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NBA 2K12 Developer Insight #9 - Defense

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Old 09-16-2011, 05:09 PM   #121
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Re: NBA 2K12 Developer Insight #9- Defense

Still gonna play offball if I'm playing quick games. Only time you should play onball is someone who shoots jumpshot all the time .. 90% of people on 2k go for dunks everyplay..

But still good though. Gonna better my D for crew.
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Old 09-16-2011, 05:09 PM   #122
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Re: NBA 2K12 Developer Insight #9- Defense

Quote:
Originally Posted by Kaanyr Vhok
So you think you stop that by camping the paint? I've always played on ball D
online and my oponnent never managed to have a shot chart like that.
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Old 09-16-2011, 05:11 PM   #123
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Re: NBA 2K12 Developer Insight #9- Defense

Quote:
Originally Posted by Pared
This won't work due to the new controls.

And it shouldn't be automatic - you have to account for people of all skill levels.

The problem is the "hands up" part is also automatic, based on vicinity to the shooter. It should be user controlled if they flick to the defender with the RS after they begin their shot. It makes sense the tight defense is automatic, but not if you are closing in on a shooter - you have run with your hands up to have it trigger.

More involvement by the user - my entire point. It's EVERYWHERE this year... except this one little area.

i think ur missing the point a bit....what i gather from it is that u would get the auto contest but this is without jumping, just arms up..this will yield no block shots or even an attempt...maybe a little less of a percentage on hit/make.but i mean c'mon besides being wide open how many shots go up without a defender putting his hand up if he is that close?i mean kobe bryant shoots over defenders outstretch arms all the time and even with some (bruce bowen/jr smith) trying to cover his eyes....that gives me my first idea for nba 2k13....add hand in the face D Mike Wang aka beluba
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Old 09-16-2011, 05:16 PM   #124
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Re: NBA 2K12 Developer Insight #9- Defense

Quote:
Originally Posted by Goffs
The only part I didn't like reading was that playing on ball defense is a must now as it will effect the offense shot. YES! I PLAY OFF BALL D! I like playing as the center because I just like going for the blocks...

Need the demo to get the feel on how well the movement is for the defense...
Yes im the same way. I like playing off ball with d12

Quote:
Originally Posted by shmitty
I see what pared is saying, it would be nice if it was more about anticipation and quick reaction than just holding down LT or hands up whenever ur in the paint. Alteast have more of a risk/reward depending on how u time it...def on the right track tho, love what theyve shown us so far.

For example the wrap up foul- players like D howard and Lebron r strong enough to finish even when u try to wrap them up. So the wrap up animation shouldnt be the end all be all. Im just tired of seeing the beginning of an animation and already knowing wut the outcome will be. Maybe thats wut they mean by more branching. Either way Im looking forward to the game.
I agree. Some animations disable user controls for example in 2k11 when someone is fouled making a layup or in the paint, all the players are dead, and it wont let me jump up and block the shot even though the shot is blockable. Like you said on thing like the wrap up foul, hopefully it will let you finish the play if you have someone like tony parker trying to wrap up lebron.


Quote:
Originally Posted by Colts18
Nobody said that there is a PENALTY. There is just an INCENTIVE for the user.

Example: Teacher gives a test with 10 problems + 5 bonus problems.
Teacher says, "Extra credit given to those that do all 15."

That isn't the same as saying, "Negative marks will be given to those that don't do all 15."

Meaning if you do just 10, you are fine. No deductions.
However you want to put it, there shouldnt be no penalty/bonus or whatever at all. I play both onball d and offball. I like playing offball d because it is fun to playing d with d12. I dont camp in the paint, or do anything cheese with him. He is my favorite player and i simply like playing with him on d. Why do i have to be at a disadvantage because thats what i like to do. And yes it is a disadvantage. No matter how you put it. If the shot % went up .01%, you would still have an advantage playing onball d.

Quote:
Originally Posted by Colts18
Because if we wanted to play the CPU we would do that. Nothing beats the joy of two users going head to head. You guarding Rose the entire game and not whoever is the ball handler is not going mano y mano.

Not sure why you all are having a hard time grasping that idea.
What you are trying to argue is playing styles. Some people prefer to play on way some dont. Its not cheese if done the right way so whats the problem. What may be fun to you may not be to the next person and vise versa. What if some people like the ratings to play out and be the determining factor with a defender guarding the ball handler?

Quote:
Originally Posted by SaC_KiNg09
Amen!!!! This is probably one of if not the best implementation to the game I have heard so far. If you are playing a match against another user, stick the guy who has the ball. Its just more fun when you know that you have crossed over the person guarding you and its because you actually faked him out. Much more satisfying. They stated in the article that you can still play off-ball and you are penalized for doing so, just more of a reward when you do actually man up and stick the man with the ball.


Camping in the post with a big while the other user has the ball at the top of the key in my opinion is a little cheesy, but to each his own. 2k is now rewarding those who play "mano y mano" and thats great to hear. You know we got a great game in store for us when there is so much discussion on topics such as these.

CANT WAIT!!!!!!! (In my Bart Scott voice)
What about the people who dont camp and play legit off ball defense? 2k is giving an advantage to onball d because they think it is more fun the play onball. But once again what is fun to one person may not be fun to another.

Now what i would have no problem with them doing is if you are playing offball and not away from you man for a certain amount of time then penalize you.
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Old 09-16-2011, 05:16 PM   #125
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Re: NBA 2K12 Developer Insight #9- Defense

Quote:
Originally Posted by Kaanyr Vhok
Maybe I'm reading it wrong but to me it sounds like the only thing that isnt manual are the contest that arent in intense defense mode



so that means you can put your hands up without a contest. You can also manually jump so the only thing that is automated is a non-jumping shot contest that you initiate.

How else can you read it? And if that is the case what else can they do? The only thing that is automated is the move from two hands being stright up to something like this which you trigger.


Works for me. Maybe in the fuure you might be able to map something like this to analog sticks. For now this is a major net gain in control and options on D
If these minimal type contest animations are all that result I'm 100% fine with it. If however an auto-contest resulting from a hands up input makes me lunge and lose my balance, therefore allowing a pumpfake to put me out of position, that's where I would recommend system tweaking.

The other implementation I'd be semi-ok with is if defensive awareness ratings have an impact on how out of position an auto-contest forces you. I could deal with that just like you have to deal with a poor shooter missing shots regardless of how perfect your release timing is.
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Old 09-16-2011, 05:38 PM   #126
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Re: NBA 2K12 Developer Insight #9- Defense

i just when back and looked at the video of Clippers vs Celtics and u can clearly see the hand up on shooters...and it looks fine and realistic, it even shows that it can be late and not as impact full with all the moves available on offense like the step back that Paul Pierce did to get some space t get off his jumper at video count 1:26 then as early again at 2:02 when Allen comes off a Pierce screen for a jumper that gordon put his arm up for an in the face jump shot made....as mentioned in the defense insight balance and as somebody that takes a lot of pride in defense it is welcoming to me

PS manual isnt always the best option to get all things done and make it work as smoothly and effective....next thing we r gonna be asked to manually bounce that ball by hitting a button each time...dont knock something until u try it is what i believe
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Last edited by kolanji; 09-16-2011 at 05:46 PM.
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Old 09-16-2011, 05:40 PM   #127
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Re: NBA 2K12 Developer Insight #9- Defense

Hard / Wrap Foul

A new defensive move added this year now allows you to wrap up your man to prevent an easy bucket. By clicking the RSTICK, your defender will go into a wrap foul animation. If the shooter is in vicinity for the foul, he will get wrapped up and be sent to the line. You can use this new mechanic in times where you find yourself mismatched in the post and got beat to the basket. As an example, you can send Dwight Howard to the line instead of giving up an easy dunk by wrapping him up during the shot.

OMG!!!!! I ASKED ABOUT THIS AWHILE BACK, clicking the r-stick for a hard foul and they added it...2k...will you marry me???????????????????????????????????????????????? ???????????????????????????????????????????
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Old 09-16-2011, 05:44 PM   #128
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Re: NBA 2K12 Developer Insight #9- Defense

Quote:
Originally Posted by infam0us
Love the addition of Screen and Hedge when setting up your defense, great job by 2k. I also like that they are encouraging people to play on ball defense. News just keeps on getting better and better.
Absolutely love this, but a minor problem has now occured, when you set this up at the beginning of the game, we still have the dreaded "Wait till dude sets up his plays before you do" If we are allowed to set up our settings at the same time. This will speed up gameplay..
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