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Old 05-02-2012, 01:21 PM   #41
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Re: Dualshockers Madden 13 Interview with Clint Oldenberg and Mike Young

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Originally Posted by spankdatazz22
If anything their performance this gen is proof enough that they shouldn't repeat the mistakes of the past.
they definitely SHOULD be making a new engine, despite people not liking them 'starting over' but the difference in the next-upcoming generation should be they need to do a much better job right up front on the first shot at it. I mean we took a HUGE hit going from last-gen to this gen and it's taken us years to get back to a playable game, we can't afford to have that happen again.

I know some folks want a port and to just continue to improve on the same engine and not lose any features at all but that's not the answer in the long run.

As for giving them a pass because the next-gen is right around the corner, I don't think anyone is doing that at all, I just think most people realize that the current engine can only be improved so much and we're hopeful the next engine, on next-gen, is going to alleviate a lot of the issues we currently are afflicted with.
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Old 05-02-2012, 01:24 PM   #42
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Re: Madden NFL 13 Video Interview - EA Tiburon Breaks Down Some of the New Changes

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Originally Posted by Smoke6
Penalties- Been discussed to death, but its been there before but there is really no excuse as to why penalties are missing from this game the way they are.
You post this as if EA is having difficulty instituting penalties in the game. That's not the case, EA has stated several times in interviews that the public, in general, does not want a lot of penalties in the game and because of that the game doesn't have many.

The penalty sliders however should work much better but by default you're never going to see many, if any, penalties in Madden or NCAA, because market research shows that we're in the minority in wanting realistic penalties.
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Old 05-02-2012, 01:31 PM   #43
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Re: Madden NFL 13 Video Interview - EA Tiburon Breaks Down Some of the New Changes

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Originally Posted by womalee23
Understant this, i havent purhased Madden game in 3 years. And yes, im with the group here on OS whom have many complaints. But how is it counterproductive? I mean i think the majority of us on this site actcually would LOVE to enjoy this the game. But for obvious reasons cant. Last year I had hope. I thought it would be the year. But yet again it was a let down.... SO they added more catching animations and pass trajectories... Again, i think Im speaking for the complaining group when i say, About.... Freaking.... Time. I could play a 4 year old game and get that and more. To me those are the only 2 additions that will actually improve this game. Honestly, whos going to but a Jim Nance Jersey this year.?? All in all i just want a game that Not only has the bells and whistles
That goes along with Sunday. But the fundamental aspects too. A game that actually looks like FOOTBALL on the field. I hope this year is the gonna be the year. Because again, I think i speak for the conplainers when i say Im tired of updated rosters. To play a game thats 4 years old.. I really want to play madden but i just cant force it if it doesnt look the part on the field.*
I can relate to this POV but I feel Casey too. When information first started to drop in the NCAA forum for 13 about sights and sounds, there were people already complaining about game play. There are times when some people just seemed convinced the game is horrible before even hearing anything about it. Even given the history of next-gen Madden and imo Madden period, I don't understand some of this stuff. People clamor for change but as the "change" that has been made is being explained, they scream "that's not change" or "not enough change" before hearing everything.

I think it's constructive to discuss say the new read and react system because it has been announced and hopefully there is time for some community concerns about it to be addressed. However, to declare it broken, a casual gimmick or even the best thing ever, before trying it out, isn't reasonable, imo.

The CD attendees and Game Changers have the experience of actually getting their hands on the game opposed to most of us only speculating based on the last Madden we played. Hell, there are even some people that come on here and declare M13 nothing new from M12 but then admit to not or barely even playing M12 because it was nothing new from M11, rinse/repeat. lol. Anyway, there is nothing I can post on either POV that hasn't already been stated countless times so, it is what is.

On a personal note, I have far more fun speculating and trying to figure out what M13 has in-store than I do playing M12. There seems to be more effort this year at adding the realistic trimmings that can distract from issues that ruin immersion. At the end of the day, that's all I want from a video game, is to take me away like Calgon, into an enjoyable virtual world. HC09 had terrible game play and presentation but created immersion with realistic management aspects.

So with the game play and presentation features already announced for M13 and more to come, coupled with what I hope is a career mode brought to life with news stories, contract disputes, internal team conflicts and possibly online multiplayer capabilities, I am looking forward to finding out how this all effects my overall NFL experience in Madden 13.
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Old 05-02-2012, 01:51 PM   #44
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Re: Madden NFL 13 Video Interview - EA Tiburon Breaks Down Some of the New Changes

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Originally Posted by ODogg
You post this as if EA is having difficulty instituting penalties in the game. That's not the case, EA has stated several times in interviews that the public, in general, does not want a lot of penalties in the game and because of that the game doesn't have many.

The penalty sliders however should work much better but by default you're never going to see many, if any, penalties in Madden or NCAA, because market research shows that we're in the minority in wanting realistic penalties.
From what I have gathered over the years regarding penalties, this is the second time I have heard that we dont want penalties in a game thats supposed simulate the sport of football. Now my knowledge of other sports isnt as great as maddens, but im sure NBA2K and the show arent missing critical penalties in a game where its really needed.

Im so sick of running plays out of my playbook and my opponents AI clearly impedes on the process of my players running their routes. No PI is called nor is there any illegal contact after 5yds from the manual players out there who do it intentionally. Not having Pass interference in Madden is just as crucial hitting the batter with a pitch and the batter gets another swing with the bases full.

We should be beyond this and madden should never go without penalties even if most are rarely called. PI has been absent from the game for a while, and illegal touching of the ball has been #2 on my list for ages as players run out of bounds and back in making catches in the endzone or the sideline.

But I would love to see proof of this claim that we dont want penalties in a SIM game because it would be too real. I would love it just for the sake of people actually spending time enjoying the game instead of labbing gimmicks that would get any head coach fired his first year thinking all his players can Rocket Catch every down, or calling a nano blitz on defense when no such thing exist in a the form of a direct play.
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Old 05-02-2012, 02:00 PM   #45
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Quote:
Originally Posted by Big FN Deal
I can relate to this POV but I feel Casey too. When information first started to drop in the NCAA forum for 13 about sights and sounds, there were people already complaining about game play. There are times when some people just seemed convinced the game is horrible before even hearing anything about it. Even given the history of next-gen Madden and imo Madden period, I don't understand some of this stuff. People clamor for change but as the "change" that has been made is being explained, they scream "that's not change" or "not enough change" before hearing everything.

I think it's constructive to discuss say the new read and react system because it has been announced and hopefully there is time for some community concerns about it to be addressed. However, to declare it broken, a casual gimmick or even the best thing ever, before trying it out, isn't reasonable, imo.

The CD attendees and Game Changers have the experience of actually getting their hands on the game opposed to most of us only speculating based on the last Madden we played. Hell, there are even some people that come on here and declare M13 nothing new from M12 but then admit to not or barely even playing M12 because it was nothing new from M11, rinse/repeat. lol. Anyway, there is nothing I can post on either POV that hasn't already been stated countless times so, it is what is.

On a personal note, I have far more fun speculating and trying to figure out what M13 has in-store than I do playing M12. There seems to be more effort this year at adding the realistic trimmings that can distract from issues that ruin immersion. At the end of the day, that's all I want from a video game, is to take me away like Calgon, into an enjoyable virtual world. HC09 had terrible game play and presentation but created immersion with realistic management aspects.

So with the game play and presentation features already announced for M13 and more to come, coupled with what I hope is a career mode brought to life with news stories, contract disputes, internal team conflicts and possibly online multiplayer capabilities, I am looking forward to finding out how this all effects my overall NFL experience in Madden 13.
Good post. Now some counter points. The problem I have with it is that they don't ever put everything together. In 7 years of development, the franchise mode is weak, online franchise is incomplete, line interaction is still awful, tackling is just now getting right, ball physics are bad, penalties don't exist or work properly, the challenge system is broken, running and player movement is abysmal... Shall I go on?

They've had more than enough time to address all of this. I said this a long time ago, with success comes arrogance and complacency. Tiburon suffers greatly from both. I'd have been really impressed if they fixed all of what I listed above. They have enough developers and plenty of resources to do it. You'll never convince me that it wasn't done by design. They want to purposely leave these things out to make people interested next year.

Removing the suction and improving zone defense were great. However, all for nothing since defenders can warp and teleport to the ball when they are running the opposite way. It's a constant fight to get this product to simulate real football.
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Old 05-02-2012, 02:01 PM   #46
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Re: Madden NFL 13 Video Interview - EA Tiburon Breaks Down Some of the New Changes

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Originally Posted by Smoke6
From what I have gathered over the years regarding penalties, this is the second time I have heard that we dont want penalties in a game thats supposed simulate the sport of football. Now my knowledge of other sports isnt as great as maddens, but im sure NBA2K and the show arent missing critical penalties in a game where its really needed.

Im so sick of running plays out of my playbook and my opponents AI clearly impedes on the process of my players running their routes. No PI is called nor is there any illegal contact after 5yds from the manual players out there who do it intentionally. Not having Pass interference in Madden is just as crucial hitting the batter with a pitch and the batter gets another swing with the bases full.

We should be beyond this and madden should never go without penalties even if most are rarely called. PI has been absent from the game for a while, and illegal touching of the ball has been #2 on my list for ages as players run out of bounds and back in making catches in the endzone or the sideline.

But I would love to see proof of this claim that we dont want penalties in a SIM game because it would be too real. I would love it just for the sake of people actually spending time enjoying the game instead of labbing gimmicks that would get any head coach fired his first year thinking all his players can Rocket Catch every down, or calling a nano blitz on defense when no such thing exist in a the form of a direct play.
EA will not release their marketing data but they have stated the public doesn't want too many penalties, that's why you usually see 1, if any, called in a game. EA believes people want to know the game has penalties but they are rarely called.

I agree with you that I'd like more penalties and more importantly would like the sliders to work as they should work but that's just what EA has said. So don't feel as if EA can't do it, they simply choose not to based on what the public has told them.

BTW - I don't doubt that the public doesn't want any penalties. From playing NCAA & Madden with casual friends and people online I can tell you people get really irate with just about any penalty that's called. Yes if you ask them they'd tell you it's unrealistic not to have penalties and they want them but in an actual game they usually throw a fit if a penalty is called on them and scream how much it's bs and whatnot. I don't like it but that's just the way it is..
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Old 05-02-2012, 02:05 PM   #47
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Re: Madden NFL 13 Video Interview - EA Tiburon Breaks Down Some of the New Changes

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I can relate to this POV but I feel Casey too. When information first started to drop in the NCAA forum for 13 about sights and sounds, there were people already complaining about game play. There are times when some people just seemed convinced the game is horrible before even hearing anything about it. Even given the history of next-gen Madden and imo Madden period, I don't understand some of this stuff. People clamor for change but as the "change" that has been made is being explained, they scream "that's not change" or "not enough change" before hearing everything.
I agree with a lot you have to say Big F, but I have to disagree here...

We dont want information about sounds and sights first, every year they do this, the most critical aspects of the game go untouched and we get the PR line "We ran out of time, maybe next year"! along with the draggin out of releasing info on whats to come from that madden.

The trickling is for kids, kids do not have jobs as the masses who buy madden on release day are grown ups like you and me. eventually those kids will grow up and want something more along the lines of what we're aiming at here.

If gameplay is the most talked about waited on feature, then why pull our strings with dates on when this will be discussed when it should be forefront and center stage and everything after fall into place?

There's no eating crow here as madden is not where most of us think it should have been by now. They're complaining for the fact EA has said it couldnt be done on this engine or this gen and yet 3,4,5yrs later here it is. So something has to be missing from the game to make these introductions of new features work or someone has some explaining to do. Because the last 7 years has been excuses to why its not in.

Franchise modes get untouched,

We get a barebones afterthought community feature thats been asked for a long time ago and even you Big F have asked for something similar to cater to the realistic nature we want from them.

The blatant cheating in online games and nothing being done about the perps who abuse the game.

But yet again, its a wait and see approach and thus the cycle will eventually start all over again as I pointed out earlier about the guys who go looking for trouble in these games in order for them to play it will always ruin it for everyone. We cant just hide and tuck our tales running away from modes which we try to enjoy because people want the easy way out and want pre determined wins.

Oh and I doubt their will be too much left to hear from them man, these are changes we asked for years ago, and has this console life cycles fades out, now we're getting them only to miss them nex gen!
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Old 05-02-2012, 02:07 PM   #48
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Re: Madden NFL 13 Video Interview - EA Tiburon Breaks Down Some of the New Changes

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Originally Posted by ODogg
EA will not release their marketing data but they have stated the public doesn't want too many penalties, that's why you usually see 1, if any, called in a game. EA believes people want to know the game has penalties but they are rarely called.

I agree with you that I'd like more penalties and more importantly would like the sliders to work as they should work but that's just what EA has said. So don't feel as if EA can't do it, they simply choose not to based on what the public has told them.

BTW - I don't doubt that the public doesn't want any penalties. From playing NCAA & Madden with casual friends and people online I can tell you people get really irate with just about any penalty that's called. Yes if you ask them they'd tell you it's unrealistic not to have penalties and they want them but in an actual game they usually throw a fit if a penalty is called on them and scream how much it's bs and whatnot. I don't like it but that's just the way it is..

But isnt this the point of having penalties?

It happens all the time in the NFL, coaches get irate over almost every penalty called. Thats what makes watching it on Sundays and the sport itself so spectacular!

But I agree with what you are saying!
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