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NCAA Football 13 Hands-On Gameplay Impressions (Tradition Sports)

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Old 04-22-2012, 03:23 PM   #113
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Re: NCAA Football 13 Hands-On Gameplay Impressions (Tradition Sports)

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Originally Posted by Big FN Deal
I don't think it's that nobody cares but I personally don't get the overall impact of how accurate equipment is, has on the enjoyment of the game. I understand the art and gameplay teams are two separate groups but unless someone is using the game for still photo shoots, I don't get the fervor around equipment.

If the game had 100% perfect accuracy in relation to player equipment and team color depth but game play was terrible, I wonder if equipment junkies would overlook game play and still buy the game. However, if equipment was terrible but the game play was 100% accurate/realistic, I am confident game play junkies and many others would overlook equipment to buy the game.

That said, I don't have an issue with people advocating for whatever it is they want.
There are no real players in the game, not sure how you can have accurate equipment.

=)
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Old 04-22-2012, 03:24 PM   #114
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Re: NCAA Football 13 Hands-On Gameplay Impressions (Tradition Sports)

I'm surprised nobody has asked this, but are there any diving catch animations? This is a catch animation that is sorely missing, it's so frustrating when a ball is just out of reach and the WR doesn't dive for it.

Also, does it feel like there are 430 new catch animations? What I mean is...will you see the same catch animations over and over again? It seems like every year we hear about how they put in hundreds of new tackle animations yet we see the same 10 every game.
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Old 04-22-2012, 03:24 PM   #115
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Re: NCAA Football 13 Hands-On Gameplay Impressions (Tradition Sports)

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Originally Posted by ShaunLMason
I saw the question but don't have a good answer. Talking with David, I think both of us user catch.
Okay, thanks Shaun. I'm just hoping the users aren't given advantages the CPU won't have, which was the case with a lot of stuff that seems to be taken care of this year (swerve running, punt/FG logic, etc.).

Thanks again for answering all of these questions, you guys have been really helpful.
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Old 04-22-2012, 03:25 PM   #116
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Re: NCAA Football 13 Hands-On Gameplay Impressions (Tradition Sports)

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Originally Posted by ShaunLMason
Where you can only be that guy or you can lock players to offensive players?
Yes. On defense if I wanted to control the LB the camera is fix on him and only him. Its been in for the last few years.
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Old 04-22-2012, 03:31 PM   #117
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Ok guys just give me your most honest reply.
You guys got to play around with some other modes .... Dynasty....RTG....Coach...
can you tell me compared to 2011 and 2012 ... are we in for a suprise.lo...for the good or bad
no really though did you guys like this game much better ar sliightly better than those 2 games
i bring up the 2011 game because going from 2010 to 2011 imo was i big change , but we all know that going from 2011 to 2012 was imo and alot of others a step back
so can you guys share your feelings on the type of improvement for all the game modes without talking about the details.
oh and bye the way I do thank you guys for your time with us the hardcore gamers on this.
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Old 04-22-2012, 03:37 PM   #118
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Re: NCAA Football 13 Hands-On Gameplay Impressions (Tradition Sports)

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Originally Posted by BenGerman
Okay, thanks Shaun. I'm just hoping the users aren't given advantages the CPU won't have, which was the case with a lot of stuff that seems to be taken care of this year (swerve running, punt/FG logic, etc.).

Thanks again for answering all of these questions, you guys have been really helpful.
Yes, I hope that some of the guys who have been down there have been mentioning how important this is. CPU DE's, RB's, WR's and QB's need to be able to fully utilize all the move/animations/ that User can. Those are the positions which have suffered greatly over the last few years.

All the new gameplay and Dynasty stuff will lose so much of its luster if the CPU only uses a fraction of the options available to the User.
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Old 04-22-2012, 03:41 PM   #119
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Re: NCAA Football 13 Hands-On Gameplay Impressions (Tradition Sports)

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Originally Posted by ShaunLMason
There are no real players in the game, not sure how you can have accurate equipment.

=)
Haha, I feel you but I meant accurate in the since of matching the real life schools equipment, not specific players.
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Old 04-22-2012, 03:51 PM   #120
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Hey just wondering if David can answer post 100. Thx again
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