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NBA 2K12 Developer Insight #9 - Defense

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Old 09-16-2011, 07:07 PM   #153
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Re: NBA 2K12 Developer Insight #9- Defense

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Originally Posted by Beluba
fatleg, it's not that we consider playing offball D an invalid playing style. the decision to tune user-controlled onball defenders differently than AI-controlled defenders was a result of a longstanding balancing issue. The fact is, most humans can't react to shooters the same way our AI defenders can. That's amplified online. We simply wanted to give users who prefer to play onball defense an aid to level the playing field with the AI. You'll just have to trust me for now... but I spent a lot of time tuning the shot penalties so as not to sway the balance in the other direction. IMO, 2K12 strikes a good balance for both camps (offball and onball D users.)

But just for the record... I do think it's more manly to play onball D.
Thanks im glad you can come in and clarify this. As long as there is a good balance then there should be no problem. My problem and i think so was some others on here is that basically we were taking from this is that you would have better chances playing onball d. But i will take your word for it because you guys (2k) track record has earned it.

BTW I feel pretty manly when i send you ball into the first row with d12 lol
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Old 09-16-2011, 07:08 PM   #154
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Re: NBA 2K12 Developer Insight #9- Defense

Wow this insight just tells me I'm going to have as much fun on defense as I do on offense this year.
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Old 09-16-2011, 07:09 PM   #155
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Re: NBA 2K12 Developer Insight #9- Defense

Hopefully, I can recreate the Miami Heat's defensive system with all of the new options that we have. Especially the pick and roll defense. Now the question is, will we be able to save these settings to teams? Or do we have to do them for each game?
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Old 09-16-2011, 07:15 PM   #156
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Re: NBA 2K12 Developer Insight #9- Defense

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Originally Posted by Kaanyr Vhok
I see what you mean. There were times when I was playing on ball against a player like Nowitzki or Derron Williams and it seemed like no matter what I was going to be late contesting so the only solution was to reach or double to throw off their rhythm. I can live with Dirk hitting some shots in a defender's face but what messed things up was the feeling that you couldnt even contest without pump fake fouling because you were a step slow and you couldnt time the pump fake with the steal (one of the few or only areas where 2k10 was better than 11).
A lot of players felt the same way with Dirk last year in the playoffs
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Old 09-16-2011, 07:15 PM   #157
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Re: NBA 2K12 Developer Insight #9- Defense

Great news here. Got to see how that whole off-ball, on-ball defense thing plays out though. Almost all the time I play on-ball D but I also like to play some off-ball, with players that are great team defenders, from time to time.

Also want to know if they did something to the turbo blocking, last year it was too easy and felt unreal.

Last edited by Pims33; 09-16-2011 at 07:17 PM.
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Old 09-16-2011, 07:21 PM   #158
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Re: NBA 2K12 Developer Insight #9- Defense

Well, I can shoot 70% on both Offball and Onball D. There is no difference to me. You should a strategy to play against both on ball and off ball. In 2k11 if you played Off Ball, I would throw it to the center to make you guard me eventually. There is no avoiding me .
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Old 09-16-2011, 07:22 PM   #159
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Re: NBA 2K12 Developer Insight #9- Defense

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Originally Posted by wrestlinggod1
Hopefully, I can recreate the Miami Heat's defensive system with all of the new options that we have. Especially the pick and roll defense. Now the question is, will we be able to save these settings to teams? Or do we have to do them for each game?
Won't you want to adjust the settings for every game anyway? What I mean is you would want hedge harder on a pick and roll involving D. Rose than say someone like Derek Fisher.
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Old 09-16-2011, 07:22 PM   #160
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Re: NBA 2K12 Developer Insight #9- Defense

I think this might be the best Developer Insight ever.
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