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WWE 12 Retail Early Impressions

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Old 11-17-2011, 08:38 PM   #433
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Re: WWE 12 Retail Impressions

Looking at the call names and names like Hart and Hogan aren't in there I assume because of licensing issues so you can't combine any real names but I'm able to make Bruiser Brody. I know he's dead but couldn't his family sue the WWE for using his name without permission? Good for us oldtimers if someone can make a really good CAW of him. He was an insane wrestler to watch.
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Old 11-17-2011, 08:49 PM   #434
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Re: WWE 12 Retail Impressions

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Originally Posted by jrider99
It's my understanding that all first-run copies of the game will include a code to download the Rock, regardless of where you purchase. I'm sure someone else on here could give a more definite answer, but that's what I seem to recall hearing.
I hope so because I'll be out of town and can't pick up until a few days after Thanksgiving.
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Old 11-17-2011, 10:15 PM   #435
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Re: WWE 12 Retail Impressions

I got to play it tonight at Best Buy, and I don't know if it was set on Legend or what, because I consistently got my *** handed to me.

This isn't necessarily a bad thing, but I would like to be able to mount some offense.

I guess my question would be, have you tried the different difficulties and how have they played?
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Old 11-17-2011, 10:22 PM   #436
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Re: WWE 12 Retail Impressions

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Originally Posted by PVarck31
I got to play it tonight at Best Buy, and I don't know if it was set on Legend or what, because I consistently got my *** handed to me.

This isn't necessarily a bad thing, but I would like to be able to mount some offense.

I guess my question would be, have you tried the different difficulties and how have they played?
Yeah, I started at normal, moved to legend and have since settled at hard with some tweaked sliders to lessen the AI's ability to reverse. As for some helpful advice, don't be afraid to use the limb targeting system and pick your opponent apart. You really have to wear them down and build your momentum before you can start hitting more powerful moves.
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Old 11-17-2011, 10:26 PM   #437
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Re: WWE 12 Retail Impressions

Just saw that IGN posted their review. Gave it a 9.0/10. Sounds about right. Sucks that my review can't go up until Tuesday. Stupid embargoes...
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Old 11-17-2011, 10:42 PM   #438
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Jrider from what you seen, are the move sets accurate?
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Old 11-17-2011, 10:47 PM   #439
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is anybody here particularly good at making CAWs for the 360? I'm going to need a few but I'm horrible at making them.
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Old 11-17-2011, 10:48 PM   #440
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Re: WWE 12 Retail Impressions

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Originally Posted by wwefan666
Jrider from what you seen, are the move sets accurate?
Aside from some of the basic submission holds, yeah. At the very least, I haven't seen anything that has jumped out at me as being really bad. Some guys are more accurate than others, but that's to be expected. If anything, some guys will probably need to have their move sets reduced because they have too many moves.
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