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NCAA Football 13 Interview - Sights and Sounds

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Old 04-08-2012, 11:35 AM   #105
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Re: NCAA Football 13 Interview - Sights and Sounds

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Originally Posted by fcboiler87
Think back to College Hoops (gets old having to use this game as a reference, but it really had it all). There could be a couple of screens as they are if you watch a game on television.

Screen 1:
QB: Player X, FR 75 OVR HB: Player Y, SR 88 OVR FB: Player Z JR 78 OVR WR1: Player A, SO 80 OVR WR2: Player B, JR 82 OVR TE: Player C, SR 80 OVR

Screen 2:
Offensive line guys...
Honestly, I could do without the cut scene of the players stretching before the game. Waste of time. I'd rather watch them huddle up and get hyped (kinda like madden) or just have the players introduced by the broadcast team showing the starting lineup.
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Old 04-08-2012, 12:45 PM   #106
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Re: NCAA Football 13 Interview - Sights and Sounds

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Originally Posted by OOMPCAMP404
So basically this game is going to be a piece of ****, again. EA can suck my long they're embarrassing.
Their counter to that ... "Well, we added Heisman mode! Plus we added new stadium noises!!!"
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Old 04-08-2012, 12:52 PM   #107
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Re: NCAA Football 13 Interview - Sights and Sounds

I noticed it said a couple stadiums got a full visual makeover or something. How come ALL OF THE COLLEGE stadiums didn't get this same treatment??
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Old 04-08-2012, 01:04 PM   #108
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Re: NCAA Football 13 Interview - Sights and Sounds

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Originally Posted by BlingBling19
I noticed it said a couple stadiums got a full visual makeover or something. How come ALL OF THE COLLEGE stadiums didn't get this same treatment??
Probably too much work on EA's party for that to happen
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Old 04-08-2012, 05:10 PM   #109
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Re: NCAA Football 13 Interview - Sights and Sounds

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Originally Posted by BlingBling19
I noticed it said a couple stadiums got a full visual makeover or something. How come ALL OF THE COLLEGE stadiums didn't get this same treatment??
I think one of the guys during the podcast said that it took 4 hours to fully scan one stadium. I don't know if all the stadiums they mentioned were rescanned but I'd think that would take a lot of time, first to actually get out to every stadium, then stay and scan it, then go to another city/stadium. Lot of time and finances. So, I'm guessing they're gonna gradually get all the stadiums rescanned/improved.
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Old 04-08-2012, 05:21 PM   #110
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Re: NCAA Football 13 Interview - Sights and Sounds

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Originally Posted by jmiller937
I'm ready to see if they added College Gameday to dynasty mode. I doubt it happened though because I saw somewhere that they added a lot to recruiting. That was probably the focus on dynasty mode.
right here with ya bro. hoping they got it in
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Old 04-08-2012, 05:48 PM   #111
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Re: NCAA Football 13 Interview - Sights and Sounds

With all the talk of "Were looking into it" or "Something we want to add in the future" im convinced theres just like 8 of them working in a office playing paper basketball or something
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Old 04-08-2012, 09:21 PM   #112
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Re: NCAA Football 13 Interview - Sights and Sounds

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Originally Posted by t2jBird
Honestly, I could do without the cut scene of the players stretching before the game. Waste of time. I'd rather watch them huddle up and get hyped (kinda like madden) or just have the players introduced by the broadcast team showing the starting lineup.
I don't see why they couldn't use the exact code and animations from Madden. All they would need to do is add some new graphics to it and they could do the exact same thing. I guess they don't reuse code across games like they should. Either their coding standards are terrible and they can't just plug in different variables or they don't want to do so.
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