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Old 01-27-2012, 06:11 PM   #457
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Re: MLB 12 The Show Reveal Trailer

Great trailer... Just wondering about the all new "free-agent signing process"
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Old 01-27-2012, 06:54 PM   #458
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Re: MLB 12 The Show Reveal Trailer

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Originally Posted by Blzer
I guess it depends on what your definition of gameplay is, then. Personally, what I call gameplay is "how the user interacts with the information on the screen," nothing more and nothing less. This lends to elements such as the controls, feasibility, fun/replay value, competitive difficulty, and game logic. In my personal definition of the term, "realism" does not fall into gameplay whatsoever. This is why arcade games can still have great gameplay. It doesn't fall into it when it comes to seeing how the accurate the swing looks (that doesn't tie into "graphics" for me either IMO), nor does it say how the ball will react off the bat. Gameplay is at a close second.
I guess I can call a car a short bus while we are at it Doesn't mean I would be referring to the vehicle correctly.

And how a game plays will always be first in my book, no matter the style it portrays. It's blasphemous to consider that second to anything.
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Old 01-27-2012, 06:57 PM   #459
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Re: MLB 12 The Show Reveal Trailer

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Originally Posted by Pared
I guess I can call a car a short bus while we are at it Doesn't mean I would be referring to the vehicle correctly.

And how a game plays will always be first in my book, no matter the style it portrays. It's blasphemous to consider that second to anything.
Would a short bus then be a...long short bus? Or a short long bus?
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Old 01-27-2012, 08:40 PM   #460
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Re: MLB 12 The Show Reveal Trailer

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Way too general IMO.

M.K.
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Up to whoever you're speaking to, but that's how I define my terms. Otherwise, you're stuck with just "gameplay" and "graphics," and not broken down into three components. I'd prefer to do the latter, and that's how I prioritize what things I like the most in games.
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Old 01-28-2012, 01:23 AM   #461
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Re: MLB 12 The Show Reveal Trailer

Hey, for the guys at CD, can you confirm that collision detection is in and works well? As in the players do not clip through each other anymore? Thanks!
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Old 01-28-2012, 01:25 AM   #462
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Re: MLB 12 The Show Reveal Trailer

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Hey, for the guys at CD, can you confirm that collision detection is in and works well? As in the players do not clip through each other anymore? Thanks!
In the Yankees double play clip, it seems as though if worse comes to worse, the players will do a little bit of panning off to the side automatically. So while they have some sort of avoidance detection in place, I bet they still use that last resort method to completely avoid clipping.

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I guess I can call a car a short bus while we are at it Doesn't mean I would be referring to the vehicle correctly.

And how a game plays will always be first in my book, no matter the style it portrays. It's blasphemous to consider that second to anything.
We should bump that other thread to see more opinions, then. I never said that I would get a game which only has authenticity and no solid gameplay. I'm just saying that just because a game has slick controls and puts up a good fight, it does not mean I will be driven to buy it (I have to have an appreciation for what it's trying to resemble, and they have to do well with that as well).

I think my rant within that link will make more sense if you see it. But again, that's just how I am. Everybody is different. However, the rewritten ball physics, for me, fall into "authenticity," not gameplay... that said, I'd say authenticity is very important for me.
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Old 01-28-2012, 03:09 AM   #463
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Re: MLB 12 The Show Reveal Trailer

True story, I read beginning to this point looking for the answer. Great trailer and a definate buy first day!
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Old 01-28-2012, 10:03 AM   #464
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Re: MLB 12 The Show Reveal Trailer

The argument of authenticity comes into greater fuzziness when, upon the realease of the 2009 version of this game, someone's first entry in the "Glitches, Issues and Problems" thread was not the fact that the baserunners morphed magically through the firstbaseman on a close play at first, not the fact that outfielders could still run through each other, and not the fact that the baserunning had issues, but instead, the fact that a piece of wall in the outfield stuck out a foot too far, and should not be considered a homerun if the ball was hit off of it...

This is where we are coming to? We are more interested in the colors of wall padding, whether Kentucky Bluegrass is really the right shade of green in an early Springtime game, and why the chalk lines look nice and fresh again in the 4th inning...

That really is more important than core gameplay issues?

I think not.

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