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NBA 2K12 Developer Insight #9 - Defense

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Old 09-16-2011, 02:43 PM   #25
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Re: NBA 2K12 Developer Insight #9- Defense

I agree... Pared whats up bro why all the negativity this year?
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Old 09-16-2011, 02:43 PM   #26
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Re: NBA 2K12 Developer Insight #9- Defense

Quote:
Originally Posted by Pared
The auto-contest doesn't really rely on user input if I'm reading it correctly.

I hope I am wrong. So much thought put into defense this year and it's automated.
I think it said only if you are in hands up mode will it auto-contest. And if you want to leave the ground (ie. actually trying to block the shot instead of just contesting) you have to hit Y. So unless I read it wrong, I wouldn't really say its "automated"...the user has to be doing something for it to happen.
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Old 09-16-2011, 02:44 PM   #27
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Re: NBA 2K12 Developer Insight #9- Defense

Perhaps the On Ball Defense rating will play a role in how effective contests are, so that not everybody will be equally good at contesting shots even if you hold LT or raise your arms all day long.
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Old 09-16-2011, 02:46 PM   #28
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Re: NBA 2K12 Developer Insight #9- Defense

"Now, we give you an added incentive to play the ball on defense. For one, user-controlled defenders will impact the shot percentages more than an AI-controlled one. When you control the defender and perform hands up defense or jump up to contest, your shot release defense will be higher than just leaving it to your AI teammates."

Now this is music to my ears!
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Old 09-16-2011, 02:48 PM   #29
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Re: NBA 2K12 Developer Insight #9- Defense

Quote:
Screen Defense
This setting controls how the onball defender will react to the screen. You can set it to any of the following:
Auto – Let the game logic decide.
Go Over – Onball defender will always attempt to go over the screener. This is a good strategy to use against good outside shooters.
I am hoping that this can result in an occasional foul by both the screener and defender. I know they were in 2K11
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Old 09-16-2011, 02:48 PM   #30
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Re: NBA 2K12 Developer Insight #9- Defense

Quote:
Originally Posted by str8stuntin03
"Now, we give you an added incentive to play the ball on defense. For one, user-controlled defenders will impact the shot percentages more than an AI-controlled one. When you control the defender and perform hands up defense or jump up to contest, your shot release defense will be higher than just leaving it to your AI teammates."

Now this is music to my ears!


I'm fairly concerned about how this will affect the My Player mode. I don't want the CPU making 60% of their shots just because I can only control one player.
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Old 09-16-2011, 02:48 PM   #31
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Re: NBA 2K12 Developer Insight #9- Defense

The only part I didn't like reading was that playing on ball defense is a must now as it will effect the offense shot. YES! I PLAY OFF BALL D! I like playing as the center because I just like going for the blocks...

Need the demo to get the feel on how well the movement is for the defense...
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Old 09-16-2011, 02:50 PM   #32
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Re: NBA 2K12 Developer Insight #9- Defense

Quote:
Originally Posted by CX1329
Perhaps the On Ball Defense rating will play a role in how effective contests are, so that not everybody will be equally good at contesting shots even if you hold LT or raise your arms all day long.
If I had to bet on it the defensive awareness rating would regulate that. As well as height.
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