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WWE 12 Retail Early Impressions

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Old 11-17-2011, 03:25 AM   #353
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Re: WWE 12 Retail Impressions

Here's a vid on universe mode

BTW those asking about AI vs AI, this guy has tons of footage of it (legend mode) and it still sucks imo...

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Old 11-17-2011, 03:26 AM   #354
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Quote:
Originally Posted by jrider99
OK, instead of lowering the damage for finishers and weapons, I lowered the momentum bars. Wow what a difference that made!

I took Kofi against R-Truth and had what is probably my favorite match so far with WWE 12. With the momentum turned down, it took longer for each guy to reach his finisher. This led to more wear-down moves and a better pacing overall. The match was back and forth for the first 5 minutes or so, then as soon as I got a signature move, Truth rolled out of the ring to halt my momentum.

I went out after him and hit him with the SOS on the floor, thinking I could win by countout. But he got up at 7 and slid back into the ring. Having used my finisher, my momentum was completely empty, whereas his was almost full. He countered a grapple and next thing I know, I'm getting hit with his finisher and it was all over.

I don't know if I've mentioned this or not, but you can't see the CPU's momentum bar, so you never know how close they are to getting a finisher until it's too late. Personally I like it this way as I never know when that match-ending moment could occur. It keeps me on my toes at all times.

Anyway, I think lowering momentum might be the way to go, both if you want longer matches and matches with a better natural flow. I'll some more matches like this tomorrow and see if this trend continues.
what did you lower the momentum to?
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Old 11-17-2011, 03:29 AM   #355
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and I've never understood the attribute customizer that comes with fan axxess.....what exactly does that do?
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Old 11-17-2011, 03:37 AM   #356
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Re: WWE 12 Retail Impressions

Quote:
Originally Posted by ctr05
and I've never understood the attribute customizer that comes with fan axxess.....what exactly does that do?
You can edit the wrestlers attributes. Not only the CAWs but the SUPERSTARS in the game. I love that they finally allow us to do this. I made major adjustments last year and got "realistic" matches.
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Old 11-17-2011, 03:48 AM   #357
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Re: WWE 12 Retail Impressions

Hey Rider. How often are you seeing comeback moments, and how do they look?

Same with wake up taunts.
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Old 11-17-2011, 03:48 AM   #358
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Re: WWE 12 Retail Impressions

Quote:
Originally Posted by jrider99
OK, instead of lowering the damage for finishers and weapons, I lowered the momentum bars. Wow what a difference that made!

I took Kofi against R-Truth and had what is probably my favorite match so far with WWE 12. With the momentum turned down, it took longer for each guy to reach his finisher. This led to more wear-down moves and a better pacing overall. The match was back and forth for the first 5 minutes or so, then as soon as I got a signature move, Truth rolled out of the ring to halt my momentum.

I went out after him and hit him with the SOS on the floor, thinking I could win by countout. But he got up at 7 and slid back into the ring. Having used my finisher, my momentum was completely empty, whereas his was almost full. He countered a grapple and next thing I know, I'm getting hit with his finisher and it was all over.

I don't know if I've mentioned this or not, but you can't see the CPU's momentum bar, so you never know how close they are to getting a finisher until it's too late. Personally I like it this way as I never know when that match-ending moment could occur. It keeps me on my toes at all times.

Anyway, I think lowering momentum might be the way to go, both if you want longer matches and matches with a better natural flow. I'll some more matches like this tomorrow and see if this trend continues.
That's great that you can't see their momentum bar. It's always been too easy to just run away from the CPU when they're close to that finisher. Now it won't be so easy. ..Getting really pumped for this game.
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Old 11-17-2011, 03:53 AM   #359
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Re: WWE 12 Retail Impressions

Quote:
Originally Posted by Jukeman
Here's a vid on universe mode

BTW those asking about AI vs AI, this guy has tons of footage of it (legend mode) and it still sucks imo...
I agree. I was hoping it would be better. I don't really watch AI vs AI matches so it won't bother me that much.

My only concern is the AI in the match I will be playing. They few vids I have seen of that have looked pretty good. So we'll see.
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Old 11-17-2011, 04:08 AM   #360
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Re: WWE 12 Retail Impressions

Quote:
Originally Posted by JohnDoe8865
If I got this I'd be interested in a completely CAW Universe w/o WWE guys and me "booking" CPU vs CPU matches and watching them play out. If anyone gets the game and has information on how/if this works this year (like 11?) then I'd appreciate it.
I did this in SvR 2011. The only thing that sucked was that the game made you keep at least one guy from the regular roster on each brand (1 on Raw and 1 on Smackdown). So I made those two guys from the roster horrible, like Santino. However, they were almost always in the main events and were almost always considered the #1 contender. I know you can change the cards, it just got a little annoying.
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