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NCAA Football 13 Hands-On Gameplay Impressions (Tradition Sports)

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Old 04-22-2012, 11:21 AM   #33
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Re: NCAA Football 13 Hands-On Gameplay Impressions (Tradition Sports)

Interesting impressions. I am going to wait for the game to release, be played to death by hardcores here, I am sure a patch or 2 will be released, then I can rent the game myself as well and demo it before spending 40 bucks on it (trade-ins to bring the price down).

It really has to have some game changing additions. If it is just a better tuned NCAA 11 and 12 it is an easy pass for me. NCAA 12 will suite me just fine.
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Old 04-22-2012, 11:26 AM   #34
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Originally Posted by adfletch71
OK the subject came up about pass interference calls in the impressions, but nobody's at EA is talking about it. So I gather it's not going too be effective again this year. Also no mention of double-team pass blocking but blocking has been improved. My question for EA is, if the code in your current engine can't allow u too give us pass interference calls and double-team pass blocking, then just tell the community and be done with it. We shouldnt have too ask for this type of stuff for 7 years and no reasonable answer too why its not in the game.

It would be more a credit too EA too just say they can't do it and wait for next- gen consoles too come out then have us up in the air too why this stuff is not in and working somewhat properly. This is fundamentals of football!!!!!!
It seems like it is still damned if you do damned if you don't. They have said that real physics won't/can't happen in this generation of games. Yet that doesn't stop people from wishing each year and complaining when it doesn't happen. Plus PI is something you don't realize isn't there until you hear about it. Basically EA doesn't want to bring that to the casual gamers attention.
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Old 04-22-2012, 11:27 AM   #35
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Re: NCAA Football 13 Hands-On Gameplay Impressions (Tradition Sports)

Quote:
Originally Posted by Buckeyed
Great questions you asked over there.........sadly he punted though. I feel like people that tested it were just wowed by EA and haven't truly given sim football guys straight answers. Oh well, I will wait for a few months before I possibly purchase, if at all.
actually, looks like they were answered about as thoroughly as possible.
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Old 04-22-2012, 11:27 AM   #36
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Re: NCAA Football 13 Hands-On Gameplay Impressions (Tradition Sports)

Quote:
Originally Posted by Buckeyed
Great questions you asked over there.........sadly he punted though. I feel like people that tested it were just wowed by EA and haven't truly given sim football guys straight answers. Oh well, I will wait for a few months before I possibly purchase, if at all.
You might want to go back and look my man.....I don't punt unless it's 4th down



I answered as many as I comfortably could and will continue to do so. And I'm a partner at TSO, we have the highest standard for SIM. I was definitely wowed, why not? It's a great first time experience for me. Sadly you cannot address anything and EVERYTHING in a 72 hour span, I'm sure you can understand my point.
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Old 04-22-2012, 11:29 AM   #37
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Re: NCAA Football 13 Hands-On Gameplay Impressions (Tradition Sports)

Quote:
Originally Posted by Buckeyed
I feel like people that tested it were just wowed by EA and haven't truly given sim football guys straight answers.
wrong.. and we are true sim football guys.
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Old 04-22-2012, 11:32 AM   #38
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Re: NCAA Football 13 Hands-On Gameplay Impressions (Tradition Sports)

How do you feel the run game is compared to last year.?
Is juke worth pulling off?
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Old 04-22-2012, 11:37 AM   #39
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I've heard from David on TSO that they jukes have been tuned. I don't know how much it has been tune but they did something.
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Old 04-22-2012, 11:39 AM   #40
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Re: NCAA Football 13 Hands-On Gameplay Impressions (Tradition Sports)

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Originally Posted by illwill10
How do you feel the run game is compared to last year.?
Is juke worth pulling off?
You know we had some mixed feelings on the juke when we met on it. There is a chance it might be different from what we experienced this past week.

The run game did not seem much different IMO. I will agree with what Shaun said and that was that you could not just swerve all over the field at full speed cutting on a dime and changing directions. So that was nice for sure.
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