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NCAA Football 13 Interview - Sights and Sounds

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Old 04-08-2012, 09:59 PM   #113
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They didn't even notice that MSU is getting new scoreboards. If the green is still off on the jerseys and the field isn't right no way am I buying this game.
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Old 04-09-2012, 05:41 AM   #114
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Re: NCAA Football 13 Interview - Sights and Sounds

Thanks for not changing a damn thing about the visuals EA! Same terrible faces, same terrible dread length only on specific faces, which means no adjustable hair types. Player models are exactly the same, you still can't get some teams's jersey colors right.

EA has phoned this one in guys. Do not buy this crap. I don't need to hear thing one about the animations or "improved" passing system. Way to waste a year of development EA. Good job!
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Old 04-09-2012, 01:01 PM   #115
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Re: NCAA Football 13 Interview - Sights and Sounds

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Originally Posted by HammerOfGod
Thanks for not changing a damn thing about the visuals EA! Same terrible faces, same terrible dread length only on specific faces, which means no adjustable hair types. Player models are exactly the same, you still can't get some teams's jersey colors right.

EA has phoned this one in guys. Do not buy this crap. I don't need to hear thing one about the animations or "improved" passing system. Way to waste a year of development EA. Good job!
Would you mind elaborating on your problem with this?

I get that people wanted to be able to edit faces and hair separately but the developers seem to have at least addressed the issue of more hair lengths, just not in that way. Also, can you explain what you find so terrible about the faces in NCAA 12 besides the lack of variety, which is said to be expanded in NCAA 13?

It seems like the visuals are handled by the art department and animations along with the improved passing system would be handled by the gameplay team, so why does your opinion of the visuals spill over into every department equaling EA phoned this one in?

If I go to McDonalds to get a chicken sandwich, fries, drink and the fries are cold along with the drink being watered down, that doesn't automatically mean the sandwich is FUBAR too. Different people were responsible for each item, likewise for NCAA 13, I presume.
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Old 04-09-2012, 01:26 PM   #116
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Originally Posted by Big FN Deal
Would you mind elaborating on your problem with this?

I get that people wanted to be able to edit faces and hair separately but the developers seem to have at least addressed the issue of more hair lengths, just not in that way. Also, can you explain what you find so terrible about the faces in NCAA 12 besides the lack of variety, which is said to be expanded in NCAA 13?

It seems like the visuals are handled by the art department and animations along with the improved passing system would be handled by the gameplay team, so why does your opinion of the visuals spill over into every department equaling EA phoned this one in?

If I go to McDonalds to get a chicken sandwich, fries, drink and the fries are cold along with the drink being watered down, that doesn't automatically mean the sandwich is FUBAR too. Different people were responsible for each item, likewise for NCAA 13, I presume.
Don't ask them to rationalize their hate. They can't and will just respond with more flaming
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Old 04-09-2012, 06:30 PM   #117
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"Unfortunately they didn't make the cut" Listen most people who play this game already have to deal with the fact that they aren't Bama fans.
So don't tell us (the regular/little guys) that our teams aren't good enough, aren't big enough and aren't important enough to get something as simple as a mascot placed in the game.
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Old 04-09-2012, 09:06 PM   #118
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Just confirmed from yesterdays EA podcast, Haumiller stated, that updating the sidelines during gameplay (dynamic sidelines) will be "difficult" to upgrade this generation. Therefore the question concerning the sidelines for any upcoming iterations can be put to rest...finally...
He is full of ****. 2k all pro football had active sidelines and that game is what, 4 years old?

I liked NCAA 12. It's IMO top 3 sports game out there. But I shake my head at this interview. There are far too many things not added, that should have been in the game years ago.
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Old 04-09-2012, 09:11 PM   #119
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Re: NCAA Football 13 Interview - Sights and Sounds

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Originally Posted by Spitfirex007
He is full of ****. 2k all pro football had active sidelines and that game is what, 4 years old?
That's not the point, though. EA's on the field graphics would suffer if they had active sidelines. On the Madden side, a few years ago, there was a big debate about this and the developer at the time said EA wouldn't allow the graphics on the field suffer to have active sidelines.


Pick your poison or EA has already done that for this generation.
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Old 04-09-2012, 09:30 PM   #120
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That's not the point, though. EA's on the field graphics would suffer if they had active sidelines. On the Madden side, a few years ago, there was a big debate about this and the developer at the time said EA wouldn't allow the graphics on the field suffer to have active sidelines.


Pick your poison or EA has already done that for this generation.
Again I call bs. Going back to 2008 and comparing NCAA 08 graphics to all pro, I give a slight advantage to NCAA. But I'll take a slight downgrade everywhere else if it meant the sidelines didn't ruin the experience. As would a ton of others I'm sure
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