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NBA 2K12 Developer Insight #9 - Defense

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Old 09-16-2011, 03:01 PM   #41
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Re: NBA 2K12 Developer Insight #9- Defense

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Originally Posted by Goffs
The only part I didn't like reading was that playing on ball defense is a must now as it will effect the offense shot. YES! I PLAY OFF BALL D! I like playing as the center because I just like going for the blocks...

Need the demo to get the feel on how well the movement is for the defense...
I am also very partial towards this. I think the game (especially offline) should allow us to play defense any way we see fit. I am not much for artificial bonuses\penalties.
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Old 09-16-2011, 03:02 PM   #42
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Re: NBA 2K12 Developer Insight #9- Defense

Quote:
Originally Posted by Colts18
It seems like it is manually automatic. Which makes it automatic. It should be 100% manual.

Tap Y = Hands up
Hold Y = Hands up + Jump

Tap Y + RT = Two hands up
Hold Y + YT = Swat Attempt
This won't work due to the new controls.

And it shouldn't be automatic - you have to account for people of all skill levels.

The problem is the "hands up" part is also automatic, based on vicinity to the shooter. It should be user controlled if they flick to the defender with the RS after they begin their shot. It makes sense the tight defense is automatic, but not if you are closing in on a shooter - you have run with your hands up to have it trigger.

More involvement by the user - my entire point. It's EVERYWHERE this year... except this one little area.
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Old 09-16-2011, 03:03 PM   #43
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Re: NBA 2K12 Developer Insight #9- Defense

Hey Pared...chill...the "auto contest" is not really "automatic"....you control it by pressing the left trigger or right stick.

Last edited by blues rocker; 09-16-2011 at 03:05 PM.
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Old 09-16-2011, 03:05 PM   #44
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Re: NBA 2K12 Developer Insight #9- Defense

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Originally Posted by shmitty
I see what pared is saying, it would be nice if it was more about anticipation and quick reaction than just holding down LT or hands up whenever ur in the paint. Alteast have more of a risk/reward depending on how u time it...def on the right track tho, love what theyve shown us so far.
EXACTLY.



Quote:
Originally Posted by blues rocker
Hey Pared...chill...the "auto contest" is not really "automatic"....you control it by pressing the left trigger or right stick.
It is - that's not user controlled.

To the same extent, that's like moving your player around on offense and having the CPU shoot when you're open.

It needs to be completely user dependent IN ADDITION to the auto-contest.

Either way - we should have word on how it works soon. The way this is now, if the shooter pumpfakes, you would never bite - because it is done by you just holding either of those inputs.
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Last edited by Pared; 09-16-2011 at 03:08 PM.
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Old 09-16-2011, 03:07 PM   #45
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Re: NBA 2K12 Developer Insight #9- Defense

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Originally Posted by blues rocker
Hey Pared...chill...the "auto contest" is not really "automatic"....you control it by pressing the left trigger or right stick.
^ But it is automatic. It can't be done by the user if he is controlling a defender that isn't guarding the ball handler. That is not 100% control. That is what his issue is.

That is almost as bad as having a post up button but not being able to post up around the perimeter, ala Magic and GP.

So I feel his pain.
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Old 09-16-2011, 03:07 PM   #46
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Re: NBA 2K12 Developer Insight #9- Defense

I like most of what I read but I hope more light is shed on a few things. Im not thrilled about user controlled players have more of an impact simply because the user is controlling them. If a player has high defensive ratings he should be able to hold his own when controlled by the AI. Im also not quite digging good chuncks of on ball D being automnated. We'll see how all this plays out...
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Old 09-16-2011, 03:07 PM   #47
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Re: NBA 2K12 Developer Insight #9- Defense

i understand where youre coming from

but fam, I just want defense... for too long people have gotten to go crazy on offense without the skill... I dont care how they implement it as long as its there I will adapt lol...
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Old 09-16-2011, 03:10 PM   #48
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Re: NBA 2K12 Developer Insight #9- Defense

Quote:
Originally Posted by Pared
EXACTLY.





It is - that's not user controlled.

To the same extent, that's like moving your player around on offense and having the CPU shoot when you're open.

It needs to be completely user dependent IN ADDITION to the auto-contest.

Either way - we should have word on how it works soon. The way this is now, if the shooter pumpfakes, you would never bite - because it is done by you just holding either of those inputs.
the reason it doesn't bother me is that the auto contest animation is not a "full contest" animation...it's only a weak "hand up" animation where the defender doesn't leave his feet....so if you really want to bother the shot with a "full contest" you still have to press the block button and time it right. i'm sure the "auto contest hand up" animation won't be as powerful as a "full contest" in which the block button is used. so a user with more skill and timing will still have an advantage using the block button over the auto contest.

Last edited by blues rocker; 09-16-2011 at 03:14 PM.
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