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MLB 12 The Show Reveal Trailer

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Old 01-28-2012, 10:46 AM   #465
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Re: MLB 12 The Show Reveal Trailer

Quote:
Originally Posted by stealyerface
The argument of authenticity comes into greater fuzziness when, upon the realease of the 2009 version of this game, someone's first entry in the "Glitches, Issues and Problems" thread was not the fact that the baserunners morphed magically through the firstbaseman on a close play at first, not the fact that outfielders could still run through each other, and not the fact that the baserunning had issues, but instead, the fact that a piece of wall in the outfield stuck out a foot too far, and should not be considered a homerun if the ball was hit off of it...

This is where we are coming to? We are more interested in the colors of wall padding, whether Kentucky Bluegrass is really the right shade of green in an early Springtime game, and why the chalk lines look nice and fresh again in the 4th inning...

That really is more important than core gameplay issues?

I think not.

~syf
I agree and I want to see the most effort put into something that affects the flow between input from/output to gamers which directly changes the outcome of the game. Visual aspect that has an effect on one's perception but not on game outcome in a profound way takes a back seat in my sense of priority. And fortunately the way I see it's how the devs prioritize as well, so I'm not complaining.

However, given different parts of the game get worked on by people with different expertise (AI is worked on by someone, animations by others, graphics by yet another, etc., etc.), I don't necessarily wish to dismiss something that I don't personally value as much as things that are unworthy or time.

If you take the number of posts in this forum as an indicator of interest, I see a great number of people do care about what can be termed as simply visual enhancement. (Not very scientific of course, and those who bring up repeatedly the same issues certainly bias this.)

When it comes to priority, I'd rather see the devs work on something like franchise mode over graphics. But these are worked on by different people at SCEA, so things like that may not be fighting for the same human resources. In that case, I may actually get to enjoy the improvements caused by those who are more attentive to things that I don't really care about. Do I really care that Shea Stadium in the Show replaces the one in real life in details? Not very much... good enough is good enough for me. But do I enjoy using the stadium in the Show and the fact that it replaces the real one rather well, due to community feedback or by the effort of designers at SCEA? Very much!

As long as those suggestions stay constructive, I think it is all good. It only becomes annoying when some users abuse/take for granted those opportunities...
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Old 01-28-2012, 11:36 AM   #466
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Re: MLB 12 The Show Reveal Trailer

Back to the video...

Is the sneak preview something that we did NOT see versus something that we did?

~syf
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Old 01-28-2012, 12:10 PM   #467
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Re: MLB 12 The Show Reveal Trailer

Quote:
Originally Posted by stealyerface
Back to the video...

Is the sneak preview something that we did NOT see versus something that we did?

~syf
I tried looking at it that way. According to nemesis, it is something that we see, but it's not a conclusion you can draw based on exactly what you're seeing, if that makes sense. In other words, if you see the ball hit the bag there at Fenway, what wasn't mentioned was how the announcers might actually now be calling specific surfaces that the ball hits off of (lip of the grass, in the upper deck, right on the chalk line), etc. So, it's a conclusion that has to be drawn based on what was seen.

Quote:
Originally Posted by stealyerface
The argument of authenticity comes into greater fuzziness when, upon the realease of the 2009 version of this game, someone's first entry in the "Glitches, Issues and Problems" thread was not the fact that the baserunners morphed magically through the firstbaseman on a close play at first, not the fact that outfielders could still run through each other, and not the fact that the baserunning had issues, but instead, the fact that a piece of wall in the outfield stuck out a foot too far, and should not be considered a homerun if the ball was hit off of it...

This is where we are coming to? We are more interested in the colors of wall padding, whether Kentucky Bluegrass is really the right shade of green in an early Springtime game, and why the chalk lines look nice and fresh again in the 4th inning...

That really is more important than core gameplay issues?

I think not.

~syf
Once again, it depends on your definition of gameplay (and your definition of authenticity, for that matter).

Secondly, I never said what is more important, I only said how I prioritize what drives me to buy a game. In other words, I never said that I will buy a game simply because it has great authenticity, but I will not buy a game if it doesn't have great authenticity. For example, I don't love every car in the world with manual transmission, but that's the only place I'm looking in the car department; I will not buy an automatic for myself, plain and simple, no matter how good the car is.

Again, depends on your definitions of the terms anyway. Some elements which you consider to be in the gameplay department, I consider to be in the authenticity department. I'm not arguing here, I'm correcting how my words are being twisted.
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Old 01-28-2012, 01:08 PM   #468
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Re: MLB 12 The Show Reveal Trailer

I gotcha... I know that from the beginning of time (when we first met in here in 2004!) that you have always been on the side of the aesthetics versus substance. Not that there is anything wrong with that, and again, it is what makes the world go around.

I am of the ilk that a team of developers has some explaining to do when they concentrate on the color of the light bulbs in the light up mascot on the outfield wall, while still having players run through one another... 13 years after another baseball game had this issue taken care of...

To me, a blue outfield wall pad is a blue pad. Is it azure? Is it medium blue? Is the the EXACT same color that it is a 5pm in the stadium? I guess that is important to some folks, but is it a higher priority than Jeter batting ninth on the lineup card because "we don't program the players by their names, they are programmed based on stats"?

I say no. You might say yes, but in the end, if we both get our way, we are both happy.

No complaints here from what I have heard of this year's updates. I am quite excited to see the new physics, and see what they did with collisions in the field.
*********************

No, back to the video... I have asked for many years to have a toggleable option for what I refer to as a "Clean Screen". If we are really going with a Tru-Broadcast simulation, do I really have to see what the opposing computer pitcher's repertoire is cluttering up my screen? No. When I do some pregame scouting, I guess I know Pitcher X has a fastball, slider and a change, so looking at his pitch selection buttons for nine innings makes no sense to me.

Is it possible that during the live game shots we saw in the video, that we saw a glimpse of a clean screen in the shot?

~syf
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Old 01-28-2012, 01:17 PM   #469
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Re: MLB 12 The Show Reveal Trailer

I agree seeing the computer's pitch selection is not all that important, but throw in the pitch speeds and I'm very interested.
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Old 01-28-2012, 02:11 PM   #470
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Re: MLB 12 The Show Reveal Trailer

Quote:
Originally Posted by stealyerface
I gotcha... I know that from the beginning of time (when we first met in here in 2004!) that you have always been on the side of the aesthetics versus substance. Not that there is anything wrong with that, and again, it is what makes the world go around.

I am of the ilk that a team of developers has some explaining to do when they concentrate on the color of the light bulbs in the light up mascot on the outfield wall, while still having players run through one another... 13 years after another baseball game had this issue taken care of...

To me, a blue outfield wall pad is a blue pad. Is it azure? Is it medium blue? Is the the EXACT same color that it is a 5pm in the stadium? I guess that is important to some folks, but is it a higher priority than Jeter batting ninth on the lineup card because "we don't program the players by their names, they are programmed based on stats"?

I say no. You might say yes, but in the end, if we both get our way, we are both happy.

No complaints here from what I have heard of this year's updates. I am quite excited to see the new physics, and see what they did with collisions in the field.
Sorry, I don't mean to keep going off-topic, but I don't want this discussion to end without my point being clear.

"Authenticity" does not solely refer to aesthetics. As I said, it refers to replicating Major League Baseball. That means that, if Jeter is batting 9th, then it is not authentic.

For me, "gameplay" is a general term that goes widespread for every game. When something doesn't work as it's supposed to (not in expectation, but in execution), then there is a gameplay fault. If you have an incorrect home run line, that's an authenticity issue; if you have a ball go over that home run line and not be called a home run, that's a gameplay issue. If you can't tweak sliders to get realistic stats, that's also an authenticity issue; if changing the sliders doesn't affect what you are tuning, that's a gameplay issue (in other words, increasing the pitch speed slider doesn't, for some reason, increase the pitch speed).

Of course, these are my definitions. I just want to make sure that they're understood. And as I said, a game still needs to have good gameplay... but for me to buy it, it needs to be authentic to its intended source, and I need to enjoy that source enough.

Quote:
No, back to the video... I have asked for many years to have a toggleable option for what I refer to as a "Clean Screen". If we are really going with a Tru-Broadcast simulation, do I really have to see what the opposing computer pitcher's repertoire is cluttering up my screen? No. When I do some pregame scouting, I guess I know Pitcher X has a fastball, slider and a change, so looking at his pitch selection buttons for nine innings makes no sense to me.

Is it possible that during the live game shots we saw in the video, that we saw a glimpse of a clean screen in the shot?

~syf
To be honest, I was looking for that as well. Unfortunately, we didn't see anything pre-pitch to be able to indicate something like that. Even if we did, one might be able to assume (unless you see a pitching meter as well) that it was a CPU vs. CPU game, which turns off those visuals. Anyway, if this is not patchable, I'm definitely banking on this happening for 13.

For now, I'll be set on my guess of premium themes and avatars (with those six or seven players mentioned) being available around release.
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Last edited by Blzer; 01-28-2012 at 02:14 PM.
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Old 01-28-2012, 02:21 PM   #471
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Re: MLB 12 The Show Reveal Trailer

SCEA should put in a TRUE tru broadcast presentation option.
Meaning, if u pick that as an option, by default all those pre play and post play guides will be off unless a button is pressed.
now thats TBP
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Old 01-28-2012, 02:41 PM   #472
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Quote:
Originally Posted by econoodle
SCEA should put in a TRUE tru broadcast presentation option.
Meaning, if u pick that as an option, by default all those pre play and post play guides will be off unless a button is pressed.
now thats TBP
They said something about running focus tests and people overwhelmingly wanted on screen guides.

I get it but I still think an option to remove them would be nice for those that want it removed.


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