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WWE 12 Retail Early Impressions

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Old 11-17-2011, 01:50 AM   #337
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Quote:
Originally Posted by jrider99
Yeah, the ratings aren't the problem as much as it's the apparent merging of the two rosters. Smackdown guys are wrestling on Raw and Raw guys wrestling on Smackdown. Some might view that as a problem.
I'm just thankful we can edit the card, otherwise that WOULD be kind of annoying.
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Old 11-17-2011, 01:50 AM   #338
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Re: WWE 12 Retail Impressions

Quote:
Originally Posted by jrider99
Yeah, the ratings aren't the problem as much as it's the apparent merging of the two rosters. Smackdown guys are wrestling on Raw and Raw guys wrestling on Smackdown. Some might view that as a problem.
Are SD guys fighting on Raw against the undisputed champion who happens to be from Raw or all they just all merging together fighting on each other's brands in regular matches? Personally I could care less because I find these brand things kinda stupid anyways but I'm sure you will get guys who are gonna freak out over it.
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Old 11-17-2011, 01:50 AM   #339
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Re: WWE 12 Retail Impressions

Quote:
Originally Posted by ctr05
oh and I know you answered this before but I don't feel like scrolling through the pages....could I dump the titles on a created wrestler and put him on a dead brand (example: AWA) and have that be the solution to ridding my universe of those extra titles? or does it need to be someone like Arn Anderson and have him get shipped off to AWA. cuz if I can use created wrestlers I'll make a guy named Vacant, then a team of Vacant1 and Vacant 2, and a woman named VacantDiva, give them the titles I have no use for and put them in AWA.
You can use a CAW, but he will be thrown into an angle even if you move him to another brand. You can edit him out of the matches until the angle runs its course, but it has happened every time I've added a CAW to my universe.
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Old 11-17-2011, 01:55 AM   #340
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Re: WWE 12 Retail Impressions

Quote:
Originally Posted by Seymour Scagnetti
Are SD guys fighting on Raw against the undisputed champion who happens to be from Raw or all they just all merging together fighting on each other's brands in regular matches? Personally I could care less because I find these brand things kinda stupid anyways but I'm sure you will get guys who are gonna freak out over it.
Yeah they are competing in regular matches. And you're right, I'm sure some people will freak out over it, but you can edit everything anyway so it doesn't really matter. I'm discovering that Universe Mode is more of a tool than anything else. It's a way for you to create whatever WWE experience you want. Like I said earlier, you'll get out of it only as much as you put in. The more hands-on you are, the better your experience will be in my opinion.
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Old 11-17-2011, 02:00 AM   #341
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Re: WWE 12 Retail Impressions

Someone earlier asked about sliders. Here they are:

A.I. reversal rate (can adjust higher or lower)
Standing strike
Standing grapple
Ground strike
Ground grapple
Finisher
Weapon

Damage (can adjust higher or lower)
Finisher strength
Weapon strength

General (can adjust higher or lower)
Standing strike reversal
Standing grapple reversal
Ground strike reversal
Ground grapple reversal
Finisher reversal
Weapon reversal
Momentum rate attacks
Momentum rate taunts
Adrenaline rate

In-game options (can be toggled on or off)
Difficulty -- Easy, Normal, Hard, Legend
Reversal damage
Adrenaline
Blood
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Old 11-17-2011, 02:08 AM   #342
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Re: WWE 12 Retail Impressions

Quote:
Originally Posted by jrider99
Someone earlier asked about sliders. Here they are:

A.I. reversal rate (can adjust higher or lower)
Standing strike
Standing grapple
Ground strike
Ground grapple
Finisher
Weapon

Damage (can adjust higher or lower)
Finisher strength
Weapon strength

General (can adjust higher or lower)
Standing strike reversal
Standing grapple reversal
Ground strike reversal
Ground grapple reversal
Finisher reversal
Weapon reversal
Momentum rate attacks
Momentum rate taunts
Adrenaline rate

In-game options (can be toggled on or off)
Difficulty -- Easy, Normal, Hard, Legend
Reversal damage
Adrenaline
Blood
That would be me. Thanks! Kind of disappointed no other sliders. Do these actually work this time? If I raise foreign object damage, will it have a greater effect?

Also, if you could be so kind as to post R-Truth's attributes. I wrote up all the attributes in an excel file, based off THQ's site, but they have R-Truth with an "82" on one rating.
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Old 11-17-2011, 02:16 AM   #343
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Re: WWE 12 Retail Impressions

Quote:
Originally Posted by jrider99
Yeah they are competing in regular matches. And you're right, I'm sure some people will freak out over it, but you can edit everything anyway so it doesn't really matter. I'm discovering that Universe Mode is more of a tool than anything else. It's a way for you to create whatever WWE experience you want. Like I said earlier, you'll get out of it only as much as you put in. The more hands-on you are, the better your experience will be in my opinion.
That kind of sucks for me because my brother-in-law and I like to set it up once then be completely hands-off and let the Universe create our experience. We each pick 3-4 guys and let the Universe guide where our careers end up with us playing the matches assigned to us. We had a blast last year though, so I'm sure it'll be the same this year.
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Old 11-17-2011, 02:23 AM   #344
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Re: WWE 12 Retail Impressions

Quote:
Originally Posted by Steven547
That would be me. Thanks! Kind of disappointed no other sliders. Do these actually work this time? If I raise foreign object damage, will it have a greater effect?

Also, if you could be so kind as to post R-Truth's attributes. I wrote up all the attributes in an excel file, based off THQ's site, but they have R-Truth with an "82" on one rating.
The only sliders I've messed with are finisher strength and foreign object damage. I jacked both up to the max and have no complaints. Guys will still get up from a finisher, especially if you hit it early without softening them up first.

Here's R-Truth's stats
Strike Power 80
Grapple Power 70
Submission 70
Strike defense 85
Grapple defense 80
Speed 80
Agility 85
Adrenaline 80
Recovery 80
Durability 75
Charisma 85
Tag Team 70
Overall 85
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