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NBA 2K12 Developer Insight #9 - Defense

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Old 09-16-2011, 05:46 PM   #129
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Re: NBA 2K12 Developer Insight #9- Defense

Not sure if this has been addressed, but I assume that if you're playing defense with the hands up thing, that it makes you more vulnerable to get beaten by dribble penetration so that people can't just sit there with their hands up the entire game and make your shooting percentage much lower?
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Old 09-16-2011, 05:50 PM   #130
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Re: NBA 2K12 Developer Insight #9- Defense

Quote:
Originally Posted by Knickerbocker
So you think you stop that by camping the paint? I've always played on ball D
online and my oponnent never managed to have a shot chart like that.
I never said that. It depends on how they are scoring. Pure camping rarely works unless you are playing aginst someone who takes it right at a shot blocker. When I play offball its usally to steal lead passes or discourage people from driving then I switch back to the ball because this isnt new. The CPU didnt contest shooters well in 2k11 or 10.
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Old 09-16-2011, 05:52 PM   #131
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Re: NBA 2K12 Developer Insight #9- Defense

^^^
Exactly.
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Old 09-16-2011, 05:58 PM   #132
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Re: NBA 2K12 Developer Insight #9- Defense

Quote:
Originally Posted by fatleg3
What about the people who dont camp and play legit off ball defense? 2k is giving an advantage to onball d because they think it is more fun the play onball. But once again what is fun to one person may not be fun to another.

Now what i would have no problem with them doing is if you are playing offball and not away from you man for a certain amount of time then penalize you.
I feel you and I see where you are coming from, but sometimes some changes have to be made for the greater good, and I personally just believe it is one of them. I applaud u for not being a camper.

Dont get me wrong, nothing wrong with playing off ball, but it should be done when trying to correct an AI mistake or when some is penetrating and u make the switch to the big. But that's just my opinion. But we dont know how this will affect anyone until the game drops.
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Old 09-16-2011, 06:00 PM   #133
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Re: NBA 2K12 Developer Insight #9- Defense

Haven't posted in a long time, but I'm a long time 2K gamer (since 2K2). I love the inclusion of the HARD FOUL/WRAP AROUND, but I wonder if the CPU will use it as well?

For example, if you are abusing the paint with a big that can't shoot FTs will the CPU take this strategy into consideration? That would be awesome.

I'm asking this because I don't play online (hate it as a matter of fact, mostly because of the amount of cheesers online). I keep it old school and play straight simulation.
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Old 09-16-2011, 06:02 PM   #134
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Re: NBA 2K12 Developer Insight #9- Defense

As someone who plays ON BALL defense (strictly as the PG being that's what I've played all my life in real life)...I like the incentive. What I think is being misunderstood is that when you play OFF BALL defense, you have the advantage of anticipation. ON BALL defense restricts you to one player(the person you're guarding). I agree that maybe there should be an incentive for correctly playing good on ball defense. The incentive for playing good OFF BALL defense is you can read the next pass or block/alter a shot. I think it's a good balance for video games.

If your team is getting killed because the CPU isn't playing good defense...take control! In real life, if someone were dominating your teammate from the perimeter or an opposing big man is dominating the paint...WOULDN'T YOU SWITCH OFF to guard him? Stop complaining that it's not fair and step your defense up. Defense is ALL about EFFORT! Good defenders play defense differently than average defenders. They play/try harder...you all should do the same.
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Old 09-16-2011, 06:02 PM   #135
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Re: NBA 2K12 Developer Insight #9- Defense

Quote:
Originally Posted by rockchisler
Absolutely love this, but a minor problem has now occured, when you set this up at the beginning of the game, we still have the dreaded "Wait till dude sets up his plays before you do" If we are allowed to set up our settings at the same time. This will speed up gameplay..
I was just thinking of this. Hopefully in a future implementation this can all be done on the team selection screen simultaneously for both users.....like an option or something comes us saying "Configure Defensive Settings" and each user can select yes/no and then the game proceeds. Alot better than doing it once the game starts becuz hence you have to wait for ur opponent to finish.
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Old 09-16-2011, 06:05 PM   #136
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Re: NBA 2K12 Developer Insight #9- Defense

2k still finds out ways to get me more excited for this game
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