game, made me not want to play the rest of the game, but it became more challenging having that Bledsoe/Brady drama going on and I became a lot more adversed with playing or not minding to play with different QBs regardless of their ratings or skill. Not soo much in these past maddens.
Atmosphere- Just not there with these games past the introductions, they were done better in the past! You felt like you were in the playoffs or making a playoff run.
Imported Draft Classes- I never had a problem with them on the PS2, I quite enjoyed this feature back then, lately it just never seems to work right or work at all.
Halftime, Pre-game, and Post-game shows- Like I said before, they been there and done that with this, all of a sudden its just been pick up and play and most of these just an after thought.
Now to where madden should be at right now...
Graphics is not an issue with me, madden has always looked nice, but looking nice doesnt mean its gonna play as good as it looks. Well, times need to change and the GFX needs to match the gameplay.
Running animations should have been on par with most real life athletes styles.
O and D-line interaction should have been addressed to the point its just getting fine tuned to players likeness and tendacies.
QBs throwing and attributes should match up well with their real live counter parts.
Morphing and collision detection should have been an afterthought, slower players seem to back pedal faster than most players sprinting forward. (example) Vernon Davis being covered step for step by a no named LB or DE on routes that most DBs in the league have trouble covering. Im not saying this should be 100% or automatic for VD but the matchup is in VD's favor and should play out that way most of the time.
Game Play is like I have always said it should be, "dynamic"!!! No play should play out the exact same in a cheesy manner even if the defense is playing slouchy or careless.
Player animations and momentum should be at level un expected, players these past 7 yrs have been taking risks that they should be 2nd guessing if not more and still get greatly rewarded even when you know whats coming. Foot planting should be almost as accurate as it can be around this time, as it stands players are just abusing the same madden fundamentals we see and shiver over yr after yr. Case in point is the HB delay or draw, in how fast and unrealistic the player takes off and can make cuts the moment the ball is handed off, thus the reason its one of the top 5 plays used an abused in online play.
Im all for the looking before you catch a pass type of feature, it should have always been like that and hopefully it works as well as most of us think it should. But nonetheless it should have always been there and being tweaked or tuned from that start of inception.
Players on the field recover way too fast on plays where they are completely taken out by either getting beat off the line from a bump or the user is manually controlling and bites on another route only to still be able to make up for it and make a play when he should have been out of the play. Its rare to see a Lebron James type of defense fast break defense being made in the NFL.
Interceptions or crazy on how its executed in this game, if anyone has ever played football would know that not all the O linemen stop blocking or protecting their QB the moment the ball is released from his hands. In madden, most interceptions are shutdown by an awful animation by the WR who was going up to get the ball with momentum carrying them forward and once the ball is picked off its a tackle in the air animation instead of 6 the other way potentially. If not this, then you are caught by the once blocking a second ago linemen who never even knew the ball was passed in the first place.
Risk vs Reward is the name of the game, its the crux of sports period! Those pesky 4th and forever attempts in the 1st quarter are a thing of the past and the games play out much better than they do now. You can still pick up and play a pick up game or whatnot, and im not asking for 15 minute quarter games, you can skip all the cutscenes or have the option to play with them off and just get to playing.
We should be at a point to where we can orchestrate a full weeks practice from helmets on Monday to full pads Tues-Fri and Shells on Sat against our practice squads and even promote players from practice squad on up or down. Thats the whole point of having a draft and free agency and whatnot, if we cant go all out by now then its just very shallow. It needs depth and we should have something like that by now.
Hiring and firing of coaching staff should be a focal point someway somehow, we have very aggressive coaches in the league some that take a very different approach. This should factor into a lot of aspects of this game. A player is just not playing upto his potential, so he gets benched (a CPU thing) but you can override it and play the man anyway and still watch him either get it together or keep failing just like the head coach thought he would.
Injuries are very weak and downplayed in this game, if you have ever been severely injured with MCL or ACL issues, its not an easy thing to come back from and play as if you are that same player before the injury. It takes true time to comeback from most injuries and play at full strength and speed. A player to look at in this regard is Darren Mcfadden, injury prone, comes back from and injury and it gets worse. As it should be now, is that it should be treated as a crisis situation and careful game planning should be mandated when playing injured players with injuries that are more than likely able to get worse or re injured.The risk for that should be at an all time high in which this enhances the overall experience of the game as players would tip toe lightly knowing they have to rely on the backups that may or may not play upto par as their premiere players who are suffering from an injury.
All refs on the field, no wonder why we are missing penalties in this game, I dont see them all on the field at all. But as madden should be by now, they all should be there.
Manual player movement should have a great impact on the outcome of any play whether they're involved or not. I hate seeing players moving Dlinemen off the LOS and playing LB and safety with them due to the fact that players carry no real weight. Well with weight and proper physics being where it should be, the risk for such gameplay would be very detrimental to the user who is taking the risk and very rewarding for the other player to take advantage of such garbage. Say goodbye to running starts pre-snap and players clowning around in the secondary as the ball is being hiked.
FG and punts, no one is "money", and what I mean by that is players have their good and bad games from all positions. Punting may seem easy, but get out there on the field and anything can go wrong. So long to the automatic FGs from any kicker, touchback kickoffs every kick, and deep punts anytime. Players legs will be as weak/strong as they are in real life or as they attributes state. if the wind is behind you then fine, let the wind play a part, but other than that, punts will be dynamic or should be.
To touch on the running game and the aspects of that, its too easy in madden now, but with proper stats and ratings matchups, this could be a game changer for those who rush into the run game base don how madden used to play as opposed to how it should play. No way a DB or a safety should shed the block of an O linemen the way they do now just to get to the ball carrier when the sprint button is engaged and the same for WRs blocking linemen when motioned to do so. Nothing like that should be concrete or relied on as guaranteed success in this game. Its severely flawed and the game will play to the matchups as they arise, but this non sense of hiking the ball with a WR in motion and engaging a blitzing Ray lewis and winning is just absurd.
I mean, this is the gist of where madden should be at right now, we are done with the eyes behind the back DB's who are covering streaks stride for stride only to break off the moment you pass the ball underneath to a post corner route underneath the streak route as if he knew the whole time where the ball was going!
I dont think any of the above is impossible or asking too much from the devs, this will make the game have that "any given sunday" feel to it and thats all we are looking for. Kill the nano blitz mess that goes on because teams arent getting the pressure they feel they need so they substitute it for nanos and kill the game even more. Online franchise should play just as good a offline franchise with a live sports tickers from all the games being played or have been played and indicating ESPN type of news feed regarding our franchise thats in play. But thats a whole other mode to get into really!
But there it is!
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