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NCAA Football 12 Title Update #2 Available Now For PS3, Post Impressions Here

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Old 09-12-2011, 09:53 AM   #673
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Re: NCAA Football 12 Title Update #2 Available Now For PS3, Post Impressions Here

Did the patch fix when you are in Heisman difficulty the CPU will attempt 60+ yard field goals all the time? Thanks in advance.
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Old 09-12-2011, 01:10 PM   #674
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Re: NCAA Football 12 Title Update #2 Available Now For PS3, Post Impressions Here

Quote:
Originally Posted by bruinkid626
Yes, if you are referring to this.






But I have not seen it after the tuner.. I might just be getting lucky.
Not to beat a dead horse, but I played two games yesterday and saw the lateral zombie defense against option enough to make me feel like I was cheating when I ran option.

Now I'm going to beat a dead horse: Fix the no huddle!

That's it.
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Old 09-12-2011, 01:11 PM   #675
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Re: NCAA Football 12 Title Update #2 Available Now For PS3, Post Impressions Here

Quote:
Originally Posted by bruinkid626
Yes, if you are referring to this.






But I have not seen it after the tuner.. I might just be getting lucky.

I had this happen on two plays last night after the tuner set. Not sure why its happening on some plays and not others. i was running gt's playbook with lots of options.
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Old 09-12-2011, 02:12 PM   #676
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Re: NCAA Football 12 Title Update #2 Available Now For PS3, Post Impressions Here

Im a little late to the patch party, but the game feels..well...'odd'. I havent played it too much so i want to reserve judgement, but i have seen my receivers run just free as a bird, with no one around them....more then once.
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Old 09-12-2011, 04:56 PM   #677
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i know ive asked this before,but i havent gotten an answer from anybody yet, but have they fixed the accelerated play clock? i havent seen it if they did or they changed it to an option. i find the accelerated game clock very anoying!
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Old 09-12-2011, 04:57 PM   #678
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Re: NCAA Football 12 Title Update #2 Available Now For PS3, Post Impressions Here

I'm about to be that guy...

If you are throwing interceptions it is your fault.

First game post patch I went 7-15 in the first half for like 60 yards. Second half I go 16-20 for about 250 yards and two scores.

I play on challenging sliders and that put my TD:INT ration at 14:8 on the season.

I made every throw you could think of. I completed a few screens (bubble & mid) and even threw a nice pass OVER two LB's who were sitting in a zone under where my TE settled in.

The CPU almost picked off one pass but they went for the knock down instead. The play was beautiful...

I had my wide right WR on a 7-10 yard out. I see the CB on him has a flat zone and the safety over top goes into a deep zone. Well my WR breaks and there is nothing but open space. Before I am able to throw the ball I notice the underneath CB start creeping up to where my WR is. I make the throw anyways and the CB makes a break on it and knocks it down.

Another play...

I had a TE who had a step on a pair of DB's while running a deep post. I touch pass the ball and lead him. The DB's catch up to my TE but the pass goes riiiiight over them for the TE catch in the endzone.

I'm noticing much more dynamic zone play by the CPU AI and I had a great experience in game one.

Negatives:
- HUM running is a bit too easy
- Still don't get an accurate pass rush
- My QB broke way too many tackles. It could be a fluke but he broke three sack attempts in one freaking play. I'll post it in a dynasty vid for all to see. I'll show off some of these throws as well.

I will post more impressions as I play more.
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Old 09-12-2011, 05:49 PM   #679
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Re: NCAA Football 12 Title Update #2 Available Now For PS3, Post Impressions Here

Quote:
Originally Posted by NDAlum
I'm about to be that guy...

If you are throwing interceptions it is your fault.

First game post patch I went 7-15 in the first half for like 60 yards. Second half I go 16-20 for about 250 yards and two scores.

I play on challenging sliders and that put my TD:INT ration at 14:8 on the season.

I made every throw you could think of. I completed a few screens (bubble & mid) and even threw a nice pass OVER two LB's who were sitting in a zone under where my TE settled in.

The CPU almost picked off one pass but they went for the knock down instead. The play was beautiful...

I had my wide right WR on a 7-10 yard out. I see the CB on him has a flat zone and the safety over top goes into a deep zone. Well my WR breaks and there is nothing but open space. Before I am able to throw the ball I notice the underneath CB start creeping up to where my WR is. I make the throw anyways and the CB makes a break on it and knocks it down.

Another play...

I had a TE who had a step on a pair of DB's while running a deep post. I touch pass the ball and lead him. The DB's catch up to my TE but the pass goes riiiiight over them for the TE catch in the endzone.

I'm noticing much more dynamic zone play by the CPU AI and I had a great experience in game one.

Negatives:
- HUM running is a bit too easy
- Still don't get an accurate pass rush
- My QB broke way too many tackles. It could be a fluke but he broke three sack attempts in one freaking play. I'll post it in a dynasty vid for all to see. I'll show off some of these throws as well.

I will post more impressions as I play more.

Fellow Notre Dame fan, im leaning on agreeing.

playing through a offline dynasty game, im using notre dame and going old school-lou holts flexbone.

it took about a quarter to get used to how the cpu is being a bit more aggressive on D..its the 1st thing I noticed...but i settled in, started counting numbers and began to do my thing.


I am paying attention to how they are defending the option...i had one play where the pitch man wasnt accounted for..but i dont know yet if it is a glitch or just the way that particular play was defended.

Havent seen anything odd yet....but ill keep an eye out
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Old 09-12-2011, 05:59 PM   #680
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Re: NCAA Football 12 Title Update #2 Available Now For PS3, Post Impressions Here

Has anyone else noticed how good the helmets look now? Specifically the helmets with the glitter paint. They shine a lot more. I remember they looked like that before the very first patch.
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