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NHL 12 Tuner Update v1.02 Released, Details Included

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Old 10-22-2011, 01:19 PM   #33
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Re: NHL 12 Tuner Update v1.02 Released, Details Included

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Originally Posted by wEEman33
I feel like EA made a big push to get this series on top of 2K, starting with NHL 07 and lasting until NHL 09.

But since NHL 10, the series has just kind of been coasting.

Hardcore hockey fans don't care about additions like "legends" or "ultimate team," they want a game that doesn't play like a bunch of midget figure skaters doing figure eights and scoring weak wristers from impossible shooting angles.
IMO they have a solid base to do what they tried with the eashl a few years back. if your team was a causal or pro type team. they need to get back to that of sorts.

online

causal - no rules at all, fast paced etc, no stoppages..

pro (normal) - just play how the game plays on default normal now, keep all settings the same etc.

hardcore - have all sliders adjusted to zero, puck control, pass acc etc. shot acc to zero as well, you know what i mean, make the game play as sloppy as possible.

if you want to be a part of the eashl banners, trophy's etc, then you have to play in the hardcore league. if you pick hardcore, you would never, NEVER, get matched up against lower levels bc they would be there own type of leagues, but without the official banners etc like mentioned above.

same would go for 1v1 and HUT.. for HUT, pick what league to participate in, again, hardcore being the one with all the stuff etc.

in 1v1 games you could pick what settings to send the invite as for unranked games, casual, pro, hardcore. even ranked games you could as well, they would have separate leader boards for all levels.

this could work and even make it look like they care about hardcore guys as well.

when you load up the game, it gives you an option to say pick a favorite team for backgrounds and also a skill level, causal, pro, or hardcore. once selected it would default all modes to that level and you would be good to go. have the levels explained in detail upon selecting.

obviously they would need to tweak the hardcore settings a bit more, make it a bit more sloppier than it is now.

as i said before, just frustrating that every mode you get lumped in while unrealistic skating jags and wrist shot goals from the dumbest angles ever. i would even add in hardcore mode, if you do more than 2 dekes in a row, you lose the puck and lose ability to pick it up until a teammate gets it or the other team picks it up. dont like it? to bad, play hockey the way it should be played and that will never happen.

/rant
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Old 10-22-2011, 01:41 PM   #34
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Re: NHL 12 Tuner Update v1.02 Released, Details Included

Sloppiness is the number one thing missing from the gameplay.

It's way too easy to skate around and deke in full control of the puck like it's glued to your stick.

Most passes are perfectly received.

Most checks don't even knock the puck loose. Skaters just go into that stupid "bump" animation while still retaining full control of the puck.

Then there is the ridiculously effective stick lift that never results in penalties.

And a gimped poke check that takes like 3 or 4 successful pokes to finally dislodge the puck.

A "hardcore" setting with increased sloppiness would make the game so much better.
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Old 10-22-2011, 08:46 PM   #35
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they need to fix the horrible framerate and lag for offline games on the ps3. I can't understand how nhl 11 ran as smooth as a hot knife through butter and nhl 12 is so glitchy and buggy
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Old 10-23-2011, 02:05 AM   #36
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Re: NHL 12 Tuner Update v1.02 Released, Details Included

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Originally Posted by mikeb88
they need to fix the horrible framerate and lag for offline games on the ps3. I can't understand how nhl 11 ran as smooth as a hot knife through butter and nhl 12 is so glitchy and buggy
Can you explain to me what this has to do with the Tuner Update?
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Old 10-23-2011, 07:55 PM   #37
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Re: NHL 12 Tuner Update v1.02 Released, Details Included

I just got a tuner update popup late last night, odd.
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Old 10-23-2011, 11:41 PM   #38
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Re: NHL 12 Tuner Update v1.02 Released, Details Included

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I just got a tuner update popup late last night, odd.
If anything, it's just an "update" to the previous update. It's more like 1.02a.
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Old 10-24-2011, 10:02 AM   #39
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Re: NHL 12 Tuner Update v1.02 Released, Details Included

I really wish EA would take their own stance on penalties rather than letting the community piss and moan about what they want, it's really ruined the whole system.


I mean right now, interference is called 5x more than anything and many times there's NOTHING to be seen.

Elbowing? Never.
Roughing? Maybe once every few games.
High Stick? A bit low for my personal taste..but seen enough.
Slashing? Same as High stick.
Boarding? Not enough considering how often it happens in games.


Was I truly the only person who enjoyed watching these fuds get nailed with 5 min majors for boarding/check from behind...and game misconducts?

Instead of telling the players ..."well play by the rules of hockey" they let the complaints on the forum remove REAL HOCKEY RULES from the bloody game.

People constant get run from behind into the boards and crumble to the ice...which oft generates scoring chances for the player who should be penalized and can end up changing game outcomes. Yet guys are getting interference phantom calls out the wazoo. How the heck does this make any logical sense? You have completely difference stances (beyond realism and zero realism) on two different penalties.

I just don't get it.
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Old 10-24-2011, 12:30 PM   #40
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Re: NHL 12 Tuner Update v1.02 Released, Details Included

The one that's been annoying me lately is the AI players that take runs at the goalie after the whistle. If that happened in real life the player would get a game misconduct and the refs would be very slow to pull the five guys pummeling him off.

In the game? No penalty (even with it set to authentic) and the players all form their little one-on-one staredowns.

Even worse is when you hit the fight button after that happens and it ends up with the goalie fighting a position player (about a third of the time). I can think of one time that happened in reality, and no one jumped in only because the goalie was handling the fight decently.
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