Home

Madden NFL 13 Gameplay Impressions

This is a discussion on Madden NFL 13 Gameplay Impressions within the Madden NFL Old Gen forums.

Go Back   Operation Sports Forums > Football > Madden NFL Football > Madden NFL Old Gen
A New Patch Creates That Urge to Start Fresh
NBA 2K25 MyNBA: How to Avoid Too Many Free Agents Staying Unsigned
College Football 25 Guide: What Goes Into a 'Best Playbook' and How to Find Your Own
Reply
 
Thread Tools
Old 04-25-2012, 04:50 PM   #17
MVP
 
OVR: 18
Join Date: Feb 2004
Re: Madden 13 Gameplay Impressions

Great job Steve.
green94 is offline  
Reply With Quote
Old 04-25-2012, 04:54 PM   #18
DJ
Hall Of Fame
 
DJ's Arena
 
OVR: 47
Join Date: Apr 2003
Location: Florida
Posts: 17,756
Blog Entries: 101
Glad the controls will be the same in both games. The features are matching up, too, so any chance that Madden will get the Player-Lock option for defense this year?
DJ is offline  
Reply With Quote
Old 04-25-2012, 05:05 PM   #19
Pro
 
carnalnirvana's Arena
 
OVR: 21
Join Date: Jan 2007
Location: brooklyn, ny
Posts: 1,987
Re: Madden 13 Gameplay Impressions

i loved what i say from the DB's in this madden vid, but i am brought back to reality by the fact THE GAME WAS ON PRO AND IN PRACTICE MODE...


ea has the opportunity to really make franchise play matter if they tie read and react, the icons fading and popping up to a specific rating like awareness or some kind of player vision.

it immediately makes the draft and FA relevant again.

i just dont think they have that type of vision.
__________________
NOW PLAYING: NBA Live, madden 11,12, battlefield v, F1 2020 and injustice 2 and COD:MW

#18 greatest EVA....
carnalnirvana is offline  
Reply With Quote
Old 04-25-2012, 05:56 PM   #20
Banned
 
OVR: 28
Join Date: Jun 2007
Location: Texas
Posts: 3,301
Blog Entries: 2
Re: Madden 13 Gameplay Impressions

Quote:
Originally Posted by LBzrule
No combo pass blocking = leaning on not purchasing. Need to see how the slide protection works. If it is still mehh, then I'm probably going to pass on this game, which would suck because this is it for Ray Lewis. I need at least half and qtr slide pass blocking that actually is implemented well.
With no improvement to the line interaction and no changes to the ridiculous left stick cutting/zig zagging, none of this really is all that impressive. I mean, it SOUNDS good, but it always sounds good. Sorry to be a negative nancy, but this just doesn't get me excited about purchasing the game. As soon as I read the whole bit on "user catching is more user friendly", I got a little ill. I'm all for user control, but now we are going to make it easier??? It is already too easy for guys to make stupid catches in triple coverage, now we are going to make it easier? It doesn't need to be easier, it needs to be more realistic. A fight for the ball like in real life resulting in incompletions instead of one handed leaping picks, over the shoulder interceptions or leaping catches in quadruple coverage. Like I said a few months ago, business as usual at Tiburon. Great they are adding these things, but why no fixes to the player movement and the line interaction? Put some developers full time on that. The gameplay team was "doubled", right?
GiantBlue76 is offline  
Reply With Quote
Old 04-25-2012, 06:08 PM   #21
The Lama
 
Armor and Sword's Arena
 
OVR: 0
Join Date: Sep 2010
Location: Parkland, Florida
Posts: 21,113
Blog Entries: 5
Re: Madden 13 Gameplay Impressions

Yeah for me at this point it is about OL/DL interactions, planting and weight to the the player movements, and realistic tackling and a truly functional penalty system with a wide variety of IRL calls.

And that is just the gameplay side.

Presentation? Ok I see they are going to overhaul play by play and color. That is a good thing. A really good thing.

I am going to wait a while for both football titles. No question these are not release day purchases.

I hope I see and hear how amazing these titles are from trusted OS members and staff. Then I can dip my foot in the pool, demo the games and judge for myself.

The hype machine has started....but at this point it's all about show me don't tell me to earn my video game dollars.
__________________
Now Playing on PS5:
CFB 25 - Alabama Year 6 (8-1)
Madden 25 - Dolphins "Jensen and Justin" YR2 (3-0)
NHL25 - Panthers YR1 (17-5-1)
MLB 20 The Show - Flashback 1990-2007 Fantasy Giants YR3 (4-3) and Yankees YR8
Dragon Age Veilguard


Follow me on Twitch
https://www.twitch.tv/armorandsword

Last edited by Armor and Sword; 04-25-2012 at 09:55 PM.
Armor and Sword is offline  
Reply With Quote
Advertisements - Register to remove
Old 04-25-2012, 06:09 PM   #22
Hall Of Fame
 
OVR: 40
Join Date: Jul 2002
Blog Entries: 8
Re: Madden 13 Gameplay Impressions

Quote:
Originally Posted by tazdevil20
With no improvement to the line interaction and no changes to the ridiculous left stick cutting/zig zagging, none of this really is all that impressive. I mean, it SOUNDS good, but it always sounds good. Sorry to be a negative nancy, but this just doesn't get me excited about purchasing the game. As soon as I read the whole bit on "user catching is more user friendly", I got a little ill. I'm all for user control, but now we are going to make it easier??? It is already too easy for guys to make stupid catches in triple coverage, now we are going to make it easier? It doesn't need to be easier, it needs to be more realistic. A fight for the ball like in real life resulting in incompletions instead of one handed leaping picks, over the shoulder interceptions or leaping catches in quadruple coverage. Like I said a few months ago, business as usual at Tiburon. Great they are adding these things, but why no fixes to the player movement and the line interaction? Put some developers full time on that. The gameplay team was "doubled", right?
To be fair, they did mention at the end of the podcast that the will/have been tweaking OL/DL. It is just for me that is not enough. I will wait to see what the slide protection looks like. If that is still messed up and no. DL stunts are revealed in June I am probably not gonna get the game this year.
LBzrule is offline  
Reply With Quote
Old 04-25-2012, 06:44 PM   #23
Banned
 
OVR: 4
Join Date: Dec 2011
Re: Madden 13 Gameplay Impressions

Animations/control still seems to need A LOT of work, but looks like a lot of other key issues are being resolved...

For me, the control (which stems from the animations) are a must for me to really get excited & most likely truly enjoy the game. But the last time they made this many significant game-play changes (M10) I actually bought & kept a next gen Madden game the entire year. So, after viewing todays installments, I'm not overly-excited but it did sway me original choice to not buy the game to a possible buy now. Good work on everything else other than the control/animations looking a bit bad still thus far.
Jimi XIII is offline  
Reply With Quote
Old 04-25-2012, 06:51 PM   #24
NBA All Life Team
 
DiceMan's Arena
 
OVR: 12
Join Date: Mar 2004
Location: The home of Hip Hop......
Posts: 2,045
Re: Madden 13 Gameplay Impressions

Sounds good...can't wait to play it.
__________________
PSN: DoubleLGetsBusy
NY Knicks
NY Giants
NY Yankees
4 Life.....
DiceMan is offline  
Reply With Quote
Reply


« Previous Thread | Next Thread »

« Operation Sports Forums > Football > Madden NFL Football > Madden NFL Old Gen »



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On
Trackbacks are Off
Pingbacks are Off
Refbacks are Off



All times are GMT -4. The time now is 03:34 PM.
Top -