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NCAA Football 13 Hands-On Gameplay Impressions (Tradition Sports)

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Old 04-22-2012, 02:55 PM   #105
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Originally Posted by ShaunLMason
I'm LITERALLY the last person to ask about stuff like that. I can't tell you what was in '12, LOL.
Noooooooooo! No one cares about new equipment except me
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Old 04-22-2012, 03:00 PM   #106
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I just cringe when players don't have the right equipment. Madden has all the face masks but NCAA doesn't. They better get the equipment or I just can't buy this game. Come on EA, get Matt Barkley/Taylor Martinez facemasks IN the game!
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Old 04-22-2012, 03:03 PM   #107
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Re: NCAA Football 13 Hands-On Gameplay Impressions (Tradition Sports)

I asked it a few pages back but it wasn't answered. I'll expand a little as well. Are goal line/fade route animations improved? I hated having to take control in order for my WR to jump up and go get the ball.

Will the CPU go after the ball if its up in the air (like a fade route in the endzone)? Thanks again, I've just always had a problem with this considering how popular the fade route is today in football.
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Old 04-22-2012, 03:06 PM   #108
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Re: NCAA Football 13 Hands-On Gameplay Impressions (Tradition Sports)

Quote:
Originally Posted by BenGerman
I asked it a few pages back but it wasn't answered. I'll expand a little as well. Are goal line/fade route animations improved? I hated having to take control in order for my WR to jump up and go get the ball.

Will the CPU go after the ball if its up in the air (like a fade route in the endzone)? Thanks again, I've just always had a problem with this considering how popular the fade route is today in football.
I saw the question but don't have a good answer. Talking with David, I think both of us user catch.
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Old 04-22-2012, 03:10 PM   #109
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Re: NCAA Football 13 Hands-On Gameplay Impressions (Tradition Sports)

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Originally Posted by PVarck31
So happy to hear player movement is being tweaked. This is huge for me.
Where was this said?
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Old 04-22-2012, 03:10 PM   #110
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Re: NCAA Football 13 Hands-On Gameplay Impressions (Tradition Sports)

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Originally Posted by BIGTURB0WEENIE
Noooooooooo! No one cares about new equipment except me
I don't think it's that nobody cares but I personally don't get the overall impact of how accurate equipment is, has on the enjoyment of the game. I understand the art and gameplay teams are two separate groups but unless someone is using the game for still photo shoots, I don't get the fervor around equipment.

If the game had 100% perfect accuracy in relation to player equipment and team color depth but game play was terrible, I wonder if equipment junkies would overlook game play and still buy the game. However, if equipment was terrible but the game play was 100% accurate/realistic, I am confident game play junkies and many others would overlook equipment to buy the game.

That said, I don't have an issue with people advocating for whatever it is they want.
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Old 04-22-2012, 03:12 PM   #111
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Re: NCAA Football 13 Hands-On Gameplay Impressions (Tradition Sports)

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Originally Posted by BORN4CORN
Where was this said?
Does the running game feel any different or is it pretty much the same as last year? Also what were some things you didn't like, or thought needed to be improved?

The running game plays differently this year because they tuned player movement a bit. Honestly, the way it felt when running trying to find a whole was one of the things I complained about. They tuned it so you can't swerve all over the field (especially the ball carrier), but at low speed I thought it was a bit TOO tuned down.


So did they just kind of tighten up the player movement so its not so herky jerky? Or how would you best describe the change.


The ability to change direction was tuned, so you can't turn really, really hard like you used to. I'm hoping they tune it more based on velocity, because I felt like I was sticking to the lineman trying to get around them at times.
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Old 04-22-2012, 03:21 PM   #112
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Re: NCAA Football 13 Hands-On Gameplay Impressions (Tradition Sports)

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Originally Posted by BORN4CORN
Where was this said?
It has been.
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