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MLB 12 The Show Reveal Trailer

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Old 01-27-2012, 12:31 PM   #449
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Re: MLB 12 The Show Reveal Trailer

I have a feeling we'll see some new info or video today.... Or maybe its wishful thinking...

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Old 01-27-2012, 01:16 PM   #450
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Re: MLB 12 The Show Reveal Trailer

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Originally Posted by Pared
You're pretty wrong here.

The follow through has nothing to do with the swing. It's simply a visual representation of what happens after the bat makes contact with the ball.

There's nothing about the "core mechanics" at play here. When they are to animate player specific follow throughs, nothing will change except eye candy. The bat to ball physics will remain untouched.

As it is right now, you're simply griping over a visual aspect of the game. I care about gameplay probably more than the next guy - having spent a good amount of time with the developer who does this I can assure you that what you're saying is not correct.
I guess it depends on what your definition of gameplay is, then. Personally, what I call gameplay is "how the user interacts with the information on the screen," nothing more and nothing less. This lends to elements such as the controls, feasibility, fun/replay value, competitive difficulty, and game logic. In my personal definition of the term, "realism" does not fall into gameplay whatsoever. This is why arcade games can still have great gameplay. It doesn't fall into it when it comes to seeing how the accurate the swing looks (that doesn't tie into "graphics" for me either IMO), nor does it say how the ball will react off the bat.

For me, that term is authenticity. Graphics are all on a technical level: if they achieve a good framerate and little aliasing, can run at a high resolution with decent lighting and texturing, then the game has good graphics. But that doesn't say whether a stadium's colors are correct, a player has the right batting stance, or the skies progress in the right way. IMO that is all tied into authenticity... or rather, "how the game accurately reflects what its intended target is." In this case, MLB 12: The Show is trying to reflect Major League Baseball. The more closely it reflects it (like realistic ball physics and proper camera angles), the happier I am. This is why authenticity is my number one priority when it comes to all video games. Gameplay is at a close second.
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Old 01-27-2012, 02:45 PM   #451
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Re: MLB 12 The Show Reveal Trailer

Quote:
Originally Posted by Blzer
I guess it depends on what your definition of gameplay is, then. Personally, what I call gameplay is "how the user interacts with the information on the screen," nothing more and nothing less. This lends to elements such as the controls, feasibility, fun/replay value, competitive difficulty, and game logic. In my personal definition of the term, "realism" does not fall into gameplay whatsoever. This is why arcade games can still have great gameplay. It doesn't fall into it when it comes to seeing how the accurate the swing looks (that doesn't tie into "graphics" for me either IMO), nor does it say how the ball will react off the bat.

For me, that term is authenticity. Graphics are all on a technical level: if they achieve a good framerate and little aliasing, can run at a high resolution with decent lighting and texturing, then the game has good graphics. But that doesn't say whether a stadium's colors are correct, a player has the right batting stance, or the skies progress in the right way. IMO that is all tied into authenticity... or rather, "how the game accurately reflects what its intended target is." In this case, MLB 12: The Show is trying to reflect Major League Baseball. The more closely it reflects it (like realistic ball physics and proper camera angles), the happier I am. This is why authenticity is my number one priority when it comes to all video games. Gameplay is at a close second.
But again.....do you mean VISUAL authenticity?
If you do....that takes a WAY BACK...back seat to how the game plays out as far as results(both sim and actually playing it)

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Old 01-27-2012, 04:02 PM   #452
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The follow-through doesn't fall into the gameplay category anymore than someone's jersey flaps in the wind when they swing or how the dirt kicks up.

There seems to be a confusion between gamePLAY and gameACTION.

GamePLAY is the Xs and Os, the logic coding that determines outcomes in the representation of the impactful moments when trying to replicate results such as safe/out, strike/ball, etc.

GameACTION has to do with the visual side-effect or tag-along of gamePLAY.

I like to think that gameACTION helps tell the story of what gamePLAY is doing.
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Old 01-27-2012, 04:25 PM   #453
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Re: MLB 12 The Show Reveal Trailer

See, this is the great thing about this game and about baseball in general.

We can all argue that Joey Votto will end up getting $250M in his next contract based on what Prince and Albert got, and there will be 500 guys who say they should pay him, and 500 guys who think it is too much.... Who's right? Well.... No one.

If you love to debate, and basically argue in circles, Baseball is the greatest game in the world.

When the closing pitcher allows the winning run, what differentiates between his choking, or failing at the job he is paid to do, versus the hitter who knocked in the winning run doing the job he was paid to do? Who is the hero and who is the goat? There can be no "right" answer... A lot of it has to do with fandom. If your favorite team got the hit, your guy was clutch. If the team you hate gave up the hit, the pitcher choked.

The same goes for the game, and trying to placate the masses, and make everyone happy. Personally, and I joke about this in my diatribes that I launch into on occasion, I could give a rat's bare end whether or not the sun's angle, when shining through the facade of a certain West Coast stadium, has the correct shadow color in relation to the first base foul line. I DO NOT CARE. Because I want the ball to spin correctly on a 12-6 curve ball, and I want the slider to break where it ought to when it is thrown on the outer half of the plate.

I do not care that the padding at the base of the left field wall in Tiger Stadium is the wrong shade of blue, and that the seams actually run at a 45 degree angle to the scoreboard, not 60 degrees. I mean, Seriously? But there are folks in this forum, who would feel that such a gross oversight would lend to the loss of credibility to the game. I think those folks are silly.

This is what makes the forum so fun. I want my steak, and some other guy wants the garnish next to his steak to be in the right spot when the chef plates the food.

Who is right? Both of us? Neither of us?

The debate rages on, and the developers try to walk the thin line between the Rib Eye and the Parsley.

It is the marriage of the two that makes a game "great", and honestly, something that must be a very demanding, and thankless process.

~syf
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Old 01-27-2012, 04:35 PM   #454
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Re: MLB 12 The Show Reveal Trailer

Quote:
Originally Posted by Knight165
But again.....do you mean VISUAL authenticity?
If you do....that takes a WAY BACK...back seat to how the game plays out as far as results(both sim and actually playing it)

M.K.
Knight165
Nope, authenticity refers to how closely the video game appears to represent Major League Baseball. This includes hit types, player tendencies, proper colors of grass, proper pitch counts, etc. I didn't say "visual authenticity" for a reason.
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Old 01-27-2012, 04:41 PM   #455
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Re: MLB 12 The Show Reveal Trailer

All it comes down to is priority and tradeoff though. We can make all suggestions we want and lament if they don't get through. The developers only have so much time and resources on their hands. They work on what they think should be their priority in order to make an appealing product that their target customer base (which includes but not necessarily exclusively us the OS members) wants.
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Old 01-27-2012, 06:06 PM   #456
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Re: MLB 12 The Show Reveal Trailer

Quote:
Originally Posted by Blzer
Nope, authenticity refers to how closely the video game appears to represent Major League Baseball. This includes hit types, player tendencies, proper colors of grass, proper pitch counts, etc. I didn't say "visual authenticity" for a reason.
Way too general IMO.

M.K.
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