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WWE 12 Retail Early Impressions

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Old 11-17-2011, 02:07 PM   #393
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Re: WWE 12 Retail Impressions

So jrider with all the time you have spent in universe is it safe to say that there is no gamekilling bug to detract from the experience because I've read nothing that indicates that.
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Old 11-17-2011, 02:19 PM   #394
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Re: WWE 12 Retail Impressions

I think I've settled in on what slider adjustments I'm going with (at least until I get better at the game).

I've lowered both momentum sliders and raised both damage sliders (weapon, finisher). I've also lowered the AI reversal rates across the board by 3-4 clicks, with the exception of finisher and foreign object (which I both raised slightly). I'm also going with Hard difficulty instead of Legend.

I've had the best matches with these settings. I can control the match against a lesser opponent, have competitive bouts against similarly matched guys, and need to wrestle a perfect match to have a chance against anyone ranked significantly higher than me. But most importantly, each match has been really, really fun. I'm still seeing plenty of reversals from the AI, but with the lower settings I'm not seeing as many reversals when my opponent is groggy.

I just had a match of the year caliber contest between Orton (me) and Mason Ryan (who, BTW, is an absolute beast). I was in control early, but he rallied and we went back and forth for a while. I continued to work his legs in hopes of slowing him down, and it worked. I was able to regain control and hit all of Orton's vintage moves. I did my wakeup taunt and had him in position for the RKO, but he blocked it and tossed me aside like a rag doll. That gave him a big boost of momentum and he hit me with his finishing move. I used Orton's resiliency skill to kick out of the pin, then triggered my comeback moment. I was able to nail all three phases and got a signature move in return. I hit that, then did the wakeup taunt and nailed the RKO for the win. It flowed just like a WWE match should, and Orton going through his progession of moves at the end looked like it was ripped from an episode of Smackdown.

Obviously my settings aren't going to be for everyone. I'm no expert and I'm sure some of you guys will be able to run circles around the AI on the highest difficulty level. But for me, at least, I'm getting a great challenge and having a blast.
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Old 11-17-2011, 02:21 PM   #395
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jrider99 so when you get the game, what is the number the momentum bars are set up to? have you had more matches with the momentum bars set to zero, if so what is you experience with it?
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Old 11-17-2011, 02:23 PM   #396
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Re: WWE 12 Retail Impressions

Quote:
Originally Posted by Seymour Scagnetti
So jrider with all the time you have spent in universe is it safe to say that there is no gamekilling bug to detract from the experience because I've read nothing that indicates that.
Game-killing bug? Not that I've seen. I've probably wrestled in the neighborhood of 40-50 matches and haven't seen anything gameplay wise. There were some weird quirks about Universe mode that I've talked about here, but nothing I would classify as a game-killer.

Of course, that's just my opinion. Maybe somebody will pick up on things I haven't noticed or discover one Tuesday. But right now I'm giving it a clean bill of health.
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Old 11-17-2011, 02:27 PM   #397
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Re: WWE 12 Retail Impressions

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Originally Posted by Fiddy
you could share the file for the 360 as well. would be great if someone would share a file, all edited, at the start of the universe mode etc.
It doesn't work like that though. Because the ability to edit a guy's stats is a piece of the DLC, you can't share those editted guys because not everyone will have purchased that DLC.

Also, things like allies and enemies can only be editted within the Universe, and you can't upload or share your Universe.
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Old 11-17-2011, 02:33 PM   #398
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Re: WWE 12 Retail Impressions

is there a minumum/maximum to how many Superstars can be in a brand or in the Universe total?
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Old 11-17-2011, 02:47 PM   #399
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Re: WWE 12 Retail Impressions

was wondering if you would be able to discuss alittle about the CAW section. How many CAW entrances do they have, and tag team ones as well. Any that you've seen that reminded you of a wrestler thats not in the game (ie Angle, Jericho, Hogan...)
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Old 11-17-2011, 03:01 PM   #400
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Re: WWE 12 Retail Impressions

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Originally Posted by coolio83
was wondering if you would be able to discuss alittle about the CAW section. How many CAW entrances do they have, and tag team ones as well. Any that you've seen that reminded you of a wrestler thats not in the game (ie Angle, Jericho, Hogan...)
I'm going off of memory here, but I recall seeing the Hardys, MVP, Carlito, Jericho (I think) and tag team entrances for the Bushwackers, Crime Time, the Hardys, Punk and Gallows, and Carlito and Primo...Basically anyone who has been in a SvR game recently is probably in there, but those are the ones I definitely remember seeing
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