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Five Things EA Sports must do for Success in Madden NFL 13

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Old 01-26-2012, 01:02 AM   #57
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Re: Five Things EA Sports must do for Success in Madden NFL 13

The list covers the major needs, but here are some minor ones.

#6: Ability to build a new stadium in an existing city.>>
#7: Make weather matter.>>
#8: Control of the schedule in future seasons so that you don't have 5 straight home games followed by 6 straight road games.>>
#9:Active ticker with scores/stats from other games being played concurrently.>>
#10: Stop exiting from a menu back to the default screen. Just step it back to the previous menu like it used to be.>>
> >
As much as I would like to rage against the monopoly that is the EA Sports/NFL partnership I can remember when me & my buddies all had Mattel handheld football & the Coleco handheld came out with the tremendous addition of ..... PASSING!>>
We have come a looooong way from 3 rows of red LEDs to Madden 12 on a 65" HDTV.>>

Last edited by Wreckincrew; 01-26-2012 at 01:03 AM. Reason: Some weirdness at the top of the post
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Old 01-26-2012, 01:26 AM   #58
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Re: Five Things EA Sports must do for Success in Madden NFL 13

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Originally Posted by phant030
i dont have the pass trajectory problem. I am able to throw lobs, mediums, and bullets. I think wrap tackling should be adde to the analog stick with R2 as the aggresive modifier and momentum as the power modifier. i want tight coverage to affect the Qb accuracy so we can lose the mirrored routes...good coverage means good throws have to be made. Lastly, the speed, agility, and in other boosts to the human controlled player should be eliminated.
I am quoting this post but not directing this statement at the poster. I have seen this stated by various people and if there is in fact a way to consistently throw a variety of passes, for the love of football. PLEASE EA, include a detailed tutorial and training mode like in NBA2k.

Frequently people claim one thing or another is in the game, that the majority of gamers and seemingly sometimes the Madden developers, have no idea exist. I often use the example of many gamers claiming holding the left trigger when passing in NCAA football, changes the trajectory of the ball but the EA football developers stated it didn't or shouldn't. WTF?

I don't get what is with all the secrecy or mysteries surrounding what can and can't be done in Madden, allowed to linger by EA. I would like to see everything that exists in Madden 13 explained this year, not just the hyped features.
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Old 01-26-2012, 01:58 AM   #59
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Well, if you - the consumer- don't like what they've done, you can always buy the competition's game.

Ohh, this is the NFL and EA. Guess you're all f'd.
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Old 01-26-2012, 02:18 AM   #60
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I hope everybody who saying the ball have trajectory is joking.... that is a SERIOUS joke! There isnt a way to control the ball AT ALL unless your throwing the Cheesy routes. For you guys to even argue that point, the game would have to have more realistic over and under throws which it dont! The ball is NEVER EVER underthrown and when its over thrown its HORRIBLY over thrown. No tutorial is needed, a NEW PASSING SYSTEM IS! The major problem is people want make up fixes ( towels, socks, stadiums,etc) instead of FOOTBALL! I thought the goal of a NFL game is to recreate FOOTBALL! FOOTBALL is broke in these games. 3-4? dont work! Passing? dont work... WR/DB? dont work... O line? dont work... D Line?? dont work... the way to play this game is to cheat it. When i played Madden online it was always a who can out cheat the other person game. I have no hope for the game....matter afact, if EA were SERIOUS about improving their game? Hire a person who ISNT satisfied with madden and bring THEM in to test and try the game. Have a person like me try it out. They have in house Beta testers who is already happy with the product and thats why we keep getting broke games on launch.
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Old 01-26-2012, 03:17 AM   #61
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Re: Five Things EA Sports must do for Success in Madden NFL 13

Quote:
Originally Posted by Dashdagreat
I hope everybody who saying the ball have trajectory is joking.... that is a SERIOUS joke! There isnt a way to control the ball AT ALL unless your throwing the Cheesy routes.
I dont have any Madden replays..i'll probably play a game or two in the next two day..and add some replays..but this is an NCAA example. How did it get over the LBs? Why no super LB jump? This is a touch pass, not a full lob, over the lbs. On heisman, QB Acc 35.

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Old 01-26-2012, 03:35 AM   #62
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Re: Five Things EA Sports must do for Success in Madden NFL 13

Quote:
Originally Posted by Dashdagreat
I hope everybody who saying the ball have trajectory is joking.... that is a SERIOUS joke! There isnt a way to control the ball AT ALL unless your throwing the Cheesy routes. For you guys to even argue that point, the game would have to have more realistic over and under throws which it dont! The ball is NEVER EVER underthrown and when its over thrown its HORRIBLY over thrown. No tutorial is needed, a NEW PASSING SYSTEM IS! The major problem is people want make up fixes ( towels, socks, stadiums,etc) instead of FOOTBALL! I thought the goal of a NFL game is to recreate FOOTBALL! FOOTBALL is broke in these games. 3-4? dont work! Passing? dont work... WR/DB? dont work... O line? dont work... D Line?? dont work... the way to play this game is to cheat it. When i played Madden online it was always a who can out cheat the other person game. I have no hope for the game....matter afact, if EA were SERIOUS about improving their game? Hire a person who ISNT satisfied with madden and bring THEM in to test and try the game. Have a person like me try it out. They have in house Beta testers who is already happy with the product and thats why we keep getting broke games on launch.
These comments are disheartening, because I know most of them to be untrue...

Case in point, I THREW the ball on Madden for more than 10 years before I learned how to PASS the ball. There's a difference, but I didn't realize it until I made a mental breakthrough. Another 10 years pass and now I'm a PASSER instead of a THROWER, I can make ALL THE THROWS necessary for a wide variety of routes (but still haven't mastered them all).

Next, the notion that you have to CHEAT TO COMPETE is ludicrous. I find it to be the assumption of people who fall victim to the hype because they don't have what it takes to DEVELOP over a long span of time. It seems like too much to ask for a video game player to take the game serious enough to build the foundational skills necessary to combat and counter the most asinine tactics. In my case, once again, I lost EVERY GAME I PLAYED for the first two years of my Madden career (yes, I said career).

Third, locating passes in Madden isn't very difficult. There's a FEEL to them that is easier to demonstrate than explain. I've overthrown and underthrown a multitude of passes on purpose - but only after HARSHLY grading my own performance like a real coach would, because it's the only way to make corrections that allow us to duplicate our successes and minimize our failures.

Lastly, don't assume EA only looks to supporters for feedback. When Madden '06 came out I had an intense, overwhelming, and WELL DOCUMENTED hatred toward QB Vision and anyone that liked it. So much that I stopped playing video games PERIOD because I was so disgusted and spewed the most venomous to whoever would read or listen. I wrote a 1400 word paper to document why QB Vision sucked more than a drunk sorority girl with an industrial vaccum cleaner and sent it to the devs. That year, I got invited to Community Day and it certainly wasn't because I had a favorable opinion of Madden at the time.

Later
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Old 01-26-2012, 03:45 AM   #63
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Re: Five Things EA Sports must do for Success in Madden NFL 13

As a videogame attempting to simulate the NFL - all of its pagentry, excitement, emotion and joy - Madden (as developed by the current development team) will never be on par with its peers (in other sports), or even a title worthy of the 21st Century for that matter. There is no competition, there is no need for them to add any of these suggestions to acheive success. EA measure success in terms of dollars, marketing, advertising, promotions, branding...there is no other way to find peace with Madden other than to accept these facts.
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Old 01-26-2012, 04:17 AM   #64
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The big ones for me are the pass trajectory and the stadium environment. The crowd needs to be LOUD! I'd like to see them bring back the NCAA 06, I think it was, controller and camera shake when you're playing on the road. Have your players routes shake violently and give me a feeling of going up against something out of my control. The passing game needs a total overhaul. From the WR/CB interactions to the OL/DL interaction and then of course the pass trajectory.

As for presentation, the commentary also needs a complete overhaul obviously. I would like to see the pregame intro go back to a more Madden 02-05 intro where they introduce key players rathers than teams. It would make the franchise intro's less stale and as long as they make sure they're not just showing the QB every game it would be cool. I never understood everyone's desire for a halftime highlight show, if I wanted to see the plays from my game I'd watch them on replay. All I want to see is my halftime stats. A score ticker with game's from around the league would be better.

Other than those things I thing the game is pretty good and I still enjoy playing it.
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