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NBA 2K12 Developer Insight #9 - Defense

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Old 09-16-2011, 10:57 PM   #209
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Re: NBA 2K12 Developer Insight #9 - Defense

Quote:
Originally Posted by DaWu
come on 2k. who the hell came up with that stupid idea of punishin off ball defenders? I do not play online and I do not want this kind of unrealistic stuff in my offline association. give us an option to turn that crap of...
Off-ball defenders will not be punished. On-ball defenders will be given more leeway since it's more challenging.
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Old 09-16-2011, 11:01 PM   #210
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Re: NBA 2K12 Developer Insight #9 - Defense

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Originally Posted by DaWu
come on 2k. who the hell came up with that stupid idea of punishin off ball defenders? I do not play online and I do not want this kind of unrealistic stuff in my offline association. give us an option to turn that crap of...
Then you dont have anything to worry about. Your cpu defenders will still contest shots for you.
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Old 09-16-2011, 11:23 PM   #211
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Re: NBA 2K12 Developer Insight #9- Defense

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Originally Posted by EarvGotti
LOL at all the off-ballers. This is just like real life man. Everybody wants to play offense but NOBODY wants to play defense.
so you think people just sit around and do nothing when they dont guard the ball? you sound just like them.
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Old 09-16-2011, 11:30 PM   #212
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Re: NBA 2K12 Developer Insight #9 - Defense

Best Insight of All Time!

Very, very telling about how many of you are reacting, though.

Quick question:
Do you feel that if your opponent shoots a jumpshot, and you choose to not guard him, allowing the CPU to match up against your human opponent, that you should be entitled to the same defensive success as a player who guards his human opponent himself?

If your claim is you just like playing one position....FANTASTIC! There's a whole bunch of game modes designed specifically for you, go enjoy them.
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Old 09-17-2011, 12:38 AM   #213
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Re: NBA 2K12 Developer Insight #9- Defense

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Originally Posted by DukeC
@beluba

While you're still here, I know it's probably too late for 2k12, but for 2k13 could you think of implementing the option of being able to stop And 1 plays with a close defender?

Say D-Rose drives to the hoop and gets bumped on the way by Rondo. While Rose is adjusting his shot in mid-air (the whistle having already been blown) someone like Garnett for instance would be able to rotate and swat away the ball, thereby negating the chance for an And 1 instead of the animation playing out and everyone is standing still?

Or is this already possible?

DukeC--Check out the KonsoleKingz video and go to about the 1:55 mark. There is a Lebron drive where he draws the foul on Butler(I think that's him)but is swatted by a close by Marion to deny the and 1 opportunity..
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Old 09-17-2011, 01:05 AM   #214
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Re: NBA 2K12 Developer Insight #9- Defense

I hope playing Zone Defense is much easier than it was in 2K11, especially when playing User vs User because it was just about useless unless you played User vs CPU.
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Old 09-17-2011, 03:03 AM   #215
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"Now, we give you an added incentive to play the ball on defense. For one, user-controlled defenders will impact the shot percentages more than an AI-controlled one. When you control the defender and perform hands up defense or jump up to contest, your shot release defense will be higher than just leaving it to your AI teammates."

"Further balancing the game, we also ensured that all shots could be countered on the defensive end. As an example, the spin dunk and hop steps from 2K11 was nearly unstoppable once the animation has started. This ended up being a cheeser’s favorite go-to move. To those not familiar with gaming memes, a cheeser is a user who performs the same move over and over because of a game balance issue. In NBA 2K12, we have addressed this by creating vulnerability windows during all shots."

"On the flip side, we also addressed game balance issue. That is, being able to recover too quickly from a block attempt. There’s nothing more frustrating on the offensive side when you get the defender to bite on a pump fake only to see him right in front of you again a split second later. Now, when a defender goes up for an aggressive block, there will be a recovery period where he can’t immediately launch and run to get back. This change really balances out the game now."

BEST NEWS I heard from this insight! Plus, now with the ability to move while having your hands up, you can finally stop players who pump fake a hundred times in the paint or where ever to get u to jump and draw a cheap foul. SO LONG PUMP FAKE ABUSERS!
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Old 09-17-2011, 03:33 AM   #216
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Re: NBA 2K12 Developer Insight #9- Defense

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Originally Posted by stlpimpmonsta
so you think people just sit around and do nothing when they dont guard the ball? you sound just like them.
Ummm. yeah lol. Most people online just camp in the paint with their Center. I'm sure not every off-ball player does it, but 90% of the people I've played do.

You are afraid of getting burned. It's like telling your teammate to guard a player for you because you can't handle him. And that's perfectly fine, not every one is a lockdown defender. But my thing is, how do you ever expect to get better at defense if you never play on ball D and always tell someone else to guard your man for you?

Pippen became one of the best defenders in the NBA because he had to defend MJ in practice every day. That's all it takes, practice. Give on ball D a shot in 2K12 and you will see how fun it is man.
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