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NCAA Football 12 Title Update #2 Available Now For PS3, Post Impressions Here

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Old 09-11-2011, 05:57 AM   #649
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does anybody know if they fixed the play clock from progresive to a real play clock, or gives you a choice to turn it off or on? if anybody knows what im talking about. i dont know if the acelerated game clock bothers any other people, i know i hate it! i cant believe they keep they keep putting it in there and wont give you an option of playing with it or without it! also maybe im making my self believe this,but does the crowd sound a little better now?
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Old 09-11-2011, 11:09 AM   #650
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Re: NCAA Football 12 Title Update #2 Available Now For PS3, Post Impressions Here

I did not see anything about the "Strip Ball" setting in the list of things that were fixed. Why is this not being addressed? I see no benefit to giving a team 3 turnovers by fumbles because the turned a setting on. Turning the "Big Run" setting will keep you from fumbling, but I am not seeing anyone miss tackles when the attempt to strip the ball every time. Just a stupid idea all together.
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Old 09-11-2011, 11:26 AM   #651
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Re: NCAA Football 12 Title Update #2 Available Now For PS3, Post Impressions Here

The half can still end on a defensive penalty.
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Old 09-11-2011, 11:41 AM   #652
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Re: NCAA Football 12 Title Update #2 Available Now For PS3, Post Impressions Here

Are you guys absolutely sure that something was done to the graphics and crowd noise? Honestly, I don't notice a difference. Seems like a "LT/L2" situation again.

A few "broken" things post-patch (meaning things that were fine before but are not now):

- I know WR blocking was patched. Unfortunately, the game doesn't really register pass interference on WR blocks, it seems. The CPU ran a bubble screen to their left. There were two receivers and two CB's to that side. The CB covering the guy not being targeted broke off his WR and went to make a play on the ball. While the ball was in the air, the WR (not the one being thrown to) cleaned out the CB with a chop block. Obviously this should be pass interference, but it was not called.

- I'm seeing the option glitch on every QB option I run. One defender just stands there, apparently stuck in an animation.

- This is only mildly annoying: When you hit the triangle button (PS3) to pull up special teams in the playbook menu, the game no longer defaults to the correct special teams play. Say it's 4th down from on my own 20 yard line. When I hit triangle instead of bringing up the punt plays it'll bring up the FG option, giving me the chance to hit a 100 yard FG. Obviously I can just scroll down and choose punt, but it used to just bring up punt. And in at least one case the CPU came out in FG block formation, even after I chose punt.
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Old 09-11-2011, 12:02 PM   #653
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Re: NCAA Football 12 Title Update #2 Available Now For PS3, Post Impressions Here

I noticed the same frozen animation that the guy mentioned above. even on heisman difficulty that happens. I have one quick question regarding the roster tendencies though. I am in year 4 of my dynasty, meaning my named rosters will only have the original guys for at most one more year (redshirt seniors). So after all the original named guys graduate, will the tendencies thing be fixed, i.e. will a scrambler scramble, a speed rb juke as opposed to a power guy trucking etc?
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Old 09-11-2011, 12:07 PM   #654
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Re: NCAA Football 12 Title Update #2 Available Now For PS3, Post Impressions Here

I was playing the CPU and their QB threw a WR quick out. The football bounced very hard off the WR and went several yards behind the line of scrimmage. The game continued as if it was a fumble eventhough the pass was over the line of scrimmage. I scooped the ball up and ran it for a TD. This is a glitch.
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Old 09-11-2011, 12:19 PM   #655
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Re: NCAA Football 12 Title Update #2 Available Now For PS3, Post Impressions Here

Does anyone know what causes the receivers to allow the ball to hit them in the helmet when running drags sometimes? I'm all for drags and slants not being money plays but the fact that there's no attempt to look for the ball or catch it makes it look silly. I know it happens sometimes players getting hit with the ball but it happens in games I play 2-3 times.
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Old 09-11-2011, 03:13 PM   #656
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Re: NCAA Football 12 Title Update #2 Available Now For PS3, Post Impressions Here

Quote:
Originally Posted by BobSacamano

- I know WR blocking was patched. Unfortunately, the game doesn't really register pass interference on WR blocks, it seems. The CPU ran a bubble screen to their left. There were two receivers and two CB's to that side. The CB covering the guy not being targeted broke off his WR and went to make a play on the ball. While the ball was in the air, the WR (not the one being thrown to) cleaned out the CB with a chop block. Obviously this should be pass interference, but it was not called.
If the ball is thrown behind the line of scrimmage there is no pass interference. I am a high school coach on a team that runs a lot of screens in our offense. Even if the ball is thrown forward, as long as it is behind the line of scrimmage there is no offensive or defensive pass interference.
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