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NCAA Football 12 Title Update #2 Available Now For PS3, Post Impressions Here

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Old 09-12-2011, 09:45 PM   #681
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Re: NCAA Football 12 Title Update #2 Available Now For PS3, Post Impressions Here

So running option just now. NC state is just giving me the dive and I'm killing them for it. Next drive, they take the dive away, force player goes right at my qb, pitch to the slot, six points. I noticed 2 things: 1. The defense was in cover 3, the corner was backpeddaling the whole time, until the pitch then he just shuffled to the sideline. 2. The pitch was to the left, yet the pitch animation had my qb making the pitching motion to the right- and the ball kind of jumped off his left hand. Hadn't noticed this before..
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Old 09-13-2011, 02:43 AM   #682
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Re: NCAA Football 12 Title Update #2 Available Now For PS3, Post Impressions Here

Quote:
Originally Posted by chilidogbeefcake
so i downloaded this patch the day it came out, game 5 of my dynasty, been having good games now on game 10 of my dynasty. the patch did work for my pre existing dynasty right? should i anticipate any future problems going foward? thanks

would read entire thread to find this out but would greatly appreciate an answer from a bro
I'm trying to figure this out myself. In my pre-patch dynasty, I am noticing the no-huddle glitch.
But I'm also still unsure if my pre-patch dynasty is working with the patch. Someone in another thread suggested it's tuner related. Can anyone confirm if pre-patch dynasties work with the patch?

Last edited by brahmagoul; 09-13-2011 at 02:48 AM. Reason: I'm an idiot
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Old 09-13-2011, 03:59 AM   #683
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Re: NCAA Football 12 Title Update #2 Available Now For PS3, Post Impressions Here

YES, prepatch dynasty works with the patch, otherwise there won't be any no huddle glitch, there won't be any new conference logo for the mountain west, and the coaching carousel wouldn't work as well as it is now.
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Old 09-14-2011, 01:06 AM   #684
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Re: NCAA Football 12 Title Update #2 Available Now For PS3, Post Impressions Here

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Originally Posted by PowerofRed25
My sole displeasure is custom playbooks, it is close to a gamebreaker for me because I spent hours and hours putting 8 different books together and I had to delete them all.
I did a little research into the playbooks glitch after I lost my first custom playbook after hours of tuning and tweaking just to find out it didnt work. I'm not sure if anyone else has said this already and I am not sure if the patch fixed the playbooks, but if you dont take out the plays for the preset audibles and you dont change your audibles, your playbook wont glitch. I made one playbook quickly after reading that to see if it would work, and it did. Sucks you cant have your own audibles but its better than nothing.
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Old 09-14-2011, 07:01 PM   #685
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Re: NCAA Football 12 Title Update #2 Available Now For PS3, Post Impressions Here

Anyone else having issues with getting their defense to lineup properly? When my opponent lines up with twins to one side, I'm getting a LB covering the slot, and the CB covering the TE opposite the twins.

It doesn't seem to happen every time though.
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Old 09-14-2011, 07:11 PM   #686
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Re: NCAA Football 12 Title Update #2 Available Now For PS3, Post Impressions Here

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Originally Posted by MuskieBuckeye
Anyone else having issues with getting their defense to lineup properly? When my opponent lines up with twins to one side, I'm getting a LB covering the slot, and the CB covering the TE opposite the twins.

It doesn't seem to happen every time though.
The times that it does not, are you in 425 or 335? That has been a glitch for a few years now in 425/335 where the weak side SS won't properly align against unbalanced WR sets. So if your opponent goes twins or trips to one side, that DB will get lost in the middle of the formation and usually cover the TE or inside slot while the OLB covers the slot WR.

I haven't seen it in any other formations, but occasionally the defense gets lost and mixes coverages when you're in Cover 1 against trips.
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Old 09-14-2011, 10:48 PM   #687
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Re: NCAA Football 12 Title Update #2 Available Now For PS3, Post Impressions Here

Not sure how I liked the Update yet been playing a few games on all the difficulties to test it out and useing sliders for rush defence for the ai since rushing on the game has been eazier than in years before for the most part before the patch. tackling set at 70 and rush d set 65. I don't do custom playbooks for the most part so that didn;t affect me. the passing in a way seems a bit eazier on some things and harder on others. I can actualy throw down field more and my wide outs try to catch the ball actualy. wide outs seem not to drop the ball as much. My main target Ryan Broyles seemed to only drop one ball when the pass got to him unlike before when he would drop 80% .The supperLBers seem to bat more things down over the mid than before or maybe thats just what it seems like. My oline seems to have turned into the incredible hulks on varsity is the worst 4 to 5 times a game and soon as i hike the ball the oline would just knock the dline down. Every dline player would fall down at the same time and if LBers were in the box covering the run they would as well. It happend on All-American and Hiesman as well but sparingly but I did have a few 50 yard burts because of it and before the patch it was alot diffren't the longest I would get on hiseman would be around a 25-30 yard rush at one time. Also I noticed a few strange things. If I audible to a hot route with one of my wide outs sometimes the SS and or the FS with adjust his position. I audibled a Slant with my wide out to the left and he adjusted over to the left a few feet and he was the one covering that reciver. Not sure why he would know what route he was going to go thought the patch fixed that?

Last edited by truffleshuffle; 09-14-2011 at 10:53 PM.
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Old 09-15-2011, 12:57 AM   #688
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Re: NCAA Football 12 Title Update #2 Available Now For PS3, Post Impressions Here

I'm truly enjoying the game.

I bumped up CPU rush defense and it instantly made running more difficult. I love the responsiveness of that slider.

I need to bump up INT for both HUM/CPU just a pinch. I might also bump up HUM pass block as I am constantly under pressure while the CPU has a big advantage in this area.
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